Amazingly awesome, however I have a few comments/suggestions.
Arrows I think are needed (like the one we see at
), otherwise survivors are going to almost constantly be talking down vent as to where to go, or rather, where not to go. So as much as this makes this harder, it needs to be obvious as to where the route goes rather than making blind dead ends. Having no arrows means a team without people using microphones (which I see a lot) are at an instant massive disadvantage.
How to bots deal with these adjustments?
, I think this maybe a little too harsh?
, This might make it easier for survivors, since its usually a problem to get people in the lift, now the infected don't really have an option for getting people out?
, could you not block it at the bottom of the ladder?
, could you not block it at the bottom of the ladder?
, could you not block it at the bottom of the ladder?
, all these walls in the maze, could they be burnable, say on some sort of longish timer (eg. I buy a Molotov and purposefully burn a wall down)?
, potential nurf to infected, as it leaves no where to spawn to charge back up the ramp? (admittedly its never really a great move but still)
Also there's a fence in the hard rain finale (when you turn the burger tank sign on) on top of the semi truck, I presume its to stop people rocketing in over the truck, could that get removed?
Can't wait for this to go on the server though.