turnbullTeRRoR October 3, 2013 Share turnbullTeRRoR GC Alumni October 3, 2013 (edited) After toying around with 5-6 hr_maps I'm back to working on a defuse map. Name not chosen yet. Hoping to utilize everything I've learned from other maps to make this one better Edited October 6, 2013 by turnbullTeRRoR 1 Link to comment Share on other sites More sharing options...
turnbullTeRRoR October 6, 2013 Author Share turnbullTeRRoR GC Alumni October 6, 2013 Well I'd call that a pretty successful first test. Seemed decently balanced. Any thoughts, ideas, or suggestions welcome welcome. Link to comment Share on other sites More sharing options...
san` October 6, 2013 Share san` GC Alumni October 6, 2013 Move CT spawn back farther. They get to the three mid choke points before T's. Link to comment Share on other sites More sharing options...
turnbullTeRRoR October 6, 2013 Author Share turnbullTeRRoR GC Alumni October 6, 2013 Move CT spawn back farther. They get to the three mid choke points before T's. already on that. I knew that was a concern going in. Still though the map played out decently with it thus. It may even be a good thing being kinda maze like at all usually favors T side but I do plan on moving them back a little. Link to comment Share on other sites More sharing options...
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