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EliteGandalf last won the day on February 2 2017

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  1. https://www.polygon.com/2019/3/14/18265430/back-4-blood-turtle-rock-left-4-dead I'll repost when there is more information available (trailers/ screenshots). Let me know what you guys think. Anyone as excited as me.! https://twitter.com/turtlerock
  2. I didn't know which was easier. I thought a flat number would be easier to use. If the percentage would work best I'd be all for trying it out.
  3. Would it be possible to have the cost of things in the buy menu scale based on the score of the game? Ex: At the initial start of a map if a team team is down 500 in score everything in the buy menu that round (both this teams survivor/ infected turns) for them costs 5pts less than it would normally cost. On the next map if they are down 1000 in score everything in the buy menu cost 10pts less... And so on. The losing team would only have the discounted buy menu for that survivors and infected round of one map. If they closed the gap in score it would go back to normal. If the deficit increased the cost of everything would continue to drop, buy only after both sides have played and the games switches to the next map of the campaign. Idk know if this is possible, and it seems a bit extreme. This may be the ultimate balancing tool. Thoughts Jackie? Is it possible for the game to fetch the score and adjust the cost of things in the buy menu accordingly...
  4. This sounds good. I have some questions too.. 1) Does the tank's health remain the same for the cheaper purchases? 2) Will the cost for a heal vary with the active tank limit? *1/1 tank limit heal __ 2/3 heal __ 3/3 heal __
  5. Map Myths explained....... Swamp Fever - No one likes it... Well I mean very few people like it. Carlos seems to love it. The campaign just has too many open areas, long lines of sight, and object that prevent infected from spawning. Apparently survivors can you see you, at least that is the message presented even though you are behind walls and/ or bushes that survivors can't see through. The finale is the only balanced map of the campaign, and it is quite an enjoyable finale. Crash Course - Plain a simple more times than not games are stacked, and to be frank about it years ago it started to lose popularity simply because there wasn't an admin on to swap/ scramble players. Idk how the rotation is of maps were setup back then, but the campaign would always come up at night after 10pm central time. So basically what happens is the better survivor team makes the saferoom on map 1 which takes 20 -25 minutes. The second team is wiped within 5 minutes. On map 2 the same thing happens except for it can take longer for the better team to escape thanks to the incredibly long distance you have to travel just to start the event. Not to mention how long the event is itself. On average 25 - 30 minutes. The Crash Course campaign is a very infected friendly map for all infected classes. With that being said it makes it a lot easier for the the better team to wipe early since the entire campaign is littered with hittables. Cold Stream - I just don't like it because Maestro like it! Lol. Seriously idk why I don't like Cold Stream... Mostly because of bad experiences on the campaign. My team always has people that go into the tower and get incapped, also incapped/ death charged off the top of the hill map one. Which leads to early wipes. Just too many bad memories I guess... I don't know the general reason why the majority dislike it. I don't think the maps should be scrapped. I vote for them from time to time. When they aren't played on a regular basis they serve their purpose and can be fun especially when mostly members/ regulars are playing.
  6. I think we do this from time from time to time. I wish there was a way you could at least send points to the vip. That's the biggest step. Idk if any of the modes I'm suggesting would be stable enough to implement. Not to mention if Jackie or Crash have time to even put it together. Charger limit of 10 would be cool. I'm against melee only lol!
