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Ice_Berge_00

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Ice_Berge_00 last won the day on November 3 2013

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About Ice_Berge_00

  • Birthday January 7

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  • Gender
    Male
  • Location
    IL
  • Interests
    Football, NASCAR, Golf, WoW, Counter Strike and a whole bunch of other stuff.

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  1. I'd be in, talk about irony that I just happened to check in so soon after you posted. Hm.. need to check if I have go installed still Been playing lots of SW Squadrons
  2. <walks to shed in back yard> <opens door> <turns on light> <unlocks large chest> <grins at the M4 inside> It's about Time.
  3. I'm hearing rumors there could be an IceBerge sighting...
  4. I made some more tweaks to my SkyWalk Shotguns map including a clearer glass texture and some adjustments for above the skywalks. Feel free to download it, hopefully we can play it in an upcoming mapnight. http://steamcommunity.com/sharedfiles/filedetails/?id=359967534 fy_skywalk_shotguns_beta3.zip
  5. New an improved version of the SkyWalk_ShotGuns map Changes: + Fixed windows to be easier to see through + Taser added to for pickup in middle cross over, better get there fast! + Extra bonuses in special locations + settings file included for freezetime 0 and all talk (not 100% sure if this works or not) + Team skins set for the map now Here are some sneak previews and the link http://steamcommunity.com/sharedfiles/filedetails/?id=346035530 fy_skywalk_shotguns_beta2.zip
  6. Also please vote it to be added to CS Go so it can be downloaded
  7. Check out a new version of my fy_SkyWalk map, this time it is with shotguns. I also removed the weather effects for performance. You can find it here on the workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=342309941 So seems Valve really messed with the workshop and maps cannot be downloaded immediately... So I'm attaching the file fy_skywalk_shotguns_beta1.zip
  8. Good point Turnbull on the freezetime setting , I was thinking about that but forgot to mention it. No plans for any additional changes between now and mapnight. I'll be busy during the day anyways so won't have time to. Can't wait to see how this version does.
  9. A new version of my 2nd map with some updates from the first night of testing. I've removed the stairwells and everyone will spawn directly on the skywalks. Also added a lower level to connect both sides but cross at your own risk! You can download it from the workshop or here http://steamcommunity.com/sharedfiles/filedetails/?id=324528482 fy_skywalk_beta2.zip
  10. Time for another new map, this one with some HDR support. I decided to go for a fy map inspired by a couple of Turnbullterror's creations. You can find it here on the workshop or download it directly here http://steamcommunity.com/sharedfiles/filedetails/?id=322450025 fy_skywalk_beta1.zip hopefully we can check it out tonight at mapnight
  11. For new maps might need a couple more rounds, maybe 8 wins max vs 5. Seems like brand new maps if a team wins 4 rounds the other team doesn't have any chance to learn how to counter them. Another option might be to just play new maps again later sometime... The shorter cycle does mean getting to play more maps which is fun.
  12. Hey, I just finished making a new version of my map for tonight. Mostly focused on trying to balance the map since Ts had too much advantage on the last version. I also fixed some graphical issues in T Spawn. de_processing_station_rc4.zip
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