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Ice_Berge_00

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Posts posted by Ice_Berge_00

  1. New an improved version of the SkyWalk_ShotGuns map

     

    Changes:

     + Fixed windows to be easier to see through

     + Taser added to for pickup in middle cross over, better get there fast!

     + Extra bonuses in special locations :)

     + settings file included for freezetime 0 and all talk (not 100% sure if this works or not)

     + Team skins set for the map now

     

     

    Here are some sneak previews and the link

     

    http://steamcommunity.com/sharedfiles/filedetails/?id=346035530

     

    fy_skywalk_shotguns_beta2.zip

     

    post-667-0-38465000-1416778629.jpg

     

    post-667-0-62816900-1416778634.jpg

     

    post-667-0-08294400-1416778639.jpg

     

    post-667-0-20760100-1416778648.jpg

     

    post-667-0-54015100-1416778662.jpg

     

    post-667-0-49982500-1416778670.jpg

  2. Check out a new version of my fy_SkyWalk map, this time it is with shotguns. 

     

    I also removed the weather effects for performance. 

     

    You can find it here on the workshop:

    http://steamcommunity.com/sharedfiles/filedetails/?id=342309941

     

     

    So seems Valve really messed with the workshop and maps cannot be downloaded immediately...  So I'm attaching the file

    fy_skywalk_shotguns_beta1.zip

  3. For new maps might need a couple more rounds, maybe 8 wins max vs 5.  Seems like brand new maps if a team wins 4 rounds the other team doesn't have any chance to learn how to counter them. 

     

    Another option might be to just play new maps again later sometime...  The shorter cycle does mean getting to play more maps which is fun.

  4. Time for a new release of my map.

     

    I've expanded the options for Ts for attacking, including a new route and some options for falling back and drawing CTs in.

    Some of the doors that were locked are now open and lead to new areas!

    Some changes to another route for Ts dealing with vents.

    Updated the radar minimap

    Also I tweaked the positioning of some boxes in site A.

    Other tweaks

     

    I can't wait to try this out on the server. Could someone upload this for tonight's mapnight?

    de_processing_station_rc3.7z

  5.  

    Interestingly I found if I'm getting bad FPS if I close firefox that CSGO performance gets significantly better. I'm not sure if it has something to do with FireFox itself or maybe flash but I was lagging badly on several maps and confirmed that closing FireFox will smooth things out significantly.

    lol really? Dude, I close and end all background programs and applications to get the most performance of my system and Internet, and yet I'm getting fps drop, spike lag, and people complaining about me warping around. Regardless that I have the best Internet Comcast can offer (premium business grade). And my PC can run most recent games on ultra settings. Also I live 5 miles away from NFO server. So I only can blame VALVe.

     

     

    My PC is 5 years old, except the video card which I replaced early this year with the previous gens model (my mobo isn't PCIE 3.0) and it runs smooth for me. Maybe a routing issue or something perhaps, or maybe crapcast is having a poor connection for you. I can only guess.

  6. The quick speed was one of my design goals with the map, I wanted to keep it somewhat small and fast feeling so you had time if you were at the wrong site.

     

     

    I'll have to think about the doors, maybe put something across them to block the ones that are just for show or something.

     

    I'll have to tweak the speed of the working doors though, as Lunk mentioned they felt too slow when you're rushing through them.

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