JackieChan February 17, 2011 Share JackieChan GC Alumni February 17, 2011 I acquired a new version of the item buy plugin, made the modifications from the older version into this one and it seems the server hasn't crashed at all yet since putting it on there. Hopefully it'll stay that way. Link to comment Share on other sites More sharing options...
samurai nightling February 17, 2011 Share samurai nightling Member February 17, 2011 (edited) Now all that needs fixed is the amount of points distributed for doing certain things, along with the prices of some stuff. Just playing last night heres what needs balanced: Spitters get too many points. 12 points every time u spit just a single person already on the ground. Double that if there are 2 close to each other or someone trying to get them up. 0 points to jockey someones head, needs to be at least 1 point. 0 points to hunter pounce someone, should be at least one. 0 points to charge someone, should be at least 1 or 2 Instant heal was 25? points on survivors. Dropping it to like 15 would even it more out i think so that survivors can actually maybe make it to the safe room. Maybe just 20? Boomers points seemed ok, i think it was 1 point per person boomed? Always used to be like that. the "multiple Damage" points seemed fine, 2 points for every multiple dmg seems even. Thats all i really noticed, i may stat playing more and see what else can be done. Edited February 17, 2011 by samurai nightling Link to comment Share on other sites More sharing options...
JackieChan February 17, 2011 Author Share JackieChan GC Alumni February 17, 2011 Yeah, I'm aware of that. Won't have time to get around to editing the plugin itself until I get some free time. Link to comment Share on other sites More sharing options...
JackieChan February 18, 2011 Author Share JackieChan GC Alumni February 18, 2011 Updated it (not yet uploaded) so SI get points now for doing their pouncing, jockeying, charging, smoking, etc. now. Also, didn't test it because I can't, but you should get points for achievements just as a little bonus for doing so. Link to comment Share on other sites More sharing options...
samurai nightling February 20, 2011 Share samurai nightling Member February 20, 2011 Sweet Link to comment Share on other sites More sharing options...
JackieChan February 20, 2011 Author Share JackieChan GC Alumni February 20, 2011 (edited) All survivors now get a point once they reach 25%, 50%, and 75% checkpoints in the map. Edited February 20, 2011 by JackieChan Link to comment Share on other sites More sharing options...
JackieChan February 24, 2011 Author Share JackieChan GC Alumni February 24, 2011 !heal, !ammo, and !laser properly check whether the player is on the appropriate team, if they're alive, if they're in ghost form (for infected), and if they have enough points so accidental purchases made while dead or whatever won't happen. Link to comment Share on other sites More sharing options...
samurai nightling February 24, 2011 Share samurai nightling Member February 24, 2011 (edited) Fizinally, its about tizime. Fo shizzle my nizzle? I mean, great work Jackie, thanks! Edited February 24, 2011 by samurai nightling Link to comment Share on other sites More sharing options...
samurai nightling February 24, 2011 Share samurai nightling Member February 24, 2011 BTW, the L4D2 server is doing very very well for anyone who still plays l4d2. Seems like theres a good group of regulars who are fun and use microphones. And if u ask them to keep down the language, they usually comply, so lets see if we can get more admins/players in there, its a lot of fun! Link to comment Share on other sites More sharing options...
MrRANDuM February 25, 2011 Share MrRANDuM Member February 25, 2011 lil idea, maybe have the hunter get pounce points based on the damage done from the pounce. EX: "Hunter has pounced "player" for X amount damage. the hunter would get the X amount of points equal to the damage done from the pounce. Link to comment Share on other sites More sharing options...
JackieChan February 25, 2011 Author Share JackieChan GC Alumni February 25, 2011 lil idea, maybe have the hunter get pounce points based on the damage done from the pounce. EX: "Hunter has pounced "player" for X amount damage. the hunter would get the X amount of points equal to the damage done from the pounce. That's going to be another thing a little sketchy for me to do. I wish I wasn't so inept at coding plugins. The only way I can really code these things is to have an understanding on whats going on in the code and pretty much copy/pasta and do countless amounts of testing. It's for sure doable, but just a matter if I can figure out how to do it or not. Link to comment Share on other sites More sharing options...
samurai nightling February 25, 2011 Share samurai nightling Member February 25, 2011 (edited) I also was thinking that, but not get as many points for the pounce, but rather a smaller amount, but still more points for more dmg of a pounce. I think getting like 5-25 points for pounces could stack up points too fast and get too many tanks. Example, do a 5dmg pounce, get 2 points. Do a 10 dmg pounce, get 5 points. Do a full 25 pounce and get like 10 or 15 points. Edited February 25, 2011 by samurai nightling Link to comment Share on other sites More sharing options...
JackieChan February 27, 2011 Author Share JackieChan GC Alumni February 27, 2011 (edited) Small update for it: Basically what it does is that it sets a variable at 1 when you buy a laser sight for a weapon and if that variable is 1, then you cannot buy laser sights again. Once you pick up another gun or buy one from the buy menu, the variable resets back to 0 so you can buy laser sights for that gun again. Also, the plugin checks whether or not you have a primary weapon when you're trying to buy laser sights. If you don't have a primary weapon, it won't let you buy laser sights. Edited February 27, 2011 by JackieChan Link to comment Share on other sites More sharing options...
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