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VooDooPC

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Everything posted by VooDooPC

  1. I'm not sure I see the benefit of a "Steam box". It would just be a PC that goes in your living room. I can do that now. It would have to be something real special to peak my interest.
  2. I knew about this 5-6 years ago.
  3. Controlling vehicles is much better with a controller.
  4. Yup. The developers ask why their game is so broken and the testers say because you released too early.
  5. Also $268 million and they couldn't afford Q&A? http://www.giantbomb.com/articles/xbox-360-owners-don-t-install-grand-theft-auto-v-s/1100-4735/
  6. Blizzard is shutting down their Diablo III auction house on March 18th, 2014. According to them it "ultimately undermines Diablo's core game play". I could have told them that before the game came out... http://us.battle.net/d3/en/blog/10974978/diablo%C2%AE-iii-auction-house-update-9-17-2013
  7. Tested.com article: http://www.tested.com/tech/smartphones/457508-why-phonebloks-could-work-and-why-it-probably-wont/
  8. I tried to search for an article, but couldn't find it. Please share. That was me looking into the future. Pretty good, right? iOS already has issues with compatibility between phones and tablets and there's only about 5 of those. Could you imagine the compatibility issues with every possible module? It would be just like a computer, but with phones. It SOUNDS awesome but apps are currently developed for specific hardware. When you can change that hardware at a whim nothing is certain on the consumer's end. I see nothing but a lot of broken phone apps.
  9. I'll probably end up getting it for the 360 and then getting the PC version when it's on sale on Steam. That's what I did with GTA IV.
  10. I guess I should ask, how do you feel about artillery?
  11. I read about this on Tested.com and I do not support it.
  12. When you shoot the enemy's tracks they get detracked so they can't move. It takes some time for them to repair. If you keep shooting that track it will keep resetting the repair on it, so they are a sitting duck.
  13. I like the British heavy line. There's three variants of the Churchill (Churchill I, Churchill VII, and Black Prince) and they are kind of slow, but they are heavily armored and have fast firing guns. With a fast firing gun you won't do as much damage per hit as other guns, but if you miss the next shot is only a few seconds behind that one. You can also keep enemies permanently tracked while your teammates blow them up.
  14. I like it. If I had any minor complaints it's that the "This post has been edited..." part is a bright orangish bar now.
  15. Yup, I have tanks in those tiers. I'll put you on my contacts and catch you when you're on.
  16. Yeah, at higher tiers without Premium you'll lose money if your match isn't great. The Premium is around the same cost as other MMORPGs monthly fees. At this point I'm not playing as much as I used too, so I'll buy a week or so of premium when a patch comes out and just play that week. The next patch comes out next week.
  17. Also $265 million and they couldn't make a PC version?
  18. break down of the budget is calculated the same way, it includes marketing and development. $200 million for a BF3? nah BS. sorry. Don't have to apologize to me. I'm not John Riccitello. Edit 1: It's actually movie budgets that don't include marketing, not game budgets. My mistake. Edit 2: I really dislike the forum's "What you see is what you get" stuff.
  19. I was interested in this when I saw the article at different places so I did some research on the internets. That budget includes the marketing budget, which from what I've read isn't usually included when other developers or publishers say what their budget is. John Riccitello (former EA CEO) said they probably spent around $200 million just on the marketing for Battlefield 3. I guess the actual marketing budget was around $50-$100 million, still quite a lot. $265 million for GTA V's development and marketing is a lot, but I don't think it's mind blowing. Especially when they spend 6 years making the game. I don't know how many employees Rockstar has, but the salary/benefits alone over six years is probably a lot. To compare it to Pirates of the Caribbean, they made one in 2003, 2006, 2007, 2011, and are making one for 2015. A 12 year span. GTA IV came out in 2008 and Rockstar said they started working on V right after IV came out. So a 5 year span. If you take the first 3 Pirate's movies, that's about a 5 year span for production. I think the budget of those movies combined, not even including marketing, would be a lot more than $265 million. Just my thought on it.
  20. They've probably been working on this engine and GTA V for so long that if they waited it wouldn't be nearly as nice as a real next generation game. It might look better on a new console but I don't think they would be using the full potential of the new systems. This is their last chance to release on this generation and that's what they're doing it. There's also already millions of PS3s and 360s out there. They are releasing on the platform that has the most numbers. If I had to guess, they will probably release a PS4/Xbox One/PC version next year that has some DLC packed in and their next full game will be built from the ground up with new consoles in mind.
  21. Is there a way instead of a kick feature when admins are on have more of a tally feature that only admins see? So if someone is being an idiot and an admin doesn't see it or doesn't notice it but some members do, they can kind of say, "we think this person should be kicked" without actually having the ability to kick them. Then it's up to the admin online to look at the player in question and decide if they should be kicked/banned or whatever.
  22. I played this before, but it was called Diablo.
  23. Awe, I wanted to watch Samurai's conversation with a spam bot.
  24. Your post made me think about something. I started playing GTA with GTA 1 which came out in 1997. I was around 12 years old. I also remember playing Doom II when it was released in 1994. I was around 9 years old. Comparing what my nephew, born in 2000, played when he was 9 compared to what I played when i was 9 is fascinating.
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