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de_monastery released 8/18


turnbullTeRRoR

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Nifty little map about the same size as canyon its not overly large but bombsites should be little more balanced and shouldn't be nearly as demanding on your system as canyon.

http://css.gamebanana.com/maps/168019

 

 

 

if anyone was wondering about about de_utility_beta I've not worked on it much. I guess my next project would be to fix it so that its more playable and better balanced especially at B-site

Edited by turnbullTeRRoR
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Custom Night= Had a blast as always. I knew from playing with the bots that the map played small but wow 12 on 12 with independent thinkers it was pretty crazy. Map seemed a little T sided because the CT's didn't know where to cover. I'm open to any suggestions or ideas for any of my maps.

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GC Alumni
(edited)

I think the best strat for CTs is to all rush one way (since map is small you can reach either site from virtually any route in decent time) and retake site from behind T's if the way you rushed isn't the same as the T's. If you happen to rush and meet head on..oh boy its gonna be a slaughter house. I thought about removing middle access to A- and making it CT- to A / Underpass to A- and TspawnHall to A only. B- you have ramp/overpass/apartmentcombo to B and Sideyard to B and CT-to B. I think if CT's play it thus it will make the map really fun. Or Ct's need to learn to camp it better.

 

 

 

PS Woden had a couple of really nice Clutches CT side.

Edited by turnbullTeRRoR
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GC Alumni
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Can't you guys remove de_canyonbeta its pretty much just taking up space now that you have reg de_canyon

 

I guess I'm going to fix the lighting in de_utility_Beta and fix some B site issues and re-release as de_utility if/when this happens I will post a link.

 

As of right now any changes to de_monastery are pure speculation. I'd like to play it some more before making changes.

Edited by turnbullTeRRoR
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