Jump to content

Carlos

Member
  • Posts

    472
  • Joined

  • Last visited

  • Days Won

    22

Posts posted by Carlos

  1. I'm afraid to do this, I already have have enough people ganging up on me, its 10v10 so there's always more than one trying to kill you lol.

    Eh, you almost get used to being the punching bag after a while. Almost.

  2. When the server is empty (has less than 10 players), what do you guys think about tanks getting bought when there are plenty of bots? Is it really necessary, does it depend on what chapter you're on, or is it really just not necessary?

     

    What I mean by "necessary" is how games can be ended quickly most of the time due to the bots giving the player(s) that bought the tank easy points. It's pretty much game-over once someone buys a tank when the server is nearly empty. Those easy points in small games can easily be traded for witch farming, which can be make ambushing and attacking the survivors more funner and interesting. Just questions about this :P

  3.  

     

    You people are too serious. I know what is CPU. *facepalm*

    oh, well uh.... blame lag!

    It's probably Carlos and his potato internet bogging you and everyone else down.

    Oops. Yep. That was probably me. My bad.

  4. Teamwork FTW I

     

     

    Part I - Lol Stab

     

     

     

    *Bonus*

     

     

    Poor Stabz. She deserves better than getting "crotch ridden" (Johnny's words) by Johnny, and getting death charged by the most annoying infected out of the others :P

     

    Hey! You promised us that you'd show me getting killed on some of the videos. I don't see my death, Johnny. The title is misleading. You tease!!

     

     

     

     

    Thank you for not showing my death there Johnny. For that, I'll no longer miss my high pounces when you're around so that you never have to drink whenever I miss :)

  5. Oh, I remember that round! It was a good round, y' know, for the infected. I was totally expecting that round to last longer than it did. Next thing you know, more than half of the people on the other team found themselves over the edge of the cliff. The remaining survivors ended up getting fed to the wolves (hunters). Completely unexpected.

     

    Btw I love being the death puller. It's stealthy and seemingly simple, yet mean and dangerous :D

  6.  

     

     

    It's ok, anzul. For a brief moment, I forgot about that piano spot in Death Toll too.I'm a newb.<----Right here you said it.

    This is why you both die so easily. Not paying attention.

    Why only 900 hours on server 2? Server 2 isn't some lawless outpost anymore.

    Lol wut? I never die easy. Why? Cuz I never die >:D

    Ok, I did NOT type that last part in my previous comment -_-

    Yes you did.

    Hmm....maybe you're right. I know it wasn't you that typed it cuz that would be too obvious, and I do know that I can be hard on myself. I must have been tired too. My bad dude. I think I might have typed that :P

  7.  

    It's ok, anzul. For a brief moment, I forgot about that piano spot in Death Toll too.I'm a newb.

    This is why you both die so easily. Not paying attention.

    Why only 900 hours on server 2? Server 2 isn't some lawless outpost anymore.

    Lol wut? I never die easy. Why? Cuz I never die >:D

     

    Ok, I did NOT type that last part in my previous comment -_-

    • Like 1
  8.  

    incapped  survivors should be able to crawl and smokers should be able to walk.

    Hunters get way too many points considering the damage they do.

    Do smokers get points for how far they pull them . No.

    Chargers get extra points for how far they charge a survivor. No

    Hunters get points for distance pounce YES. An incredible amount of points.

    What is wrong with that picture

     

    I'd say that hitting a high pounce is considerably more difficult to do than smoking or charging someone. I don't think that hunters should be nerfed, maybe just up the points for smokers/chargers.

    Yep, I agree. Getting a high pounce is easier said than done.

     

    Hunter players that high pounce often aren't always going to hit that high pounce. They could miss by a lot or by a couple of inches. They could also get their high pounces ruin by a melee shove, gunfire, or even fire. A survivor could die before you get the chance to land on one. Another hunter teammate could beat you to a high pounce victim. A tank teammate could push your high pounce away from a car.

     

    It just feels really rewarding getting that high pounce; especially if you're playing against a tough team, or if you get a target from a bad spot/angle. If a hunter player gets a high pounce on a survivor, then he or she deserves those extra points from it. I think taking away the extra points from getting high pounces would weaken the hunter point wise. Unless survivors are separated/ one is rushing/wandering alone, then you aren't going to get many points from using the hunter.

     

    It's just really satisfying making that leap of faith and being successful :D ..........

     

     

     

     

    ..........But it really sucks if you're on the receiving end of a high pounce D:

×
×
  • Create New...