  7. A few weeks ago some ideas hit me, and at the same time life hit as well so I haven't been playing much. Just a random brain storm that I'm trying to put on paper seeing as I've had trouble remembering what exactly I was thinking about more than once. So we have Vip normal and hard, Jackie's Pathing, and S.N.C. - Saturday Night Customs I don't want to conflict with it. Maybe these ideas fit in with that. Here are my ideas: 1) Witch Party - this is actually a promod mode where witches spawn one after another as the survivors make forward progress. I thought this might be cool, but with a GC twist. In promod survivors play shotgun only as to crown the witches. Maybe for GC make explosive ammo like 5-7points for the individual purchase, and 10-12 for the box of it. I would also think that given that it is 10v10 the number of witches that would spawn would need to be increased over the amount that spawn in promod. 2) Fire Sale - Everything in GC buy menu is half off!! Or discounted to buy a certain extent. 50% off of everything would make for crazy, chaotic, short rounds. As if 10v10 is chaotic enough lol. Maybe the amount of discounted needs to be tested, or maybe the discount could be set to change per round to a random percent without exceeding 50% off. All players both survivors and infected cold start with 10pts, and if anyone joined during this they would be given 10 points upon joining. 3) Low Gravity - This one is a bit more straight forward. I'm not certain or particular on what should be available for this and would look for community input on specifications for this. Pretty much just implements low gravity into the game. Actually thinking about it idk if I or anyone else would want to play an entire campaign of low gravity... I remember when games were completely over by the time we made it to the finally and instead of just skipping admins would do the low gravity just for kicks. It was awesome. Maybe this could be reserved for those situations. Kind of like Charger Dodge-ball. I'd like to read about anyone else's ideas and please ask questions, comment, and/or critique mine. I would also like to know if any of this is possible? Just thought I'd throw some ideas out there because it's going to be a long summer, and I'd like to try a thing or two to keep things fresh.
  8. Lol! Most of my responses are pretty sporty. Normally dialed in to whatever relationship I have with the thrower.... Shallow relationship = not much said.. Strong relationship - "I'm going to be honest here....." what if they were throwing (gandalf) You mean like playing for kills and wanting to win but buying an m16 without a laser? I would definitely start a thread about someone doing that! o.O Just the thought of it... Am I being accused of being a thrower here ?.? I'm offended! I demand to see evidence... I swear I slipped.. There was a banana peel! I'd also like to take the time to point out that death from the coaster drop on Dark Carni make 3 'Tunnel of Love' is an incap distance drop!!!! Lol P.S. If Soda throws just tell him Gandalf will gladly switch teams and show him how to carry... He gets real sporty when called out... Lol
  9. 1) Could we do custom maps this Friday, Saturday, or Sunday? Which ever day that fits the majority. 2) Just thinking while I played earlier and a random idea hit me. Idk if it's been tried or thought about before, but is it possible to have a "tank on respawn" option added to the buy menu? and if so is there any interest from anyone besides myself in asking for it. I can think of a couple of ways to put it in. a) Have it as an upgrade after witches on respawn has been purchased. It would priced proportionately since you have to buy hordes, then witches, then tanks It would be an option all on its own and would be priced.. Well honestly idk what would be a fair price. Just something to chat about... Please talk to me!
  10. A few have asked which maps do they need to have downloaded for the Custom Night.. If it is truly up to me I'd like to play Urban Flight! If there is any interest in playing another I'm more than up for playing whatever the majority wants to play.
  11. From what i could tell there wasn't anything wrong with the campaign. I played through it all without any major exploration... Cause who am I kidding here there isn't muching shopping on GC. My game crashed once on the first map, but i'm pretty sure it had something to do with a popup on my desktop. I restarted the campaign and played through it entirely with sox and there wasn't any issues. The escape cinematic scene worked fine.
  12. I'll do this at some point tonight, and make a post once I've finished.
  13. Lol. Oh the sweet joy of everyone screaming and moaning about he relentless tide of hunters. Oh how I miss it. On a more serious note I think it'd give the advantage more so to infected hunters especially. I think hunters would be played primarily on Streets. Other than that I think it would make for a nice change up. I like dark maps. Hopefully most of you do too!
  14. If there is interest in maybe doing this... If someone would so kindly link me to the post/thread that has instruction that tell how to briefly test the map out. As to not waste Jackie's time on a campaign that may cause too many issues/ crashes to be played in the first place. Like that one campaign.. I can't remember the name just remember mountains/ woods and infected crashed continuously.
  15. Dark Center http://steamcommunity.com/sharedfiles/filedetails/?id=784167551&searchtext=
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