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Reomet

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Everything posted by Reomet

  1. That capital battle sounds pretty cool. Overall, I'm a fan of keeping the scoring as simple as possible.
  2. Reomet

    Next Wipe

    If this wipe starts on Friday before 8 PM EST or on Thursday, I can be there for the kick-off. Realistically, that's all I'm willing to commit to as far as regular participation goes.
  3. I liked how this wipe was less complicated than FIRE and ICE. Are there problems with having the same rules as this wipe except two large teams (and maybe some non-aligned folks)? By the way, when's the wipe happening?
  4. Just bought it. I'm down for some game nights.
  5. I just picked up Table Top Simulator. I look forward to playing this with y'all.
  6. Is anyone playing the BF1 open beta right now? I'm downloading it right now and am thinking of giving it a try even though I'm unlikely to buy the actual game.
  7. What's the biggest difference? I feel like my early game was pretty textbook. There were a few odd things that happened this game, like losing the villager to the boar, ignoring that idle villager, and building a barracks in Dark Age (usually I wait until Feudal or even Castle if I'm pretty secure), but overall I felt my progression was pretty solid.
  8. What drives me nuts the most is the villager who I sent to build a house at 4:08 in the video and then I didn't touch him again until 8:34 and he was staring me in the face the entire time my screen was around the town center, just sitting next to the house he had just built. It's nuts how much tunnel vision I get when I play this, just trying to focus on one thing after another. I can't believe I went all that time without once hitting the idle villager button and sending him to do some other task. That along with the villager lost to the boar probably cost me a bit in the early game. Luckily this was hard and not hardest. You'll also notice my hotkey game is rather weak. I think my biggest improvements could be for farm builds and idle villagers. I also have a bad habit of making my villagers walk further than they probably need to. I tend to build buildings as scout tools. I think that's fine later in the game, but I'm not sure it's helpful at all in the early game. I found it hilarious that my decision at 30:00 to move my villagers towards a gold mine that was obviously in Green's area basically kicked off their military offensive on my walls. I wonder how long it would've took them to attack if I hadn't done that. Their battering ram was just sitting there. I'm not sure I've ever seen them behave like that before on hard. I think this game for me is a pretty good example of having a little too much tunnel vision. I wish I would've moused over to see how your civ was doing at some point during this game, but alas. I'm just glad we pulled it off. Green really didn't want to go away. This was actually probably one of the less collaborative games we've played in the past month or so, since we only had to manage trade routes between each other and our frontal walls. There weren't any funky paths between us or anything. It was all pretty straightforward. Would you mind if I kept recording and uploading these? I practically did this one by pure accident of having ShadowPlay open and having a brief desire to record. I've got some good Squad footage too, but it's mostly from when I've been playing on my own.
  9. * grumble grumble grumble * Actually, this is the perfect time to have the draft for my schedule. I don't think you could've chosen a better time.
  10. True. We spent a lot of time rallying support and defending the right flank after it was rushed early. Despite the situation, I felt that it was pretty competitive. If we get another 5v3 scenario, we might have to run this again or upgrade to hard as people improve. We killed the moderate CPU on Black Forest on Moderate. We've also been pretty solid on 2v2 Black Forest on Hard. I have doubts about 2v2 Black Forest on Hardest, but I think next time we might want to try 2v1 on Hardest just to see if we can survive to Imperial.
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