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New Concept art plus Oct 21 build info


Flitterkill

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1) http://www.beyondunreal.com/content/articles/206_1.php

 

Ton of concept art (player models, maps)

 

2) If you missed it, a post or two down in the forums here has a Torlan 2 2+ minute play though

 

 

3) German folks got a shindig from Midway the other day

 

Played a still beta version, but slightly newer than the beta demo released.

 

* hitbox resized (smaller) especially in the head area

* camera height unchanged

* better visibility of models with full post processing

* wrong spawntime of items due to delayed map start is fixed

* weapon throw not available (according to midway it will be in the final game)

* piped switch weapon not available (according to midway it will be in the final game)

* In general the players think rather highly of the new ORB system (at least one top-notch ONS-player was among the players) as it makes for a less rush-centered game and offeres a whole new set of startegical options

* The user interface doesn't seem to have changed much, a few submenues added, but besides that nothing seems to have changed.

* Mouse sense still only setable to full numbers via UI.

* Scoreobard now shows kills and death

 

Disc. here:

 

http://forums.beyondunreal.com/showthread.php?t=191198

 

-Fk

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GC Board Member

WAR-Islander

Defense vs Offense (one team has vehicles the other turrets to defend the base)

 

WAR-Torlan

Prime-middle-prime connection 'tank-nodes' attached to prime and middle

 

WAR-Marketdistrict

A map without vehicles, rather small

 

WAR-Onyxcoast

One team tries to lower a bridge because it gets a huge tactical advantage (great

tank position) the other team tries to prevent just that

WAR-Sinkhole

No vehicles except mantas

 

 

 

UI

 

* The user interface doesn't seem to have changed much, a few submenues added, but besides that nothing seems to have changed.

 

* Mouse sense still only setable to full numbers via UI.

 

* Menu structure seems to be unchanged, except for some additions

 

* Crosshair menu unchanged (possible new option to customize crosshair mentioned)

 

* Faster Server Browser response

 

* Numerous character customizations:

 

facemask (2 options), helmet (6), googles(3), torso(3), shoulder pads(6),

arms(4), thighs(3), boots(4)

 

* Scoreobard now shows kills and death

 

* No advanced stats, like F3 in ut2k4

 

* Demo playback was available, but no playback menubar (play, stop, ff)

 

 

Vehicles

 

- raptor seems to be a bit weaker versus players on foot

 

- manta stronger primary fire / weaker versus players on foot (contradicting info in articles)

 

- damage inflicted onto the leviathan by different weapons/vehicles:

 

* Viper primary: 25

* Viper self destruction: 2301

* Fury, primary: 633

* Enforcer secondary: 26

* Shock primary: 31

* Shock secondary: 44

* Link primary: 15

* Link secondary: 4

* Flak primary: 126

* Flak secondary: 21/36

* Rocket primary: 80

 

- damage inflicted onto the walker with different weapons:

 

* Enforcer primary: 6

* Enforcer secondary: 33

* Shock primary: 30

* Shock secondary: 44

* Combo: 74

* Link primary: 15

* Link secondary: 4

* Flak primary: 126

* Flak secondary: 80

* Rocket: 80

* Grenade: 26

 

-Fk

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