MaRvIn August 14, 2013 Share MaRvIn Member August 14, 2013 http://blog.counter-strike.net/armsdeal/ Link to comment Share on other sites More sharing options...
walkingCat August 14, 2013 Share walkingCat Member August 14, 2013 well i'm fine with current stock weapons. Link to comment Share on other sites More sharing options...
MaRvIn August 14, 2013 Author Share MaRvIn Member August 14, 2013 [ARMS DEAL UPDATE]-Visit http://blog.counter-strike.net/armsdeal/ for complete details. --Ten Weapon Collections have been released. --Standard and eSports Weapon Cases now available - a portion of the proceeds from eSports Weapon Case Key sales will help support prize pools for upcoming community competitive CS:GO tournaments. --Weapon Cases have a chance to contain new knives and StatTrak weapons, which track all player kills with that weapon. --Players can receive decorated weapons through timed item drops, available on any VAC-secure server. -All Arms Deal Update items can be traded. -All Arms Deal Update items can be sold and purchased through the Steam Marketplace (visit the FAQ for details). -Every decorated weapon has a unique finish and exterior condition and can be thoroughly inspected in game. The ability to launch the in-game inspection view for an item is available in the Steam Inventory, Community Market, and Steam Trading. [uI] -Upgraded Scaleform version to 4.2. -Improved memory management of Scaleform UI elements. -Added Inventory to Main Menu and the In-Game Pause Menu. -Added Loadout to Main Menu and the In-Game Pause Menu. -Added blog.counter-strike.net blog to the main menu -Added drop shadows to some UI element text for improved readability. -Improved some HUD layouts to avoid overlap. -Game no longer truncates player names in most HUD UI elements. Fonts will now scale down to fit the full string. -When a player picks up a weapon, the original owner of that weapon will now be indicated. -Fixed certain buttons missing clicks [GAMEPLAY] -Added Silenced M4A1. -Added Silenced USP. -New weapons can be equipped through the Inventory UI. -When a player reloads their weapon, they now drop a magazine that persists in the world. -Machine gun belts now visually match the ammo count in the viewmodel when firing and reloading. -Added holdable action key +lookatweapon that allows players to visually inspect their first person weapon while in-game. This has been bound to the F key by default (if that key was previously unbound). -Players now automatically crouch while planting bombs. [MATCHMAKING] -Adding matchmaking servers in Brazil. The best part of the update is Brazil wont be playing with us anymore! Link to comment Share on other sites More sharing options...
JackieChan August 14, 2013 Share JackieChan GC Alumni August 14, 2013 I wonder why the weapon's ammo is so small. 20 for the m4a1? Really? Also, the ammo values in general are wrong. 12/24 for the USP when it says 12/52 and 20/40 for the M4A1 when it says 20/90. Link to comment Share on other sites More sharing options...
turnbullTeRRoR August 14, 2013 Share turnbullTeRRoR GC Alumni August 14, 2013 [ARMS DEAL UPDATE]-Visit http://blog.counter-...e.net/armsdeal/ for complete details. --Ten Weapon Collections have been released. --Standard and eSports Weapon Cases now available - a portion of the proceeds from eSports Weapon Case Key sales will help support prize pools for upcoming community competitive CS:GO tournaments. --Weapon Cases have a chance to contain new knives and StatTrak weapons, which track all player kills with that weapon. --Players can receive decorated weapons through timed item drops, available on any VAC-secure server. -All Arms Deal Update items can be traded. -All Arms Deal Update items can be sold and purchased through the Steam Marketplace (visit the FAQ for details). -Every decorated weapon has a unique finish and exterior condition and can be thoroughly inspected in game. The ability to launch the in-game inspection view for an item is available in the Steam Inventory, Community Market, and Steam Trading. [uI] -Upgraded Scaleform version to 4.2. -Improved memory management of Scaleform UI elements. -Added Inventory to Main Menu and the In-Game Pause Menu. -Added Loadout to Main Menu and the In-Game Pause Menu. -Added blog.counter-strike.net blog to the main menu -Added drop shadows to some UI element text for improved readability. -Improved some HUD layouts to avoid overlap. -Game no longer truncates player names in most HUD UI elements. Fonts will now scale down to fit the full string. -When a player picks up a weapon, the original owner of that weapon will now be indicated. -Fixed certain buttons missing clicks [GAMEPLAY] -Added Silenced M4A1. -Added Silenced USP. -New weapons can be equipped through the Inventory UI. -When a player reloads their weapon, they now drop a magazine that persists in the world. -Machine gun belts now visually match the ammo count in the viewmodel when firing and reloading. -Added holdable action key +lookatweapon that allows players to visually inspect their first person weapon while in-game. This has been bound to the F key by default (if that key was previously unbound). -Players now automatically crouch while planting bombs. [MATCHMAKING] -Adding matchmaking servers in Brazil. The best part of the update is Brazil wont be playing with us anymore! Is this true...... don't be mean man tell me the truth! Link to comment Share on other sites More sharing options...
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