bushwack July 24, 2007 Share bushwack Member July 24, 2007 Teams of 6 in Onslaught seems like a good number for TWL matches. I don't know who came up with it but it seems to work. What about Warfare? It may not be the case, but it sounds like it could demand a more players with the side quests. Any ideaz what the player count should be on the average map for a good time? For best playability I think a sever should max out at 16-18 in ONS but who knows more for Warefare? Or am I just imagining the maps being that much larger? Link to comment Share on other sites More sharing options...
Flitterkill July 25, 2007 Share Flitterkill GC Board Member July 25, 2007 It has been stated that warfare maps are designed for appox 12 v 12 matches (24 slot server) though the game could scale to 32 v 32 if you have the hardware. Mind you, a 64 slot server would be just slightly cost prohibitive... The demo will reveal all but we will probably hit that 12 v 12 bit once we get rolling if that is what everyone expects; new membership should easily handle the extra expense. This is provided there is no "ranked server" nonsense - Epic has been pretty good in this regard though so I doubt they would go down that path (which would add approx $1.50 per person to the server cost). -Fk Link to comment Share on other sites More sharing options...
Tek-Almighty July 25, 2007 Share Tek-Almighty Member July 25, 2007 I've been plugging GC on servers lately. I don't want to be one of those annoying doods...but, publicity you know. Have we ever considered flyers? I would love 12 v 12. I think that would give us more of the "zero time to spectacle" or whatever phrase they keep using. I have to keep reminding myself that it is still 2 months to demo...with fingers crossed. Link to comment Share on other sites More sharing options...
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