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  1. Well, as I cannot for the life of me get vent or in game chat to work (no it's not my mic). The learning curve will be steep. It will be steeper for others who don't pick up the game for a few more months. I figured we could post questions, tips, tricks, etc... here. TIPS (thus far, mine are generic): 1. Give rides! Well, we can't really ride on top any more, but if we have orb runner, we should at least give him/her a ride to prime and then keep going. That hoverboard is fast, but not fast enuff. 2. Whilst holding alt fire to load up missle, repeatedly pressing left mouse will toggle the various firing options (i.e. spiral, grenades, etc...) 3. Grab armour, as it makes a ton of difference. lame start I know, but just wanna get ball rolling. Questions: 1. With necris scavenger, how do I "partially deploy" tentacles to get that whirling ball of leggy death? Is there a way to better steer when it is an energy ball? 2. How do I lock and self-destruct the necris viper? more to come 3.
  2. I was hesitant to mention this but since it has now hit us, here it is. If you join a dedicated server via the console (open xxx.xxx.xxx.xxx) this is what happens: The server has the "I'm an internet server, show me in the browser!" variable changed to "I'm a LAN server, do not show me in the browser". This will also make the server monitors who query the server show the server as down (which our server was shown to be most of the day) A very nice built-in DOS attack in the runtime. Hurray! Supposedly fixed in the patch but no good to us now. So, we are back to visible now (note that if we had web admin, reboots are easy; as it is now, its call/email Tom at Vipers - you can imagine how pleased he is about this and everything else about the server package...) So, if the server is not showing in the browser, this is the 99.999% reason why. -Fk
  3. I like the monitor at the top of the forums here. Nice being able to see at a glance when it's cooking. And it has been for the first time tonight, at least 18 at one time, perhaps more. No problems with performance, etc. Seems the games are to 2 points then voting is up; and that means the games end fast. We'll leave as is until the first patch comes out. Hope the patch really cleans up the interface - transitions between maps are kinda clunky (those load times for the maps slows the interface to a crawl for me at times) Need for the admin tools to start showing up - no big problems but, ya know... Overall, looking good! -k
  4. Seems UT# no longer works on my system. Program stops responding even when after full system boot up. Problem with graphics I believe. I had system maxed but video jaggies started to turned it back. Everything fine after that. I changed teams on necris warfare maps to try necris vehicles and mild graphic errors occured. Started new game and changed teams to necris and major graphics problems as I tried to use rolling ball vehicle. Game froze after that and even on restart game would not start. Just get Not Responding from task menu. Dark, my system is almost exactly like yours except for operating system and not overclocked. Have you noticed any of this? I have played hours using only axon vehicle maps and no problems. Necris maps using necris vehicles and game a no go.
  5. UT3 adds"[]" around clan tags so ours comes out looking like "[GC][] which looks kind of strange. Time for something different???
  6. Been working on my nostromo and got on for a little gaming campaign. Funny thing is, my extra mouse buttons do not work even when programmed to use keyboard keys assigned in UT3. They worked fine in Demo version but cannot get it to work now. Nostromo works perfectly so far. Since nostromo works but extra mouse buttons do not, I am loss for a reason why. Any ideas? I won't even look at warefare until my input problems resolved.
  7. It's there, but the same nonsense that happened with the demo is happening now. Additionally, the "open xxx.xxx.xxx.xxx" bit we had before does *NOT* work; so I guess it's actually worse. Cain's Lair and Slaughter's Place are up but the overriding suspicion is that those are hosted on one-and-done XP boxes (no multiple servers per box, etc.) Epic has a patch at the ready or almost ready - everyone is just waiting for it... -Fk
  8. Ok, it seems that the going consensus is that we are not happy with what Epic is calling UT3 demo. So I was wondering, are most of the GC UT players going to bail on UT3? Or, are we going to wait for a real demo or the full boat with all the bells and whistles. Mind you, a better demo would have to launch like this weekend or not at all, as UT3 launches in a little more than 2 weeks. I'm curious of how everyones actual feelings are on this game. I know we aren't playing it much and maybe its because the so called demo actually kinda sucks. Has Epic ruined UT for us die hard ONS players or are they just saving the best for last. I look at the Crysis and Call of Duty 4 demos and they are really short, however they are fantastic and it really leaves you foaming at the mouth for more. Some of you have mentioned that the foaming at the mouth for more isn't there with UT3. I for enjoy playing it when I do, but end up bailing out of it after about 2 rounds at best. Maybe Flitter can put this topic in a poll situation just to see what comes of it. Or just comment here I suppose. Anyways, I have enough interest in it to buy it when it comes out regardless the outcome. So,---I'm In---!
