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Showing content with the highest reputation on 04/29/2024 in all areas

  1. Hey everyone! I'm currently developing a stats system for use in GC, and am interested to hear what kind of stats and functionality you would like to see. My current plan is: Link all stats to Steam ID. Track player names used to connect to the server(s), allowing for search-ability by player name. Could also possible track number of times a name has been used for each player, allowing for a 'most common' name per Steam ID. Track total kills of SI real players and bots individually, same for headshots. Track total common kills. Track total points earned as survivor and infected individually. Track total play time, total total time as survivor and infected. Track active round play time as survivor and infected. This would exclude time spent waiting for the round to start, or time spent in spectate. Track total incaps and kills of survivor real players and bots all individually. The stats will be viewable via in-game menu, and ideally I'd like to integrate a platform right here in the website to browse statistics. Considering tracking unique stats per SI class such as: Time spent alive, total deaths to survivors, damage dealt, number of abilities used on survivor (e.g. players charged, boomed, pounced, etc.), points earned. Considering also tracking per-weapon stats like total shots fired, shots landed, headshots landed, kills by headshot vs non-headshot. Considering also tracking records like 'highest kill count', or 'highest point count' in a single round for each player. Considering also tracking achievements earned, the time it took you to earn them (fastest time, average time). That's all I can think of right now... Let me know what you guys think might be nice to have! 😁
    3 points
  2. Yep! This is a major W, Soda. This feature gives me shades of the golden period of GC in 2014-2017 (at least from my experience). Plus, it was a LOT easier seeing how many players are in the server(s) with this stats page being at the forefront of the forum site. Yea, feel free to keep adding as much unique stats as you can possibly think of here. I think it's pretty cool seeing our strengths, and keeping track of any weaknesses that we could improve on as Survivors or as Infected.
    1 point
  3. Pistol, sniper, and magnum bonuses now require the weapon to actually kill the common. This means that you don't get these bonuses if fireworks, etc. do the killing while you have the weapon equipped. Hunter pounces now accurately report the correct damage in the top-left message (vanilla game), and also now the chat message for the pounce will tell you the damage you landed, as well as the specific survivor name. Common heads will now gib properly upon receiving damage. Jockey DPS has been increased to around 8/s. Smoker recharge delays have been adjusted and damage values have been slightly reduced.
    1 point
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