Guest zerodamage August 8, 2004 Share Guest zerodamage Guests August 8, 2004 http://www.beyond3d.com/forum/viewtopic.php?t=14874 Link to comment Share on other sites More sharing options...
Guest zerodamage August 8, 2004 Share Guest zerodamage Guests August 8, 2004 (edited) A few people are getting artifacts in some places. This is a quoted idea from Humus as to how to fix this: HumusSenior Member Senior Member Joined: 06 Feb 2002 Posts: 2721 Location: Toronto, Canada PostPosted: Sun Aug 08, 2004 7:04 am Post subject: Reply with quote kyleb wrote: nasty bright white areas with humus' code: http://www.sunflower.com/~kyleb/with.jpg but looks good without: http://www.sunflower.com/~kyleb/without.jpg Have you tried changing the specular exponent to something lower. I'm just shooting from the hip here and chose 16 without any particular motivation except that's what I'm usually using in my own code. But it could very well be that the specular exponents in Doom3 generally are lower than that to avoid too nasty specular artifacts. See if the problem remains if you lower it to for instance 12 or 8. Like this instead: PARAM specExp = { 8, 0, 0, 0 }; Edited August 8, 2004 by zerodamage Link to comment Share on other sites More sharing options...
Guest zerodamage August 9, 2004 Share Guest zerodamage Guests August 9, 2004 Here is a tweak guide I found. Looks promising. http://www.viperlair.com/articles/howto/software/tweakd3/ Link to comment Share on other sites More sharing options...
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