  9. We are all about to have a remarkably large amount of fun in the near future and I very much look forward to having a good time playing with all of you in UT3. That said, let us talk theory... Flak primary is much tighter Manta seems a touch slower Raptor seems a touch slower, still goes backwards really slowly Vehicle toss is back!!! Exit at speed and watch them grind off into the distance to crush your foes (unlike the demo where they just kinda drop...) Node teleport is dif. There are separate teleporters; you don't need to be *on* the node to teleport - note that this might allow you to warp to nodes under attack... Menu is the same, but snaps and feels much better. They will still need to patch and add stuff. Hoverboard moves over water rather than crawls. There are jump pads for hoverboard - I'm already thinking of what those puppies will do for the map makers... The Necris Viper is a perfect compliment to the manta and an absolute blast to drive. The deployables Necris vehicle has the potential to be evil as hell. The Necris scuttle ball thing is not as good as I thought it would be... There are no *new* necris vehicles. The six we know about are it. That's ok... Turrets are varied and quite good. I think the hellbender, though still with no charge, might be improved as well. Avrils will be very valuable in game - seem to not be in any lockers but as a pickup here and there. Scorpion balls are much better - hard to describe Penty! We have our tank back!!! Still do not know about the server browser, etc. That is a large gorilla in the room that hopefully won't be as bad out of the box and will be patched super quick. The orb flat out works. The speed of this game from a tactical standpoint has just doubled. The assault variables inserted into the game are minimal. A better way to think of this is in terms of Tribes. That is not a bad thing. Underlying all of this it is still onslaught - feel free to play it just like you used to. With the exception of one map where stalemates are a real possibility due to an assault-thing having to be done to allow access to core, the assault variables are optional, accessory, and up for grabs often. That is, you do the thing, you can take 20 off the enemy core. Then the node is up for grabs all over again... Fugerstef, a name you might recognize, posted his quick take after being pretty critical overall on the demo. An unequivocal ditto. -Fk
  10. You do not want to see the scoreboard. You do not want to see in-game graphics options menu. You've seen them before... -Fk
  11. 1) www.pubheroes.com That's the leftovers of ONS Central. If you can cut through the usual drama and overall goofiness, you can get a feel for how the competitive folks feel on all this. Seems a lot of ex-ONS players are now pwning in TF2. Nny's stages of grief are good - his manifesto is also good, at least Part 1 (the ridiculous rant at Mark Rein in part 2 got the thread nuked on the Epic Forums - for good reason) 2) Who knows, the game may rock but if you are looking for a reason why it may be being rushed out for the holidays, check Midway's stock price and performance the last few quarters... 3) I'll probably nab this at BB or somesuch locally. If it is shipped on the 19th, I imagine we'll be playing a day or two later. Otherwise if it is a real release on Monday, I'll see if BB has them ready on Sunday evening If the game blows, can always eBay it... Anyone here actually pre-order? -Fk
  12. Well, Im thinking about picking this up when it gets released.. 2 questions 1) should I? 2) Are we gonna have a community server?
  13. http://media.pc.ign.com/media/746/746632/v...mp;RSSid=832524 Stream the highdef (might want to wait a few minutes on pause to let the whole thing load up) or dl low quality. -Fk
  14. 1) http://www.beyondunreal.com/content/articles/206_1.php Ton of concept art (player models, maps) 2) If you missed it, a post or two down in the forums here has a Torlan 2 2+ minute play though 3) German folks got a shindig from Midway the other day Played a still beta version, but slightly newer than the beta demo released. Disc. here: http://forums.beyondunreal.com/showthread.php?t=191198 -Fk
  15. My GC membership is due this month and I'm questioning if it makes sense to renew? First we burned out on matches (I don't know why we kept Temerity towards the end). Even before UT3 GC'ers were seldom pubbing much together. The demo for UT3 has no team warfare and it's not looking too hopeful for the official release. It's not that I'm too cheap to re-up. I'm just wondering why I should? What does everyone think?
