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Guest DooLey

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Guest DooLey
Guest DooLey
Guest DooLey
Guests

What do you guys recomend as a good tool fo Compileing?

Anyone have a favorite?

Plz let me know. B)

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Guest DooLey
Guest DooLey
Guest DooLey
Guests

Ok I got it. Should I use the mappster utility? Have you ever? Does it really bring down the time spent preforming the .vis portion of the compile?

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Guest DooLey
Guest DooLey
Guest DooLey
Guests

Hey The map when its compileing wont perform the hlrad. Below is the bacth compiler log. can anyoune help me plz?

 

hlcsg v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlcsg -----

Command line: "C:\Documents and Settings\DooLe\Desktop\mapping\zhlt\hlcsg.exe"C:\Sierra\Half-Life\cstrike\beta_1.map

 

-= Current hlcsg Settings =-

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Wadinclude list :

[zhlt.wad]

 

 

entering C:\Sierra\Half-Life\cstrike\beta_1.map

CreateBrush:

(21.67 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(6.17 seconds)

Using WAD File: \sierra\half-life\valve\decals.wad

Using WAD File: \sierra\half-life\valve\halflife.wad

Using WAD File: \sierra\half-life\valve\liquids.wad

Using WAD File: \sierra\half-life\cstrike\cs_cbble.wad

Using WAD File: \sierra\half-life\cstrike\itsitaly.wad

added 8 additional animating textures.

Texture usage is at 0.97 mb (of 4.00 mb MAX)

29.35 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlbsp -----

Command line: "C:\Documents and Settings\DooLe\Desktop\mapping\zhlt\hlbsp.exe"C:\Sierra\Half-Life\cstrike\beta_1.map

 

-= Current hlbsp Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

 

 

BSP generation successful, writing portal file 'C:\Sierra\Half-Life\cstrike\beta_1.prt'

16.93 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlvis -----

Command line: "C:\Documents and Settings\DooLe\Desktop\mapping\zhlt\hlvis.exe"-fast C:\Sierra\Half-Life\cstrike\beta_1.map

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

fast vis [ on ] [ off ]

full vis [ off ] [ off ]

 

 

2724 portalleafs

8620 numportals

BasePortalVis:

(117.78 seconds)

average leafs visible: 1806

g_visdatasize:825165 compressed from 928884

118.30 seconds elapsed [1m 58s]

 

----- END hlvis -----

 

 

 

hlrad v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlrad -----

Command line: "C:\Documents and Settings\DooLe\Desktop\mapping\zhlt\hlrad.exe"-bounce 8 C:\Sierra\Half-Life\cstrike\beta_1.map

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 8 ] [ 1 ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 256.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 ] [ 1.000 ]

global gamma amount [ 0.500 ] [ 0.500 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

 

14299 faces

Create Patches : 75929 base patches

0 opaque faces

916434 square feet [131966560.00 square inches]

Error: Exceeded MAX_PATCHES

Description: The map has a problem which must be fixed

Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

 

 

----- END hlrad -----

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Guest alias
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Guests

916434 square feet [131966560.00 square inches]

 

Good Lord Man!

this is your first compile?

with this much detail?

 

sheesh.

you need to tone down the faces (aka polygons)

the object is to get detail from your textures. not your polygons.

 

give me a few screenshots of the 3d window in worldcraft. then i can see where the errors might be.

 

aliasgaming@cox-internet.com

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Guest DooLey
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Guests

I did it in sections. When I got each section done i would compile and check it out. Now that all the sections are done, i put it all together. but when I compile the rad wont preform

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Guest alias
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Guests

send me the map with the needed wads list.

i will compile it and then post my findings

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Guest DooLey
Guest DooLey
Guest DooLey
Guests

I sent the .rmf file and the .map file along with the .wad list.

Let me know if you got it plz. thnx again.

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Guest alias
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Guest alias
Guests

ok, i recieved it.

 

One Major Note:

Overlapping polygons are BAD!

 

i will attempt the compile tonight at home.

it may take some time, i am under a strict deadline for the Mmmm Beach Mansion

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Guest DooLey
Guest DooLey
Guest DooLey
Guests

ok thnx. What does overlapping polygons mean? I'm kinnda a newb at this sorry for all the questions.

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Guest DooLey
Guest DooLey
Guest DooLey
Guests

so is there an easy way to fix it?

or do I just go through it one at a time and fix the individuals

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Guest alias
Guest alias
Guest alias
Guests

well, do you want me to tell me what you want to hear or the truth?

i bet you can guess which. :blink:

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Guest DooLey
Guest DooLey
Guest DooLey
Guests

what does this mean

Host_error: pf_precache_modle l_l 'sprites/black_smoke3.spr'overflow ?? :(

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