Guest DooLey September 10, 2002 Share Guest DooLey Guests September 10, 2002 What do you guys recomend as a good tool fo Compileing? Anyone have a favorite? Plz let me know. Link to comment Share on other sites More sharing options...
Guest alias September 10, 2002 Share Guest alias Guests September 10, 2002 a program called batch compiler, and some patience download here Link to comment Share on other sites More sharing options...
Guest DooLey September 10, 2002 Share Guest DooLey Guests September 10, 2002 I dont have a file planet subcription but thnx any ways. Link to comment Share on other sites More sharing options...
Guest DooLey September 10, 2002 Share Guest DooLey Guests September 10, 2002 Ok I got it. Should I use the mappster utility? Have you ever? Does it really bring down the time spent preforming the .vis portion of the compile? Link to comment Share on other sites More sharing options...
Killer September 10, 2002 Share Killer Member September 10, 2002 DOOLEY I MISS YOU u still on MSN or u block me. I miss playin with ya. MSG me sometime my AIM is Killer69132 Link to comment Share on other sites More sharing options...
Guest DooLey September 12, 2002 Share Guest DooLey Guests September 12, 2002 Hey The map when its compileing wont perform the hlrad. Below is the bacth compiler log. can anyoune help me plz? hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: "C:\Documents and Settings\DooLe\Desktop\mapping\zhlt\hlcsg.exe"C:\Sierra\Half-Life\cstrike\beta_1.map -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] entering C:\Sierra\Half-Life\cstrike\beta_1.map CreateBrush: (21.67 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (6.17 seconds) Using WAD File: \sierra\half-life\valve\decals.wad Using WAD File: \sierra\half-life\valve\halflife.wad Using WAD File: \sierra\half-life\valve\liquids.wad Using WAD File: \sierra\half-life\cstrike\cs_cbble.wad Using WAD File: \sierra\half-life\cstrike\itsitaly.wad added 8 additional animating textures. Texture usage is at 0.97 mb (of 4.00 mb MAX) 29.35 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: "C:\Documents and Settings\DooLe\Desktop\mapping\zhlt\hlbsp.exe"C:\Sierra\Half-Life\cstrike\beta_1.map -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Sierra\Half-Life\cstrike\beta_1.prt' 16.93 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: "C:\Documents and Settings\DooLe\Desktop\mapping\zhlt\hlvis.exe"-fast C:\Sierra\Half-Life\cstrike\beta_1.map -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] 2724 portalleafs 8620 numportals BasePortalVis: (117.78 seconds) average leafs visible: 1806 g_visdatasize:825165 compressed from 928884 118.30 seconds elapsed [1m 58s] ----- END hlvis ----- hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: "C:\Documents and Settings\DooLe\Desktop\mapping\zhlt\hlrad.exe"-bounce 8 C:\Sierra\Half-Life\cstrike\beta_1.map -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] 14299 faces Create Patches : 75929 base patches 0 opaque faces 916434 square feet [131966560.00 square inches] Error: Exceeded MAX_PATCHES Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlrad ----- Link to comment Share on other sites More sharing options...
Guest alias September 12, 2002 Share Guest alias Guests September 12, 2002 916434 square feet [131966560.00 square inches] Good Lord Man! this is your first compile? with this much detail? sheesh. you need to tone down the faces (aka polygons) the object is to get detail from your textures. not your polygons. give me a few screenshots of the 3d window in worldcraft. then i can see where the errors might be. aliasgaming@cox-internet.com Link to comment Share on other sites More sharing options...
Guest DooLey September 12, 2002 Share Guest DooLey Guests September 12, 2002 I did it in sections. When I got each section done i would compile and check it out. Now that all the sections are done, i put it all together. but when I compile the rad wont preform Link to comment Share on other sites More sharing options...
Guest alias September 12, 2002 Share Guest alias Guests September 12, 2002 send me the map with the needed wads list. i will compile it and then post my findings Link to comment Share on other sites More sharing options...
Guest DooLey September 12, 2002 Share Guest DooLey Guests September 12, 2002 ok will do. thnx for all your help. Link to comment Share on other sites More sharing options...
gOOters September 12, 2002 Share gOOters Member September 12, 2002 Alias this post made me think about something. Ill be in touch. Link to comment Share on other sites More sharing options...
Guest DooLey September 12, 2002 Share Guest DooLey Guests September 12, 2002 I sent the .rmf file and the .map file along with the .wad list. Let me know if you got it plz. thnx again. Link to comment Share on other sites More sharing options...
Guest alias September 12, 2002 Share Guest alias Guests September 12, 2002 ok, i recieved it. One Major Note: Overlapping polygons are BAD! i will attempt the compile tonight at home. it may take some time, i am under a strict deadline for the Mmmm Beach Mansion Link to comment Share on other sites More sharing options...
Guest DooLey September 12, 2002 Share Guest DooLey Guests September 12, 2002 ok thnx. What does overlapping polygons mean? I'm kinnda a newb at this sorry for all the questions. Link to comment Share on other sites More sharing options...
Guest alias September 12, 2002 Share Guest alias Guests September 12, 2002 Link to comment Share on other sites More sharing options...
Guest DooLey September 12, 2002 Share Guest DooLey Guests September 12, 2002 so is there an easy way to fix it? or do I just go through it one at a time and fix the individuals Link to comment Share on other sites More sharing options...
Guest alias September 12, 2002 Share Guest alias Guests September 12, 2002 well, do you want me to tell me what you want to hear or the truth? i bet you can guess which. Link to comment Share on other sites More sharing options...
Guest DooLey September 14, 2002 Share Guest DooLey Guests September 14, 2002 what does this mean Host_error: pf_precache_modle l_l 'sprites/black_smoke3.spr'overflow ?? Link to comment Share on other sites More sharing options...
Guest alias September 15, 2002 Share Guest alias Guests September 15, 2002 go here this site has a forum with people a lot better at this than me Link to comment Share on other sites More sharing options...
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