turnbullTeRRoR December 15, 2013 Share turnbullTeRRoR GC Alumni December 15, 2013 (edited) Maps still young and the game last night ended pretty evenly. T's started out fairly strong 6-1 I think? That is pretty much the norm for most customs. I think the map ended 10-8 T side or something around there. T's flooded B-site early and often but some of their best wins in clutch fashion came at A-site. I really like the over / under set up @ B as far as the bomb site goes. A-site just doesn't feel like its layed out great to me but who knows. Things I know I have to change- the ladder opening on cat walk for easier access. Things I've pondered: removing the "viewing area" snipe across from outside of B/CT spawn and T spawn/Mid entrance removing one row of shipping containers in site A to give it a little more width Should there be some form of cover in the middle overpass? If so should it favor CT or T more? the upper plat outside of B should I give more cover to CT's in the form of some boxes @ the front wood bridge side? Maybe 2 boxes wide? a few feet to the left of the top of the stairs to give T's a chance to shoot @ Ct's before they get to cover? Any thoughts/ opinions welcome ( does not need more chickens) PS another absurd Idead I had was to make A site in the water on A side on a floating pontoon sustained plate form like the dam was being repaired, would have to be pretty creative in routing though Edited December 15, 2013 by turnbullTeRRoR Link to comment Share on other sites More sharing options...
ARMYguy December 23, 2013 Share ARMYguy Member December 23, 2013 I like the map but removing the sniper pick areas was a bad idea imo. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now