Xoul May 26, 2007 Share Xoul Member May 26, 2007 Personally... I like to use almost no interp at all... Now I can't because its locked. Different people have different connections, and need different interp settings. I don't think the interp settings can be set to something unfair.... Vavle has them locked so there isn't someone shooting 3 player lenghts behind someone and getting a hs. SO PLEASE PLEASE CHANGE IT. I wish I could still use 0 interp. Link to comment Share on other sites More sharing options...
Vega May 26, 2007 Share Vega Member May 26, 2007 The way Valve has it set now is much better then before. cl_interp_ratio is your friend. Ragardless, tweaking settings shouldn't give you a big edge over other people which is the way things are going thankfully. Link to comment Share on other sites More sharing options...
tookey May 28, 2007 Share tookey Member May 28, 2007 Personally... I like to use almost no interp at all... Now I can't because its locked. Different people have different connections, and need different interp settings. I don't think the interp settings can be set to something unfair.... Vavle has them locked so there isn't someone shooting 3 player lenghts behind someone and getting a hs. SO PLEASE PLEASE CHANGE IT. I wish I could still use 0 interp. cl_interp 0 is illegal in cal cevo and cgs... i think .1 is the lowest allowed. Using 0 only makes sense in a Lan environment because when you use cl_interp 0...the game shows everyone exactly where they are supposed to be, but you dont show up as soon when you round corners...it makes it an unfair advantage because rushing around corner you wont be seen before you get a kill...norg could explain it better Link to comment Share on other sites More sharing options...
Vega May 28, 2007 Share Vega Member May 28, 2007 cl_interp is a locked command now, the only way you can change it is using cl_interp_ratio. Using the new method, there is no possible way to get a cl_interp of 0. Link to comment Share on other sites More sharing options...
anonymo May 29, 2007 Share anonymo Member May 29, 2007 Personally... I like to use almost no interp at all... Now I can't because its locked. Different people have different connections, and need different interp settings. I don't think the interp settings can be set to something unfair.... Vavle has them locked so there isn't someone shooting 3 player lenghts behind someone and getting a hs. SO PLEASE PLEASE CHANGE IT. I wish I could still use 0 interp. Yeah, you don't have to worry about interp, server calculates it for you based on your rates (stop rate hacking xoul!) Link to comment Share on other sites More sharing options...
Tracid May 30, 2007 Share Tracid Member May 30, 2007 Is the interp ratio command client or server? Also what value to get .01 or .1? Link to comment Share on other sites More sharing options...
Vega May 30, 2007 Share Vega Member May 30, 2007 Although cl_interp has been left in on console, it is now inactive and should have been removed, alfred from valve has mentioned on this. Also the interp calculations have been gone over many many time and depending on you interp ratio, and your updaterate, below are the value of cl_interp you can achieve. Its much better than the old system, with the max cl_interp with default rates coming out at 0.067, and as soon as we go past updaterate of 60, the communitys lowest agreeable, we hit a highest possible interp of 0.03 cl_interp_ratio simply causes the interpolation delay to be calculated off the clients cl_updaterate (The amount of updates the clients receive per second. This will not exceed the servers sv_maxupdaterate or servers tickrate, which ever is the smaller) The outcome for this is as follows: cl_interp_ratio 1.0 cl_updaterate 30 interpolation = 0.033 cl_interp_ratio 1.0 cl_updaterate 35 interpolation = 0.029 cl_interp_ratio 1.0 cl_updaterate 40 interpolation = 0.025 cl_interp_ratio 1.0 cl_updaterate 50 interpolation = 0.020 cl_interp_ratio 1.0 cl_updaterate 60 interpolation = 0.017 cl_interp_ratio 1.0 cl_updaterate 66 interpolation = 0.015 cl_interp_ratio 1.0 cl_updaterate 75 interpolation = 0.013 cl_interp_ratio 1.0 cl_updaterate 80 interpolation = 0.013 cl_interp_ratio 1.0 cl_updaterate 100 interpolation = 0.010 cl_interp_ratio 1.5 cl_updaterate 30 interpolation = 0.050 cl_interp_ratio 1.5 cl_updaterate 35 interpolation = 0.043 cl_interp_ratio 1.5 cl_updaterate 40 interpolation = 0.038 cl_interp_ratio 1.5 cl_updaterate 50 interpolation = 0.030 cl_interp_ratio 1.5 cl_updaterate 60 interpolation = 0.025 cl_interp_ratio 1.5 cl_updaterate 66 interpolation = 0.023 cl_interp_ratio 1.5 cl_updaterate 75 interpolation = 0.020 cl_interp_ratio 1.5 cl_updaterate 80 interpolation = 0.019 cl_interp_ratio 1.5 cl_updaterate 100 interpolation = 0.015 cl_interp_ratio 2.0 cl_updaterate 30 interpolation = 0.067 cl_interp_ratio 2.0 cl_updaterate 35 interpolation = 0.057 cl_interp_ratio 2.0 cl_updaterate 40 interpolation = 0.050 cl_interp_ratio 2.0 cl_updaterate 50 interpolation = 0.040 cl_interp_ratio 2.0 cl_updaterate 60 interpolation = 0.033 cl_interp_ratio 2.0 cl_updaterate 66 interpolation = 0.030 cl_interp_ratio 2.0 cl_updaterate 75 interpolation = 0.027 cl_interp_ratio 2.0 cl_updaterate 80 interpolation = 0.025 cl_interp_ratio 2.0 cl_updaterate 100 interpolation = 0.020 Clients can have higher cl_interp_ratio values to accomodate for packetloss & choke. There are 2 server side variables that limit how large a clients cl_interp_ratio can be, these are: "sv_client_min_interp_ratio" = "1" replicated - This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 = let clients set cl_interp_ratio to anything any other value = set minimum value for cl_interp_ratio "sv_client_max_interp_ratio" = "2" replicated - This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect. The bottom line is this: interp is calculated off your updaterate. Change your updaterate and your interp will change, it is as simple as that! Link to comment Share on other sites More sharing options...
NorgmaN May 30, 2007 Share NorgmaN Member May 30, 2007 (edited) This is all you'll ever need for interp. Especially in league play. cl_cmdrate 101 cl_interp .01 cl_interpolate 1 cl_interp_all 1 cl_interp_npcs 0.01 cl_lagcompensation 1 cl_lagcomp_errorcheck 1 cl_updaterate 101 rate 30000 Edited May 30, 2007 by NorgmaN Link to comment Share on other sites More sharing options...
VooDooPC June 1, 2007 Share VooDooPC Member June 1, 2007 This is all you'll ever need for interp. Especially in league play. cl_cmdrate 101 cl_interp .01 cl_interpolate 1 cl_interp_all 1 cl_interp_npcs 0.01 cl_lagcompensation 1 cl_lagcomp_errorcheck 1 cl_updaterate 101 rate 30000 Thank you. Link to comment Share on other sites More sharing options...
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