The Passing sucks, for two reasons. The first and less serious reason is that the campaign just sucks, particularly in 10v10. The choke points are way too tight, to the point that one new player can throw an entire round. For example, the first staircase on the first map, followed by a stretch of cars. Perfect for one person to get downed, feed tank points when people try to help, and then get obliterated by cars. Map 2 has the plank walk, which can just be insanity if there's a couple decent smokers on the other team. Not to mention the hallways before that. The sewer sections are long and empty and kinda boring. The levels are all terribly long, as well. But the real problem is that it's buggy. In the last 3 days I've had a round of The Passing start as soon as or before the survivors were unfrozen, before anyone left the starting area. On top of that, a team of bots will get stuck on the finale, which can cause the dead servers to get stuck on The Passing's finale. Not saying it needs to be banned, I actually kinda like how good The Passing can be for infected. But it's pointlessly frustrating when it bugs out.