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Belphagor

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Everything posted by Belphagor

  1. 12 Nightfever 11 Contra 10 Fire 9 Tuscan 8 Hazard 7 Russka 6 lost temple pro 5 Train 4 Nuke 3 dust2 2 cbble 1 nuke Not that I can play till after school is done anyway... so many group projects, final papers, and headaches- I can't wait to play CS again. Bel
  2. So what happens if someone sets theirs above 100? does it get limited to 100? or do they run higher? I think I saw a 101 the other day.
  3. There has been a few people with snide remarks lately about how the other team is doing. like "there's an objective people" when they sit on the winning side. If an admin is on- they should force them to the other team for a bit. Today on nuke doy made a rude jab (you suck) at me while I was on his CT team that I did not get the bomb diffused, but Skeksis was doing a good job distracting me so I'd move so I'd not die while diffusing. I switched to T and kept doy from diffusing not long after to prove the point. But playing the easy side is one thing- rubbing it in the faces of those that auto'd is just down right rude. Bel
  4. I found an error with the hlxstat points- it rewards CTs 2 points for NOT rescuing the hostages. It should probably only reward those 2 points to the Ts. (since they held off the CTs) See here http://gc.hlstatsx.com/?mode=help San Jose is set up correctly. Bel
  5. I think Soldat grabbed the Steam ID- but it was doy. (should be easy to find) Not for cheating(no evidence on demos), but harsh language & insults, continued team attacking when asked to stop. (spammed the screen for 2 rounds with his team attacks) He stopped when an admin showed up, but argued with them about for a bit. The other *regular* witnesses were 3vil3wok, Dreamz, Robbob- and a few others. Bel
  6. This is also not really a Zan topic but it follows with some of the thinking above. Stats need an adjustment for incentive (for those that care about stats)... Currently Kill points are MUCH better than objectives overall. Even if you have double the points of your victim 2k vs 1k- you get 2.5 pts per kill using a 1.0 mod weapon.(ak/m4etc)- a diffusal or bomb explosion is only 5... and plant is 2. For even point opponents- 1500 vs 1500 etc- you'd be getting 5 points per kill- as MUCH as a difuse/explosion- so there is little incentive for objectives. I'm not saying jack the objective points up- but lower the kill points (I've seen them as low as 2 on other servers for pt mod.)- so (V/K * weapmod * 2) instead of (V/K * weapmod * 5) like it is today. (Mac10 is weapmod 1.5 for example) Not that many have changed how they play since the HLx stats have been up but rewarding the teamDM is built into the stats as they are set up now- and not teamplay rewards. Also the mod to teamslay on explosion or difuse would be a nice incentive as well- I'd vote for that to be in the game. Bel <3 's Objectives!
  7. Not Lunk(I don't recall who was admin at that time)- on mill someone admin/slayed dragonfire tonight when she was listening to the 3 run around her trying to find the time to get a window- she was the last one, and there was time to do something... and as she was about to make her move she was slain- then logged. Lets not scare away one of the 2 girls that actually play here. Well 3 if you include Shaftiel. Bel
  8. 'but then like belphagor said, if you ban him for lack of teamwork, you have to ban a lot of people for lack of teamwork; namely people who stack the easy side of the map (or the one with all the really good players), people who don't rush when the entire team is planning on rushing (i'm talking to people who spawn closest to bombsite and is the lead when running towards a bombsite but at the last minute, before entering the bombsite, you stop and camp and watch your team go in first and take all the bullets and then you go in last...)' I usually die first since I usually end up first in line on a rush- even when I spawned mid pack- and I am not the only person with a knife out. I have on occasion caught the CT's first flash in the face because I am out the B tunnels so fast on Cbbl. Then a while (5-10 seconds) later the rest of the team trickles out to die, or win- hopefully win. Someone has to be first... People who like to get kills (which I like, but don't need)- will wait for their team to soften up the opponents, then pick them off for an easy kill. That is why many of us wish there was stats based on health dmg- not just the finishing kill. Just like it is bad when you do 6-9 dmg to a teammate that was