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Need to up fps if I can play


Playaa

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I just installed CS:S after about 5 years of not playing it. I am using a 6 year old MacBook Pro and it runs pretty badly.

 

I found a config that is supposed to help and it seemed to do something but not enough.

One thing it did was put a ton of stats up on my screen to show me what's happening and I noticed that every time the game loads a bunch of new "entities" I freeze for a split second. This is a problem when it comes to gunfights. I was on Retro today for a map playing against Bots and it was playable but tough.

 

Anyone got any advice? I personally do not care at all what the game looks like, as long as it is at Sega Genesis graphic levels I'm good.

 

Here is the Config I got from somewhere else:

// Casey's Config v2 (CAL compliant)

// Updated for new season by CAL|Stone

// Updated 01/23/07 - Added misc settings section

//_Set Netcode vars_

cl_cmdrate "101"

cl_interp "0.01"

cl_interpolate "1"

cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.

cl_lagcompensation "1"

cl_smooth "1"

cl_updaterate "101"

rate "25000"

//_Set MP vars_

mp_decals "0" // How many player sprays will be shown.

//_Set Client vars_

cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.

cl_ejectbrass "0" // Disables brass ejection

cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.

cl_phys_props_enable "1" // Enables phsyics props.

cl_phys_props_max "50" // Maximum amount of physics props allowed.

cl_ragdoll_physics_enable "0" // Disables ragdoll.

cl_restrict_server_commands "0" // Compatible/needed with serverplugins

cl_show_splashes "0" // Disables water splashes.

//_Set Render vars_

r_3dsky "0" // Disables the rendering of 3d sky boxes.

r_decal_cullsize "9999" // Any decals under this size are not rendered.

r_decals "0" // Disables decals.

r_drawbatchdecals "1" // Enables the rendering of decals in batch.

r_drawdetailprops "1" // Enables the rendering of detail props.

r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.

r_drawmodeldecals "0" // Models decals (i.e. blood).

r_eyes "0" // Disables eyes in models.

r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.

r_modellodscale "1.0" // The transitioning power of LOD.

r_occlusion "0" // Enables the Model Occlusion system.

r_propsmaxdist "100" // Max distance at which props are rendered.

r_renderoverlayfragment "0"

r_rootlod "2" // Base lod of the model in the memory.

r_shadowmaxrendered "32" // Max shadows the game will render.

r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.

r_shadows "1" // Enables shadows (Change be disabled for additional performance.)

r_teeth "0" // Disables teeth in models.

r_waterdrawreflection "0" // Disables the rendering of water reflections.

r_waterforceexpensive "0" // Forces cheap water.

gl_clear "0" // Disables the gl_clear convariable.

props_break_max_pieces "0" // Disables prop fragmenting

//_Set Materials vars_

mat_antialias "0" // Disables the use of multisampling to smooth out edges.

mat_bumpmap "0" // Disables bump mapping.

mat_clipz "0" // Disables optimized Z-Buffer rendering.

mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.

mat_disable_bloom "1" // Disables bloom effects.

mat_hdr_enabled "0" // Disables HDR.

mat_hdr_level "0" // Double Disables HDR.

mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.

mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.

mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.

mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.

mat_specular "0" // Disables Specularity on objects.

mat_trilinear "0" // Disables the use of Trilinear mipmapping.

mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.

//_Set Violence vars_

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

//_Set HUD vars_

hud_centerid "1" // Centers player IDs

net_graph "3" // Enables net_graph (Required in SS round)

net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.

//_Set Misc settings_

cl_downloadfilter "nosounds" // Disables annoying pub sound downloads

fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.

jpeg_quality "100" // High quality screenshots

cl_download_ingame 0 // Disable Sprays

cl_allowdownload 0 // Disable Sprays

clear

echo _Casey's Config v2 (CAL compliant) loaded_

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