Guest Arcturus June 23, 2004 Share Guest Arcturus Guests June 23, 2004 Mobo's a rockin server! I love it! just one complaint..... Personally, I think the minimum players is set a little too high, causing huge amounts of bots to join when there are only <say> 5 players playing.... amounting to 5 humans and about 10 bots or so... Also, what happens is you'll have a team that is like 90% humans and another that is like 10% humans... makes for rather annoying gameplay. Ok - I'm done now. Link to comment Share on other sites More sharing options...
random_n00b June 23, 2004 Share random_n00b Member June 23, 2004 Speaking of bots, how do you tell who's a bot short of observing the player or memorizing the bots' default names? The only ones that I know are bots are the ones that have names from UT99. Link to comment Share on other sites More sharing options...
Penty June 23, 2004 Share Penty Member June 23, 2004 Two quick ways, hit F1, If their ping is 0 it's most likely a bot. Additionaly for your team if they have the tags alpha, bravo, charlie, etc. they are bots. Penty Link to comment Share on other sites More sharing options...
Fatty June 23, 2004 Share Fatty GC Founder June 23, 2004 The only thing I base the bot # on is what it takes to keep the server up on the first screen in your ONS server browser when sorted by player amounts. Any lower and frankly less people will see it. Less people see it, it spends time empty. At this point, even with the 3rd party maps, we're getting back to 24 hour play (human play) which is where we need to be. If we were to consider dropping the bot level, we'd have to drop some 3rd party maps at the same time. On a side note: Our GC Admins can remove bots on the fly using the web admin.....I think they have the right to kick bots. If not, I'll fix it so they can. Link to comment Share on other sites More sharing options...
Guest Arcturus June 23, 2004 Share Guest Arcturus Guests June 23, 2004 I was thinking... It's too bad that UAdminMod doesn't have something where it not only player balances teams (which it does) but it also *Bot-Ratio* balances teams... I mean, when there are any bots at all, the teams are balanced because the bots auto balance teams - and the UAdminMod team balancing doesn't actually kick in until there are so many people that bots are no longer filling in to meet the player minimum ... but it would be nice if the Mod could somehow look and say, "hey, that team has 8 men and 2 bots and the other has 2 men and 8 bots - I think I'll even the field!" That would fix the whole mess of problems. Link to comment Share on other sites More sharing options...
Brillow_Head June 23, 2004 Share Brillow_Head Member June 23, 2004 I think there is an email address to email the prgrammer...he's looking to come out with a new Rev in the future...it would be a great suggestion. Link to comment Share on other sites More sharing options...
hyperactiveChipmunk June 23, 2004 Share hyperactiveChipmunk Member June 23, 2004 Is the source code available, or is it easily customized with plugins? I can code it fairly easily if it's not done officially. Link to comment Share on other sites More sharing options...
Brillow_Head June 24, 2004 Share Brillow_Head Member June 24, 2004 Is the source code availible...I dunno...but its not official...its 3rd party. It's a mod of a mod from CS from what I understand. I did a google search for UADMIN UT2004...and found the file and the readme from a link... Here look and see what you can find. Link to comment Share on other sites More sharing options...
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