mrX August 23, 2004 Share mrX GC Alumni August 23, 2004 Dunno myself, but 0.99 of AMX came out and is on Trop atm. http://djeyl.net/forum/index.php?showtopic=35660 For the changes, click above. I'd thought this was dead once OLO left, which coulda put us 1 CS patch from finding something else. But others have picked it up. Any problems, please let me know. Problems so far: Plugins that do not work: jedi force grab, invisiwars, ninja ropes, kz_multiplugin. Will try to figure them out, but if anyone else does in the meantime, lemme know. Link to comment Share on other sites More sharing options...
mrX August 23, 2004 Author Share mrX GC Alumni August 23, 2004 Oh, and for those with access... If there are problems with it that can't be figured out, rename the addons directory to addons99 and then rename the addons-old directory to addons and restart the server. This will put it back to the old for the time being. Link to comment Share on other sites More sharing options...
Fatty August 24, 2004 Share Fatty GC Founder August 24, 2004 Problems so far: Plugins that do not work: jedi force grab, .... ninja ropes, Welp, no need for me to play anymore! Link to comment Share on other sites More sharing options...
Fatty August 24, 2004 Share Fatty GC Founder August 24, 2004 We're missing slot 21 too or does it hide it? Link to comment Share on other sites More sharing options...
mrX August 24, 2004 Author Share mrX GC Alumni August 24, 2004 Ah, one of the little things I forgot. It's just hidden. Should it be viewable? Link to comment Share on other sites More sharing options...
Fatty August 24, 2004 Share Fatty GC Founder August 24, 2004 No, it doesn't need to be, as long as our reserves can use it. I don't know that reserves will ever be a factor with a FiberFrag 1.6, but on some nights it is. If reserves are working, it's fine showing only 20 I'd say. Link to comment Share on other sites More sharing options...
mrX August 24, 2004 Author Share mrX GC Alumni August 24, 2004 Problems so far: Plugins that do not work: jedi force grab, .... ninja ropes, Welp, no need for me to play anymore! Jedi force grab should now work. The other I'll look into. Link to comment Share on other sites More sharing options...
Magruter August 24, 2004 Share Magruter Member August 24, 2004 Oh yeah, the filter is saying.... ....VIVA LA Mmmm. mmmmcs.com!! Link to comment Share on other sites More sharing options...
mrX August 24, 2004 Author Share mrX GC Alumni August 24, 2004 Oh yeah, the filter is saying.... ....VIVA LA Mmmm. mmmmcs.com!! fixt. Link to comment Share on other sites More sharing options...
mrX August 24, 2004 Author Share mrX GC Alumni August 24, 2004 A version of ninja ropes is on there now, and working: You bind a key to +hook to use it. Saying "hook" also gives you a box with an explanation of how to use it. It is defaulted off. amx_rcon sv_hook 1 to turn it on. * CVARS:* sv_hook - Turns hooking on and off (Same as the Grappling hook) * sv_hookforce - Controls the speed of the player while hooked. default: 600 * sv_hookwidth - Width of beam for hooks. default: 5 * sv_hooknoise - Noise of beams for hooks * sv_hookcolor - 0 = all white beams 1 = team based colored beams. default: 0 * sv_brightness - Brightness of beams for hooks * sv_hookspeed - Speed of beam for hooks (Does not affect speed of player) * sv_hookmsgs - 0 = no messages | 1 = notifys when you hook on/off walls | 2 = notifys when you * hook a player | 3 = Show all msgs. default: 0 * sv_hooksound - Controls whether to make sounds for hooks. deafult: 1 * sv_hook_on_maxspeed - speed user will be set to during hook operation. default: 0.01 * sv_hook_on_gravity - gravity user will be set to during hook operation. default: 0.1 * sv_hook_off_maxspeed - speed user will be set to after hook operation. default: 280.0 * sv_hook_off_gravity - gravity user will be set to after hook operation. default: 0 * sv_hook_notify_when_active - notifies users when hookgrab mod is enabled. default: 1 * sv_hook_auto_bind - if set to something other than 0, client will automatically bind * a key to this value. Setting to q will auto bind the q key upon * client join. * sv_hook_redploy_when_firing - when client fires, the hook will redploy at what the * the person just fired at. default is off. Link to comment Share on other sites More sharing options...
Fatty August 27, 2004 Share Fatty GC Founder August 27, 2004 Are things working now so we STILL need the 21st slot? If we don't have to pay for it, let's not...but if we DO need it, obviously we'll keep it. Link to comment Share on other sites More sharing options...
Fatty August 28, 2004 Share Fatty GC Founder August 28, 2004 that hook no good compared....not your fault, but other was much better plus it had a toggle..... Link to comment Share on other sites More sharing options...
Lunk August 29, 2004 Share Lunk Member August 29, 2004 In the buy menu the "Auto Buy" & "Buy Previous round" buttons aren't working. Get the following message "This item is restricted" Link to comment Share on other sites More sharing options...
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