Jump to content

Search the Community

Showing results for tags 'ut3'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Spawn Point
    • What's Up?
    • Left 4 Dead 2
    • Banned from any of our servers?
    • Other Games
    • Tech Reviews, Support and PC Builds
    • Buy, Sell, Trade, Free, Deals
    • Wonderland
  • Coalition Headquarters
    • GC Basics, News, How to Join
  • Clan Town
    • Public and Private Forums
    • Mmmm
    • [VI] Public Forum 216.180.225.122:27015
  • GC Archives
    • Future of GC
    • All the rest...
    • Server Central
    • Past / Idle Events
    • Evil Haunted Archives of GC Past
  • Memorials, etc....
    • Wayfarer Memorial
    • Bob Lee Memorial
    • 9/11 Tribute Forums

Product Groups

  • GC Membership
  • Donations
  • GC Membership - Monthly

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Steam Community Profile


Blizzard Battletag


Location


Interests

  1. The demo is here - thread renamed to reflect initial comments. -Fk
  2. Eye height is off on the player models. I always thought something was off. Some times it would feel that I should be able to jump from one level to the next without a double jump but I wouldn't make it. The reason it seemed like this is because the player model's eyes are actually above its head. WTH?!? To see this in action play a game against bots but don't use your mouse to navigate instead use the keyboard arrow keys to turn (this is so the up/down view doesn't change). Then type "playersonly" in the console to freeze everything but you. Then you can walk around and look at the bots. Find a bot standing on a flat surface. Stand directly in front of him. You crosshairs will be aimed above him. Then type "behindview" in console. You will see that you are both looking each other in the eye even though in 1st person view you are loooking above him. Typing "behindview" again will bring you back to 1st person. Now if you do "set utpawn baseeyeheight 30" in your console, you will see a big difference in the game. Now you are looking at each other. The default baseeyeheight is 38 and it seems like it should be somewhere between between 30-34. Another good way to see this is to go up on Heatray to the full armor on the roof. If you have your baseeyeheight set to 38, it looks like you should be able to single jump to get to it. But you can't. If you set it to 30 then you know you have to double jump. Since the eye height is off like this and weapon aim is tied to it, you can be hidden behind a wall in the game and still shoot over it because of this. Really hoping they do a another demo or demo patch before full release. In depth forum discussion about this. http://gearsforums.epicgames.com/showthread.php?t=579797
  3. Epic's suggestions for fixing problems... http://forums.epicgames.com/showthread.php?t=578532
  4. From the console type the following (while you are in an open area of an instant game map) summon utgamecontent.utvehicle_fury_content summon utgamecontent.utvehicle_hellbender_content summon utgamecontent.utvehicle_darkwalker_content summon utgamecontent.utvehicle_cicada_content nemesis will come up, viper and nightshade will not, scavenger *crashes* ut3 hard. No levi either. When you summon, you get crushed by the vehicle materializing on top of you. Just fyi. Fury. Not bad. If you get close to an enemy vehicle before shooting, the tentacles will pull the vehicle towards you. Nemesis. Slow as hell. When they said mobile turret - that's pretty much it; a "deployable" turret of sorts. Cicada. Big improvement. Handles like I think we all wanted it to in the first place. No comments on firepower or lack thereof on any of these. Also, lots of sound effects missing. If this is allowable online, the demo is doomed... Would have a screenshot to show you the collection but the scavenger attempt crashed me twice and I want to go to sleep now. -Fk EDIT: summon utgamecontent.utvehicle_paladin Uhh - primary on the pal is insane - slow shots (one until its gone, then another til its gone, etc.) but I swear the shots cover the entire length of the bridge and then some. Essentially a shock ball that implodes on contact. Secondary shield is a bit broke - if you aim downwards the shield dissipates, otherwise fine summon utgamecontent.utslowvolume_content Too. Much. Fun. It's a chunk of square glass. Throw flak secondary into it for the best effect.
  5. From the console (that's the ~ key), type in: open 72.51.60.245 At the moment I type this I just finished Heatray with Viper, who has 6 more servers to go and has been up since... well... as you can imagine most server providers were over this nonsense. There is *no* webadmin with the demo. That limits us not only with admining but also with changing the server on the fly (no start/stop) Heatray is coming off (naturally) and vCTF going up as the std. map. Once I can find the correct settings for alternating between vCTF and TDM (Ambrosia) - we'll do that (or turn voting on if that's possible) There is *no* password at the moment, there are also *no* reserves at the moment. And, to keep things "at the moment", with these servers set up this way I beleive they are *not* advertised so, we should just be in-house or to those you let the IP address to. If we run into problems of too many peeps, we can password it later. There is *nothing* we can do about undesirables other than password it if need be. Sorry. -Fk
  6. Here's the deal. Apparently when Epic games says the demo *only* works with Windows Vista and Windows XP SP2 they mean *exactly* that. Windows XP SP3? Sorry. SP1? No idea... Linux was already out of the picture for the demo. Windows XP Server 2003 (which just about every gaming server provider runs unless Linux)? Nope. Bottom line is that until Epic patches the demo to allow for Windows XP Server 2003 to run, everyone who wants a dedicated server is essentially dead in the water. And no, not many happy campers out there. I'll let you know if/when we get rolling. Sorry kids. -Fk
  7. As DA pointed out in another thread, official word just came down. So this Thursday is it pretty much for our Last Call. We'll swing one round per map or switch to two point wins - or just let it rip if the competition is good. Any maps you want up now is the time. EDIT: Friday?!? -Fk
