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UT2K4 Patch 3369 Now Available


Flitterkill

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http://www.fileshack.com/file_download_limited.x?fid=8077

 

Mirrors:

 

http://www.ut4e.com/evil/ut2004-winpatch3369.exe (UT4E)

http://www.outlawz.co.uk/downloads/...npatch-3369.exe (Outlawz)

http://www.pcgamingleague.com/files...inpatch3369.exe (pcgamingleague)

http://www.ut2006.de/Patches/ut2004-winpatch3369.exe (ut2004world)

 

Not compatible with SafeGame at the moment it seems - no worries here as we do not run that on Nepenthe.

 

Fine with AntiTCC and UTComp (for you competitive folks)

 

We'll wait a bit b4 throwing it up on the server which is still at 3339 for performance reasons (i.e. 3355 patch - whatever number that was - had a not-too-pleasant CPU use bump of 10% to 20%)

 

Note that you should be able to play just fine on the server with this patch even though the server is running with 3339.

 

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General Gameplay:

- Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.

- Fixed some vehicle weapon effects staying around when bots stopped firing them.

- Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.

- Fixed manta and raptor spinning sometimes when player enters

- SPMA camera explodes if it hits water.

- Don't allow SPMA camera view to go outside world.

- Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation.

- Fixed low gravity not working properly in second and successive rounds of onslaught.

- Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.

- Fixed spawning multiple energycores in Assault.

- Can now throw linkgun with 1 ammo left.

- Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.

- Fixed CTF Flags not returning exploit

- Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)

 

Networking:

- Various networking serialization optimizations.

- Fixed issues where players would not properly be sent to the Spectating state on clients.

- Fix for eyeheight getting screwed up on client

- Server optimization - players don't do line of sight checks with each other

- Don't replicate pawn.ViewPitch to netowner

- Fixed CTF flag not properly attaching to vehicles on net clients.

- Made CD key hashes sent by clients more secure.

- Fixed various exploits.

- Merged Michiel Hendrick's HTTP redirect code improvements.

- Merged Fix for Map Vote Bug that cut off some chat text

- Merged Fix for Map Vote Bug that caused the window to open twice

- Prevent crash exploit (which was fixed) from being propagated to unpatched clients.

 

Engine:

- Return rather than asserting in UCanvas::WrappedPrint() if no valid font.

- Fixed -Mod= to support proper exporting of headers

- Convert '|' to 'I' in player names.

- Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. (thanks Wormbo)

- Fix and optimization for projector rendering.

- Various changes to support 64 bit version.

- Scripted texture changes so they don't render upside down on OpenGLDrv.

- Fixed weather effects on OpenGLDrv.

 

---------------------------------------------

 

 

-Fk

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GC Board Member

Has all the stuff from 3355 already in there - no need to do one, then the other - just do this new one and you will be fine.

 

EDIT: Plays fine but some of the fixes are serverside only so Nep and Ter will need to be patched for things like the link gun toss fix, etc. to start working.

 

Side note - make sure your world detail is set to "low" - if you have crappy frame rates - prob will help

 

-Fk

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I'm going to try this, but I was thinking I actaually got a speed increase with 3355.  :unsure:

I dont have performance problems untill I hit a server with more then 20 people.

Thanks for the updates and links.

 

 

I get the same performance issues as bushwack but I know this is due to net lag unfortunately. :bang:

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