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JackieChan

GC Alumni
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Everything posted by JackieChan

  1. Watching Bob Ross paint on Twitch is very mesmerizing...

    1. Show previous comments  4 more
    2. JackieChan

      JackieChan

      Working for 4 hours by myself. Going to have this going the entire time.

    3. DiXie

      DiXie

      Bob Ross is the new jockey.

    4. Johnny

      Johnny

      Dixie... no.

  2. San and Carlos make their appearances in the game. Nearing the end for the demo 2.0!
  3. I have enough to make sure you never get points on the server ever again.
  4. About 95% done with the dungeon. Been plowing away at it, fixing any bugs I stumble across and trying to make it look "good". Demo soon?
  5. Getting to around the... 85% mark on this dungeon here. Since the demo, I've tweaked some stats around on enemies and whatnot to make it easier for people who (for some reason) choose Peanut to be their starting party member. Again, Peanut is a magic user, so it's best if you let him use magic instead of...not using magic. A few more GCers are mentioned in the game.
  6. In light of Payday 2's microtransactions, I'm going to implement them into the buy plugin and have the money go straight into my paypal account.

  7. I know, just a friendly discussion on how to potentially adjust things for the fairer. I don't mind suggestions thrown at me. Here's the stats topic. http://www.gamrs.co/forums/index.php?/topic/45516-stealth-stats-update/
  8. Unannouncing achievements is not going to happen. Stocking up on bile when players get high-point achievements is a risk. You're making your throwable very situational whereas pipe bombs/molotovs are infinitely more useful in non-Tank situations. People don't always have to buy Tanks right when they get the points to do so...and I'm not sure why so many people do. I don't mind increasing the bile bomb cost, but not up to 20-25 points. Since I incorporated server-side item purchasing stats (remember that google docs thing I posted a while back?), vomit jars were purchased a total of 29,814 times whereas molotovs 139,348 and pipe bombs a shocking 3,977 times (not surprising since people just buy gas cans to disperse hordes) Also, red Survivors on black and white was put in there to let Survivor's know they're teammates are black and white, so that's not going to change either. And yeah, No Mercy 5 is also a map in which the Tank doesn't spawn in. Thank Valve for their laziness.
  9. Scripted Tanks should already be happening every map...it's just a matter of a team actually reaching it. Although, I think the "flow" setting I had it set to wasn't guaranteeing it to happen in some cases. The way the server has it set up is scripted Tanks spawn in from anywhere between 25% of the map to the end. I think making the "versus_boss_flow_max" number smaller, like 75% of the map is a better way to go. Thing is though, I'm not sure if when the director spawns in a Witch, it affects scripted Tank spawns by the director also... I know it does on finales because it's one or the other before the finale starts.
  10. Disable bile purchases when Tanks are alive? This way it doesn't totally remove bile from play, but makes it so you prepare ahead of time, or wait until the next wave of Tanks are bought. The downside of this would be people would be constantly checking to see if bile is disabled when Tanks are bought and unannounce/tank limit unannounce are bought...although some workaround could be done in that situation. I'm good with balancing Tanks vs Bile.
  11. Fix: -Prevented "Protected Teammate" from being awarded an obnoxious amount of times in rare cases.
  12. I don't mean Chargers. Any other Infected will be affected by the healing cooldown. Infected heal spams introduced a new meta I never intended to have in the game.
  13. Quick buy protection doesn't affect Tanks when bought through the menu. The !heal will always have a quick buy protection for the main reason that if you have it bound to a key, it prevents wasting your points on a second purchase of the same item if you're pressing the button too fast (happened to me in the past which was why I put something like that in there) and affects everyone, including Tanks. Autoheal for Tanks through the menu does not have quick buy protection on it.
  14. This would be a Survivor upgrade. When this is bought, say for 20 points, it would make the Tank change colors based on it's current HP: 100% (green), 50% (yellow) and 25% (red) like when a Survivor is red when they're black and white. Let me know what you guys think.
  15. Update: -Causing fall damage should output text in cases where an Infected player inflicts damage not only on human Survivors, but bots as well -Added support for Killing Survivor awards/achievements -Fixed wrong text color when getting "FALLING FROM GRACE" achievement
  16. Update: -If you go AFK, switch teams, or crash (disconnect) from the server and it's your turn to be the Tank (or not), hopefully it'll auto-spawn a Tank instead of it just never appearing (this will happen last if there are other people in the Tank queue) -New Achievement: WE WILL ROCK YOU LIKE A HURRICANE - Hit 10 Survivors with rocks (yeah, I had to combine both songs) -You will now receive points for inflicting fall damage upon Survivors to a maximum of 3 points. -New Achievement: FALLING FROM GRACE - Inflict lethal fall damage to Survivors 3 times (will add support for "Killing Survivor" point awards regarding fall damage in a future update)
  17. Reached the final 4th part of the dungeon. Just have to finish making this one and I'll release another demo for no one to care about playing.
  18. I may know what could be causing that to happen. I'll look into it.
  19. Lost as in will never spawn, or as in gets auto spawned and you don't get to be the Tank? If it's the latter, it's coded that way as a fail-safe for the team.
  20. Whoever wants a Rainbow Six Siege beta key (ends Oct 4), let me know. I have 4 to give out.

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