Flitterkill January 13, 2013 Share Flitterkill GC Board Member January 13, 2013 1) CoreProtect is out. It's a passive mod and requires people to interact with it to roll back stuff. Not prevent. So... 2) Welcome Grief Prevention. This is 15 minutes long but worth every minute. Land claims with full protection, can allow others to mod stuff on your property, land not claimed can be repaired with no need for world logs, stuff not land claimed still gets grief protection... Watch it. http://www.youtube.com/watch?feature=player_embedded&v=RWekSeMi1OE Short user explanation of commands, etc. http://dev.bukkit.or...rld-protection/ Configuration - read and discuss, if something needs to changed from default post up. http://dev.bukkit.or...trative-topics/ When you join the server this mod will create a user file on you. That will need to be manually updated for regs to give them a ton of space to claim land (might be a command in game for ops to do that as well). Otherwise time on server grants more claimable land. Idle won't do it - active time on server. 3) Tried giving you all backpacks. Not working with the bleeding build of Bukkit. Later... 4) Giant Caves. The underground got cooler. 5) There is also a real ultra small player logger running that records chat and block place/destroy just so we have something to reference for banning for the dicks of the world who still make a mess for us to clean up. BTW, the land claims you make with Grief Protection? There's a DynMap mod for that. Should (I think) be able to configure that to display on on certain zoom levels. Right now, you can see the claim no matter what zoom level you are at. Link to comment Share on other sites More sharing options...
Madvillain January 14, 2013 Share Madvillain Member January 14, 2013 15 minutes?!!! My attention span.... oh shiny! Link to comment Share on other sites More sharing options...
Biggs January 14, 2013 Share Biggs GC Alumni January 14, 2013 Time to go claim some land! Link to comment Share on other sites More sharing options...
amertrash January 14, 2013 Share amertrash Member January 14, 2013 I take it we're running the default config for Grief Prevention Link to comment Share on other sites More sharing options...
Madvillain January 14, 2013 Share Madvillain Member January 14, 2013 I found this sweet house, some guy name Radical wrote his name on the wall but that should come off with little effort... With this gold shovel I dub thee, Mad's summer house! Link to comment Share on other sites More sharing options...
Flitterkill January 14, 2013 Author Share Flitterkill GC Board Member January 14, 2013 I take it we're running the default config for Grief Prevention Yes. Please read the admin section link posted above and post what needs changing. Link to comment Share on other sites More sharing options...
amertrash January 15, 2013 Share amertrash Member January 15, 2013 (edited) Quick break down of some admin commands: /adminclaims and /basicclaims These switch between the normal(basic) and administrative claims modes /ignoreclaims Lets admins modify other users's claims, it's a toggle so type it again to turn it off. /adjustbonusclaimblocks <player> <amount> Adjust a player's number of claim blocks /claimslist List everyone's claims and their sizes /restorenature Used with the golden shovel to restore unclaimed land to it's 'natural' state. Won't effect claimed land. /restorenaturefill <radius> Used the same as above but with fill radius to cover a larger area. /restorenatureaggressive Same as the first but will effect more block types, try last. /deathblow Kills a player and drops their inventory to collect it before banning Settings: Lava/Water buckets can not be used on above ground unclaimed land, I'm fine with this. BlockSurfaceExplosions: true This prevent creepers from do any damage to the surface anywhere above ground. It also blocks TNT from being detonated above ground level anywhere including on your own claims. If I had to vote, I'd vote to turn this off myself as not being able to use my copious amounts of TNT for demo work is more annoying than creepers. EndermenMoveBlocks: false Stops Enders from moving blocks - I'm fine with this off as it means enders won't randomly steal blocks from the pathways/fields. CreaturesTrampleCrops: false Stops aggressive/passive mobs from trampling crops, indifferent here as I keep my fields roped off. FireSpreads: false FireDestroys: false I'd turn these on, I use fires to clear out forests regularly plus fire == fun. Even with both on claims are still protected. RemoveFloatingTreetops: true RegrowGriefedTrees: true These delete trees that people haven't finished chopping down and automatically plants a sapling, fine with this. Edited January 15, 2013 by amertrash Link to comment Share on other sites More sharing options...
Biggs January 16, 2013 Share Biggs GC Alumni January 16, 2013 Played with it some tonight, I like it alot--thanks Fk. Link to comment Share on other sites More sharing options...
Madvillain January 19, 2013 Share Madvillain Member January 19, 2013 I'm going to agree with Amer on the subject of dynamite, being creeper proof is great but it would be nice to be able to use it to clear large areas of blocks. I don't think dynamite will be an issue now that people won't have access to other player's chests, it takes some time to get together all of that gunpowder with no weapons or armor. Link to comment Share on other sites More sharing options...
Madvillain January 26, 2013 Share Madvillain Member January 26, 2013 FK, think we could enable TNT use above sea level for a day or two at least? There is a pesky mountain right where I want to build a house. Link to comment Share on other sites More sharing options...
Flitterkill January 26, 2013 Author Share Flitterkill GC Board Member January 26, 2013 Yeah, give me a minute - running around FFO, fatty chat, ssl cert install, web server work, listening to nhl, and heading out soon for Subway. Link to comment Share on other sites More sharing options...
Biggs January 26, 2013 Share Biggs GC Alumni January 26, 2013 (edited) I'm looking at the config.yml file right now for the plugin... hold on. Went ahead and changed this line: BlockSurfaceOtherExplosions: false There was another config option called 'BlockSurfaceCreeperExplosions', which is set to true. So you still shouldn't need to worry about creepers. Of course, anything inside of a player claim will still be protected from TNT. Edited January 26, 2013 by Biggs Link to comment Share on other sites More sharing options...
Biggs January 26, 2013 Share Biggs GC Alumni January 26, 2013 Seems to work now, but let me know if it doesn't! Link to comment Share on other sites More sharing options...
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