  16. EDIT: Given all the stuff they gotta tweak, plus the character height problem (hit cylinders that surround character models are the correct height relative to you/map but the character models themselves are too short - you can shoot up to three "heads" above a player and score a hit - which is right - they just need to make the characters appear taller - but until they do that there will be so much yelling about hax)...... 20 days (and don't they have to go "gold" in a few days for manufacturing, etc.?) That and I just had a good gander at the warfare map description and objectives. I'm getting a real Assault vibe more than an ONS vibe... ;// General objectives displayed before each Warfare mission. // ObjDesc11_0=Link together Nodes to access the enemy Core. ObjDesc31_0=Link together Nodes and access the infected Core. ObjDesc11_1=Control the Mine Node to engage the mining drones. ObjDesc11_2=The drones will automatically begin to mine and stockpile Tarydium. ;//WAR-Avalanche// ObjDesc32_1=Nodes inside the cavern are crucial to controlling the battlefield. ObjDesc32_2=Simultaneously control both Cave Nodes to summon an infection tube that drains the Enemy Prime Node. ObjDesc32_3=A shaped charge is available in emergency situations. ObjDesc32_4=Use the shaped charge to release an avalanche that buries enemies and unlocks your Prime Node. ;//WAR-Downtown// ObjDesc12_1=Use the shaped charge or Redeemer to destroy barricades. ObjDesc12_2=With the barricades destroyed, heavy vehicles gain access to the main battlefield. ObjDesc12_3=Axon forces have a strong foothold in this area. Defend your core at all costs. ;/WAR-Dusk// ObjDesc18_1=Control Nodes on both sides of the mine entrance to open the security doors and access the Cicada. ObjDesc18_2=Use the shaped charge or a Redeemer to destroy barricades that block large vehicles. ObjDesc18_3=Use the Orb to instantly take control of a Node. ;//WAR-Floodgate// ObjDesc40_0=Link through the Center Node to access the enemy Core. ObjDesc40_1=Control the Floodgate Node to re-route a nanoblack wash and damage the enemy Core. ;//WAR-Islander// ObjDesc22_0=Control the Prime Node to access the enemy Core. ObjDesc22_1=Maintain control of this Node to shield your Core. ObjDesc22_2=Use the shaped charge or Redeemer to destroy enemy barricades. ObjDesc22_3=Watch for enemy turrets. They have a clear view of the central battlefield. ObjDesc22_4=Control the Support Node to gain access to a Raptor. ObjDesc55_1=Use turrets to control the central battlefield. ObjDesc55_2=Turrets have a clear view of the enemy Core when it is exposed. ObjDesc25_0=You are facing a dangerous and aggressive Necris force. ObjDesc25_1=Nanoblack infected Nodes build Necris vehicles. ;//WAR-MarketDistrict// ObjDesc5_0=Control the Prime Node to access your enemy's Core. ObjDesc5_1=Control Support Nodes to unlock mobile laser turrets. ObjDesc5_2=Use the mobile turrets to protect the Prime Node. ObjDesc5_3=Short Circuit the enemy Core's coolant system by controlling both Support Nodes simultaneously. ObjDesc5_4=An overheated Core raises into the open air and is vulnerable to turret fire. ;//WAR-OnyxCoast// ObjDesc30_0=Drive the Leviathan into enemy territory and take control of the battlefield. ObjDesc30_1=Control the Bridge Node to provide your Leviathan access to the enemy Core. ObjDesc30_2=The enemy Core is reinforced by a modulated nanoblack barrier. ObjDesc30_3=Only the Leviathan's main gun has the firepower destroy the barrier. ObjDesc30_4=Control the Support Nodes to access flying vehicles and a Hellfire. ObjDesc30_5=Use the stealth-modified Hellbender to sneak behind enemy lines and lay traps. ;//WAR-Powersurge// ObjDesc19_3=The mine overload discharges a high voltage pulse that damages the enemy Core. ObjDesc19_4=The East and West Tank Nodes hold important Goliath firepower. ObjDesc65_0=Necris forces have inflicted serious damage to your core. ;//WAR-Serenity// ObjDesc11_3=When Tarydium stockpiles are maxed, Leviathan production begins automatically. ObjDesc11_4=Proceed with caution, Axon forces already have a Leviathan at their disposal. ;//WAR-Sinkhole// ObjDesc4_0=Link your Core to the Prime Node in the center of the sinkhole. ObjDesc4_1=Destroy the enemy Core. ;//WAR-TankCrossing// ObjDesc6_0=Activate the Bridge Node to lower the drawbridge. ObjDesc6_1=Drive your Goliath tank across the bridge. ObjDesc6_2=Park the tank on the pressure pad to open the blast doors. ObjDesc6_3=Destroy the enemy Core. ;//WAR-Torlan// ObjDesc9_1=A Support Node below the central bridge will provide your team with extra fire power. ObjDesc15_1=Krall forces will attempt to overwhelm enemies by attacking in packs. ObjDesc15_2=Some Nodes are already under the control of the Krall forces. ObjDesc47_3=Necris forces will vastly outnumber Ronin in this battle. ObjDesc47_4=Infected Nodes will only spawn Necris vehicles. -Fk
  17. Ok. So after loggin in, click on Community. Click on Friends then the Add Friend button. After that you have to type in the name of your friend exactly as it appears for their login. Then the next time that person logs in and goes to their Community -> Messages section, they will see your request. But they have to accept it. Most bass ackwards way of doing it (thank you Epic & Gamespy). No clan tags or wildcards. Also what if someone isn't my friend but I like shooting them in da head? How do I find them then? So we need to start a list of UT3 logins. Mine follows: HWarrior
  18. http://media.pc.ign.com/media/746/746632/vids_1.html meh... a storyline?
