Unclean December 6, 2007 Share Unclean Member December 6, 2007 Hi folks! Some of you have mentioned that you'd like to see a specific map rotation and/or gametype. Well here's your chance! Just come up with a list of maps and gametypes you'd like to see, and I'll convert it to the map rotation format. Just post up in a readable format like this: 1. TDM - bloc 2. HQ - crossfire 3. SABOTAGE - crash If you were a founding member of the COD server (i.e. someone that paid), then your suggestions will get priority when the map rotation/game type is put together. That doesn't mean that the rest of you shouldn't post your preferences -- we can always work out a happy medium! Link to comment Share on other sites More sharing options...
JackieChan December 7, 2007 Share JackieChan GC Alumni December 7, 2007 4. VOODOO - cantkillmeanymore Link to comment Share on other sites More sharing options...
Unclean December 8, 2007 Author Share Unclean Member December 8, 2007 Ok, I updated the map/gametype rotation. Here's what it is for right now: TDM mp_backlot TDM mp_bloc TDM mp_bog HQ mp_cargoship HQ mp_citystreets HQ mp_convoy SAB mp_countdown SAB mp_crash SAB mp_crossfire TDM mp_farm TDM mp_overgrown TDM mp_pipeline HQ mp_shipment HQ mp_showdown SAB mp_strike TDM mp_vacant HQ mp_backlot HQ mp_bloc HQ mp_bog SAB mp_cargoship SAB mp_citystreets SAB mp_convoy TDM mp_countdown TDM mp_crash TDM mp_crossfire HQ mp_farm HQ mp_overgrown HQ mp_pipeline SAB mp_shipment SAB mp_showdown SAB mp_strike TDM mp_vacant Link to comment Share on other sites More sharing options...
Mossad December 8, 2007 Share Mossad Member December 8, 2007 please take out that super small map...and make some maps domination. Its really a fun mode. Link to comment Share on other sites More sharing options...
Unclean December 8, 2007 Author Share Unclean Member December 8, 2007 Yep, just waiting for a server restart for the changes to take effect. Didn't want to restart when the server was full, though. Link to comment Share on other sites More sharing options...
VooDooPC December 8, 2007 Share VooDooPC Member December 8, 2007 (edited) There's only two things I don't like about that rotation. 1.) Shipment is a tiny map and impossible to do anything on with more than 4 people. 2.) HQ on the Cargo ship is no fun. The first HQ is always in the middle of the ship, that part isn't bad, but after that it spawns on either side of the ship. Since teams will be spawning on either side of the ship a team will spawn right on top of it. They capture it, the other team comes from the other side of the ship, kills all the defenders, destroys the HQ. Now, when the new HQ respawns it will be on the opposite side of the ship of where it just spawned, where the team who captured it last will now be spawning because the team that just destroyed the HQ will still be on the other side of the ship, since the game doesn't let teams spawn near each other. So the winning team always seems to stay winning unless the losing team gets lucky and manages too air strike all of the winning team so they spawn on the opposite side of the ship from the HQ or if they can suddenly gun them all down before they respawn. If this doesn't make sense I will draw a picture too explain it better. Edited December 8, 2007 by VooDooPC Link to comment Share on other sites More sharing options...
JackieChan December 8, 2007 Share JackieChan GC Alumni December 8, 2007 There's only two things I don't like about that rotation. 1.) Shipment is a tiny map and impossible to do anything on with more than 4 people. 2.) HQ on the Cargo ship is no fun. The first HQ is always in the middle of the ship, that part isn't bad, but after that it spawns on either side of the ship. Since teams will be spawning on either side of the ship a team will spawn right on top of it. They capture it, the other team comes from the other side of the ship, kills all the defenders, destroys the HQ. Now, when the new HQ respawns it will be on the opposite side of the ship of where it just spawned, where the team who captured it last will now be spawning because the team that just destroyed the HQ will still be on the other side of the ship, since the game doesn't let teams spawn near each other. So the winning team always seems to stay winning unless the losing team gets lucky and manages too air strike all of the winning team so they spawn on the opposite side of the ship from the HQ or if they can suddenly gun them all down before they respawn. If this doesn't make sense I will draw a picture too explain it better. Agree with both points. I've noticed that kind of issue on that one too. Not to mention when the computer is in the middle of the ship, it all comes down to a contest of who can kill each other first with nades (I'm looking at you, Mossad, you chucker ). Probably TDM would suit that map fine. Link to comment Share on other sites More sharing options...
Unclean December 8, 2007 Author Share Unclean Member December 8, 2007 If this doesn't make sense I will draw a picture too explain it better. Yeah, I'm definitely gonna need to see a picture. And here's the revised rotation list: TDM mp_backlot TDM mp_bloc HQ mp_bog TDM mp_cargoship HQ mp_citystreets HQ mp_convoy SAB mp_countdown SAB mp_crash SAB mp_crossfire TDM mp_farm TDM mp_overgrown HQ mp_pipeline TDM mp_shipment HQ mp_showdown SAB mp_strike TDM mp_vacant HQ mp_backlot HQ mp_bloc HQ mp_bog SAB mp_cargoship SAB mp_citystreets SAB mp_convoy TDM mp_countdown TDM mp_crash TDM mp_crossfire HQ mp_farm HQ mp_overgrown HQ mp_pipeline SAB mp_shipment SAB mp_showdown SAB mp_strike TDM mp_vacant Thanks for the suggestions, guys! Link to comment Share on other sites More sharing options...
VooDooPC December 8, 2007 Share VooDooPC Member December 8, 2007 (edited) Alright, lets say this is the boat: 1.) First HQ pops up, everyone on both sides rushes towards it, spamming grenades along the way. 2.) A team captures it (in this case, green). 3.) Red kills all of green, and they destroy the HQ. Right when it's destroyed, green spawns in their spawn. On the other side of the boat. 4.) Here's where things get tricky, the HQ will either spawn on the red side or the green side, for this example I will use it spawning on the red side because green got the first HQ. Red already started on the middle of the boat when the new HQ spawned, so they will get there first. Green has to go from the other side of the boat. 5.) Green kills all of red and destroys the red HQ. Since green is now on the right side of the boat, their new spawn is on the right side of the boat and reds is on the left side of the boat. 6.) The HQ never seems to spawn on the same side of the boat more than once, so it will now spawn on the red side of the boat, the people who had it before. When red captures the spawn, and green kills them, the spawns will switch again, now red will be spawning on the HQ again and green will be on the opposite side of the boat. This goes on and on pretty much until you get another middle HQ spawn. The match can easily be over before that happens because there's 2 HQ spawns on each side of the boat and then the middle one. Edited December 8, 2007 by VooDooPC Link to comment Share on other sites More sharing options...
JackieChan December 8, 2007 Share JackieChan GC Alumni December 8, 2007 Lol, you actually went through the effort to make Unclean an illustration?! I think he was being sarcastic. Link to comment Share on other sites More sharing options...
Mossad December 8, 2007 Share Mossad Member December 8, 2007 i'm not seeing domination in that map list, can we please give that a try. Its just like headquarters but with 3 points on the map. Its tons of fun DOMINATION PLEASE! Link to comment Share on other sites More sharing options...
Unclean December 8, 2007 Author Share Unclean Member December 8, 2007 Ok, playing with the map rotation is why the server went down before... so it's back to HQ only for now. Stay tuned for an updated list (if I can keep the server stable with that map rotation!) And VooDoo, those illustrations were AWESOME. I lolled. Link to comment Share on other sites More sharing options...
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