Flitterkill November 4, 2007 Share Flitterkill GC Board Member November 4, 2007 1) http://www.beyondunreal.com/content/articles/206_1.php Ton of concept art (player models, maps) 2) If you missed it, a post or two down in the forums here has a Torlan 2 2+ minute play though 3) German folks got a shindig from Midway the other day Played a still beta version, but slightly newer than the beta demo released. * hitbox resized (smaller) especially in the head area * camera height unchanged * better visibility of models with full post processing * wrong spawntime of items due to delayed map start is fixed * weapon throw not available (according to midway it will be in the final game) * piped switch weapon not available (according to midway it will be in the final game) * In general the players think rather highly of the new ORB system (at least one top-notch ONS-player was among the players) as it makes for a less rush-centered game and offeres a whole new set of startegical options * The user interface doesn't seem to have changed much, a few submenues added, but besides that nothing seems to have changed. * Mouse sense still only setable to full numbers via UI. * Scoreobard now shows kills and death Disc. here: http://forums.beyondunreal.com/showthread.php?t=191198 -Fk Link to comment Share on other sites More sharing options...
Flitterkill November 4, 2007 Author Share Flitterkill GC Board Member November 4, 2007 WAR-Islander Defense vs Offense (one team has vehicles the other turrets to defend the base) WAR-Torlan Prime-middle-prime connection 'tank-nodes' attached to prime and middle WAR-Marketdistrict A map without vehicles, rather small WAR-Onyxcoast One team tries to lower a bridge because it gets a huge tactical advantage (great tank position) the other team tries to prevent just that WAR-Sinkhole No vehicles except mantas UI * The user interface doesn't seem to have changed much, a few submenues added, but besides that nothing seems to have changed. * Mouse sense still only setable to full numbers via UI. * Menu structure seems to be unchanged, except for some additions * Crosshair menu unchanged (possible new option to customize crosshair mentioned) * Faster Server Browser response * Numerous character customizations: facemask (2 options), helmet (6), googles(3), torso(3), shoulder pads(6), arms(4), thighs(3), boots(4) * Scoreobard now shows kills and death * No advanced stats, like F3 in ut2k4 * Demo playback was available, but no playback menubar (play, stop, ff) Vehicles - raptor seems to be a bit weaker versus players on foot - manta stronger primary fire / weaker versus players on foot (contradicting info in articles) - damage inflicted onto the leviathan by different weapons/vehicles: * Viper primary: 25 * Viper self destruction: 2301 * Fury, primary: 633 * Enforcer secondary: 26 * Shock primary: 31 * Shock secondary: 44 * Link primary: 15 * Link secondary: 4 * Flak primary: 126 * Flak secondary: 21/36 * Rocket primary: 80 - damage inflicted onto the walker with different weapons: * Enforcer primary: 6 * Enforcer secondary: 33 * Shock primary: 30 * Shock secondary: 44 * Combo: 74 * Link primary: 15 * Link secondary: 4 * Flak primary: 126 * Flak secondary: 80 * Rocket: 80 * Grenade: 26 -Fk Link to comment Share on other sites More sharing options...
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