mostly dead and get the entire kill. I've had rounds where I've done 15-60 dmg to 5-6 people, but not get one kill- and someone comes in later and cleans up. Most of the time it is not enough for the team win, but just enough for them to rack up a few more kills before then drop. Had they been at my side while I am wounding the other team- we'd probably be doing better. And I do not ever call out KS on anyone, instead its usually thank you! they wouldve likely got me. A round that I end up helping the team instead of hindering is one that I feel I've done well. I want people to want me on their team because I am helpful & communicate (live ghosting)- not because I can kill half of the other team solo. (which I cannot unless the planets are aligned just right) I like objectives over kills- often it gets me killed because I think I can sneak in a difuse/plant while everyone else is fighting nearby... sometimes it works, others times not. I suppose I could play safe, and stay mid pack and fall back a bit- but not enough to get flanked. But that safe style is not fun, probably why I play T 66% of the time cause it's not really safe. My off days- days when I am 'off,' I am REALLY off- 3/12 on a map is common on days like that. Those are the days my head hitbox on my charmodel is the size of 4 players, and any random spray kills me. I often get the- 'oh I wasn't even shooting at you' on those days when I get HS non-stop. I could have my crosshairs on someone (not moving) and the only thing inside the 4 pixels is a helmet- burst-burst from 20 ft away and nothing. Other days, when I'm not even trying I'll kill 2-3 on the first clip of my mac10. pbbt pbbt pbbt- Not sure how I am near 50% headshots with that- since when I am playing it seems all I get arm arm/chest hits. ahh source, what a mystery. Team play being a rule would be some rule for a server, cause many different actions could be considered not team friendly. Bel
  9. Now- I noticed the post about having Zan banned for not going for objectives... but I've been on quite a bit (second only to Zan lately) and even though he camps quite a bit and is usually always on the easy side, he does go for objectives when possible. Just because he doesn't rush in like a fool and get instantly HS (like me), doesn't mean he isn't making some effort. He himself makes an additional objective for his opponents- many times I've heard 'Zan down'- and have said it myself, giving the 'all clear' (or more clear) so the hard camper is not lurking any longer. So: if you are going to ban him for always picking the easy side- you have MANY others to add to that list. if you are going to ban him for lesser objective effort- there are quite a few players that just see this as Team DM (go off killing w/o planting the bomb) if you are going to ban him for poor team play- (baiting, soloplay, etc)- it's a PuG, I've seen far worse than Zan here, he at least will radio (need backup) when he has the bomb down (but lots of people just listen to their music while they Team DM so they miss radio ques) is that better team play? Annoying? sure- bannable? no. I'd rather have Zan on my team than not... but since I'm in Mac10 mode, I've been up against him more lately. He can move- I've even seen him rush! (and I have witnesses)- although it is not a common event. Anyway- lets leave the bans to those that curse/abuse/cheat(even just a little). Bel
  10. I've been liking the Mac10 lately- If I find myself on CT (which is rare with all the de_maps) I'll go TMP. Shotty has fallen back some in my favs- with SO many 90 dmg hits (w/me dead), so it's on the back burner for now. The UMP was my fav in 1.3-1.6.. but it's not nearly the same gun anymore. Bel
  11. The new HLstats... does seem to include team kills during the startup period- so if you want to do well there, RUN! -50 pts for me just lobbing nades around. Bel
  12. 1. cs_office_extended 2. de_dust2_unlimited 3. de_cevo_tuscan (think cpl_Mill) 4. de_cpl_strike 5. cs_italy 6. de_vertigo_css_day 7. de_contra 8. de_russka 9. de_piranesi 10. de_losttemple_pro 11. de_season 12. de_siena Bel
  13. I'd been playing out of box- 10k 30/20? and didnt feel choppy- and only had 1 complaint... other than nothing registering for me. I bumped them to 70/50 and it was better w/o too much choke after the start of a round. I went 75/75 25000 for a few days and It was decent. Tried 100/100 30k but I get some choke- and if its really heavy action It goes up in the 30s. So I'm going to drop back down to 100/75 25000 and see if choke stays under control. Bel
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