Jump to content

AGP Apature Size


Gond

Recommended Posts

Guest zerodamage
Guest zerodamage
Guest zerodamage
Guests

The ideal size that I've seen is 128MB. You want 256MB if you have a huge about of RAM and your vid card has 128MB or less if you are playing something like Doom3. 64 is default but it should be at 128MB IMO.

Link to comment
Share on other sites

Member

I've got an ATI 9500 pro with 128mb of ram. My machine has a gig of ram. My theory (and it seems to be accurate) is that by giving it 256mb of ram for the AGP it's unloading the stuff from the faster video card memory into slower system memory. By reducing it to 64 (and I want to try 32) it keeps more on the video card.

 

I may be way off base here but I've noticed this type of behavior with virtual memory in the past.

Link to comment
Share on other sites

honestly, it doesnt matter. Tried it with 3dmark05 between 64mb and 256mb and it was the same. This benchmark is also a GPU benchmark only for the most part, so if theres was a difference it should have shown.

 

i also have a gig of ram in my pc, card has 256mb

Link to comment
Share on other sites

With newer cards i dont think system ram is used to store textures any way. Which would mean the setting you guys are talking about doesnt change anything.

 

Current video cards have RAM that is much faster than any system ram out(think 1GHz GDDR3) so if you pulled information from your system ram your performance would take a huge dive downward.

 

Early on in the AGP card days the setting had meaning, but no longer.

Link to comment
Share on other sites

Guest zerodamage
Guest zerodamage
Guest zerodamage
Guests
(edited)
I've got an ATI 9500 pro with 128mb of ram.  My machine has a gig of ram.  My theory (and it seems to be accurate) is that by giving it 256mb of ram for the AGP it's unloading the stuff from the faster video card memory into slower system memory.  By reducing it to 64 (and I want to try 32) it keeps more on the video card.

 

I may be way off base here but I've noticed this type of behavior with virtual memory in the past.

 

Actually, it is faster or otherwise it will swap from the HDD. So you want more AGP aperture than less. At least 128MB is most cases.

Edited by zerodamage .gc
Link to comment
Share on other sites

"early on" would be pre-Radeon cards.

 

I disagree.

 

The original Radeon was a direct x 7 card and only had 32MB of DDR RAM on board. Later a 64MB DDR version was introduced that had VIVO(I own two of um). Those kinda cards could prolly benefit from some textures stored in system RAM. It won't help in the newest games today though.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...