  19. First and foremost, I am an Onslaught player, not a DM or CTF player. Everything I truly like about UT2K4 was contained in that game style. UT3 looks great and brought back some nice death match features. Those are the only good things I can say about it. Let's start at the beginning with the server browser. 1. There is no way to designate and browse favorite servers. 2. There is no way to designate and browse for friends online. 3. There is no way to connect to a specific IP by cut and paste. Vehicles. Based on what is available in the demo. The focus of everything has changed from being anti-vehicle to being anti-personal with some curious exceptions. 1.Scorpion With the removal of the sticky rope. It can no longer function as anti-manta. 2. Hellbender. With the change in the rear turret from a charge and fire to straight fire and the decrease in power it is no longer effective against vehicles unless they are slow. 3. Goliath. Splash damage range has be severely reduced. from playing the VCTF map you pretty much have to directly hit something in order to really damage it. 4. Manta. Is pretty much unchanged with the exception that it is now a bigger vehicle and easier to hit. Rumor has it that if you crouch it can't run you over but I have been unable to prove that. 5. Raptor. Seems unchanged. 6. SPMA. Seems to be slower, however with an increased range. Probably a reasonable trade off. My biggest complaint with the vehicles is that they removed the scroll wheel zoom function and the first person view.
  20. I just wanted to throw out that UT3 DEMO(yes DEMO) had its first major Tourny online today. Im not sure if any of you know about it or participated. But I wanted to throw if out there that if anyone want to 1v1 DM pm me in irc.gamesure.net #frag`dominant my name is FD-MBohnke or go to the Frag Dominant Site www.fragdominant.com We have 3 UT3 players, 2 of which are world ranked Osis and Pyrogenix. Always up for a DM or even Team. Played in the Tourny today won 2 rounds then lost the 3rd in quarter finals. And if you know of any Tournys or Lans or anything of the sort please let me know if possible. Another way of contacting me is AIM - MSBBunk EMail - msbmichael@hotmail.com Thanks! Frag ON!
  21. Unreal Tournament 3 CPU & High End GPU Analysis: Next-Gen Gaming Explored CPU: L2 Cache & Cores are king. More of both the better. No surprise AMD in second. GPU: 8800 Ultra, 8800 GTX, HD 2900 XT, 8800 GTS
  22. BU Forums Posted this info. It's official via a press release. Midway and Epic today announced the minimum and recommended system requirements for the PC version of Unreal Tournament 3, the highly anticipated first-person shooter scheduled for release in November 2007. Please see below for all information regarding these requirements along with newly released screenshots from the PC version of Unreal Tournament 3. Minimum System Requirements * Windows XP SP2 or Windows Vista * 2.0+ GHZ Single Core Processor * 512 Mbytes of System RAM * NVIDIA 6200+ or ATI Radeon 9600+ Video Card * 8 GB of Free Hard Drive Space Recommended System Requirements * 2.4+ GHZ Dual Core Processor * 1 GBytes of System RAM * NVIDIA 7800GTX+ or ATI x1300+ Video Card * 8 GB of Free Hard Drive Space (courtesy of Doz)
  23. 1) Let's just advertise and be done with it. Seriously, we have 24 slots - let's see what this thing can do. If it gets to be too much we can password it to get our guys in. The change will occur sometime in the next few hours after which we should (???) be visible in the server browser as gamerscoaltion.com UT3 etc etc... 2) Admin power soon. Once I know the advertise change has been made, which will happen the same time the server batch file gets altered to automatically restart the server upon a crash (or admin screw up) I'll post up the admin login (only one generic account in the demo) along with the commands in the GC only forums. I'm leaning towards allowing all paying members of GC this power for kick/ban/maptype change due to the ridiculously rough nature of this particular demo - that and it will allow any GC member on a potentially full server to free up some room for GC to join (if it doesn't refill equally as fast) We'll see where this goes from there. EDIT: Changes made but apparently Windows Server 2003 still does not play fully well with the server browser as we are not appearing in it -Fk
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