  8. Anyone read/heard anything about a possible date for demo release?
  9. I saw this today on TG Daily. Thought you might be interested. linky So would this be just the console side, or console and the PC? Anyone heard anything?
  10. http://www.gametrailers.com/player/25786.html
  11. http://kotaku.com/gaming/tgs07/unreal-tour...ions-303227.php Not much, but interesting commentary/comparison by one who has played both UT3 and Halo3. Granted UT3 is on PS3, but that is pretty close to compy as far as experience goes.
  12. http://unrealtournament3.com/ Flashy graphics but no new data. Edit: Hold the phone! Check out the new audio!
  13. This is prolly old, but I saw it today and hadnt seen it here before. Thought I'd post it up - looks sweet! linky
  14. http://www.gametrailers.com/player/24262.html http://www.gametrailers.com/player/24281.html Developer for UT3 walks through some vehicles, etc. 2 parts. VCTF on PS3 first, Warfare (Torlan) in part 2. Worth it. The Nightshade (invisible Necris vehicle) is *only* defensive with the deployables - has no offensive weapons. However, the spider mines it plants can be guided with the avril guide beam by folks on foot - and the spider mines *book* - thank god they are only avail through that vehicle. Scorps now have a boost mode (think super mario cart) - that's nice. -Fk
  15. A bit dark but otherwise fine. Scavenger = Metroid ball of doom vehicle. See the deployable slow volume in action. See nodes built. See orb used. DL the 150 meg file or just watch the streaming version http://files.filefront.com/UT3+GC07MPG/;84...;/fileinfo.html -Fk
  16. http://gearsforums.epicgames.com/showthread.php?t=576079 There it is, the game-type essentially laid out. You start out with your base *and* primary node already good to go. Read the post and followups for the low down --------------------------------------------------------- http://ih.gamerscoalition.com/ut/TorlanII.AVI At the German Games Convention where all this new stuff is coming from, Midway has prohibited pictures (except of the exterior of the booths, not the nougat-filled interior) and also prohibited cam stuff. At least until someone snuck a cell phone vid. Torlan II in play. Hoverboards go remarkably fast all things considered. I bet we can still ride on the spines of the manta - nice touch with the flaps at the rear of each paddle. That water looks amazing (esp when the manta gets capped) Maps are big! It may not be our UT2K4 and Onslaught but it does look like a hell of a lot of fun -Fk
  17. http://ih.gamerscoalition.com/ut/comiccon_ut3.zip Deathmatch so no vehicles but if you finally wanted to see something resembling weapon speed and foot movement - here it is. Shockballs *implode* pulling debris into themselves - neat! 28 meg zip containing an mp4 vid file, so quicktime or whatever is needed to view Or lesser quality here http://www.youtube.com/watch?v=z5LiBpGnLbE -Fk
  18. New footage and bit more info. Same video interview in 2 formats. Higher quality WMVs Google Video version The Krall looks wicked on the hoverboard in Part 4.
  19. Teams of 6 in Onslaught seems like a good number for TWL matches. I don't know who came up with it but it seems to work. What about Warfare? It may not be the case, but it sounds like it could demand a more players with the side quests. Any ideaz what the player count should be on the average map for a good time? For best playability I think a sever should max out at 16-18 in ONS but who knows more for Warefare? Or am I just imagining the maps being that much larger?
  20. Just out of curiosity... how much do you have set aside for an upgrade? I'm not going to go really crazy, but I have about $1500 set aside for a new mobo/proc/videocard/ram. /Edit: make that $1600 when adding the GC membership too.
  21. 14 minute-ish Jeff Morris interview in a hotel corridor by a German mag (interview is in English). A lot of the same talking points but still entertaining for how amped Morris is. - Game is "finished", just polishing now. - Interesting point in how the mods being allowed on the PS3 is in another sense a gateway for folks looking to get into console development as one would not need a 10k developer's kit to do it - make the mod on the pc, put it on a mem stick, pop it in the PS3. PS3 mod developers would have to deal with the same constraints of system mem, textures, framerates, etc. that all other PS3 developers have to deal with. - You got the pipes on teh interwebs, and a quad core server, you could pull off 32 v 32 matches online (PC) - otherwise 12 v 12 is the designed spec. - Oddly enough, some of the ONS maps for UT2004 were made *before* they had developed ONS... Not that way now of course... - Sounds like a Torlan rebuild is in. (Look back to some of the GDC stuff from 2006 for rough footage of a Torlan 2) - Tether your hoverboards to a raptor! Wheee - The usual are on the table for post release bonus packs, including new vehicles - nothing ruled out - but there wil lbe bonus packs http://trailer.onlinewelten.com/videos,id1...eff_morris.html Be warned - the site is teeming with additional flash nonsense and embedded hot linked ad words and crap. Just don't move your mouse too much -Fk
  22. http://www.beyondunreal.com/content/articles/198_1.php I greatly worry about the "one orb per team" bit - granted, we have no idea what is really going on but I keep getting visions of Larry the DBag, amateur game killer, grabbing mister one and only orb and going on a site seeing trip somewhere on the map. Wish that question was asked... -Fk
  23. We'll get one or the other or both tomorrow. A thread on the epic forums was started at 730pm Tuesday evening speculating on a vague comment made by Mark Rein (Epic dude) a week or so ago. Mark chimed in at 10pm Tuesday evening with: For the love all that is unholy, our long national nightmare may soon be over That and Gears of War is PC bound - M$ announced that this evening. Supposedly this holiday season. Here's hoping Epic won't let that stop them from dropping UT this fall -Fk
×
×
  • Create New...