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Map Update (ctf_impact2)


mookie

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ctf_impact2 is loaded and should be good to go.

 

FINAL 2.0 "The match feedback version" CHANGES:

-Another exit has been added to the side of both resupply rooms to prevent spawn camping.

-The glass has been reworked so players cannot get unlucky and be stuck in it when it returns. It now has a door that closes initially and then the invisible section pushes players up above the glass location and then spawns the glass. Before, players would get stuck in the invisible section that pushed them up when IT spawned, but the new door that closes when it comes back will prevent this.

-A 10 second warning now appears before the glass returns.

-Various misaligned textures and brushes have been fixed.

-The elevators in the ramproom now span the whole width of their location and you can't get stuck below them anymore.

-Respawn doors no longer fade out far away with DirectX 7.

-The sniper deck is slightly higher to prevent a bug where a player could get stuck in the ceiling.

-Clipping issues around the base have been fixed.

-Turned off forcible fade on props that players could hide behind on the roof.

-Engineers can no longer build directly outside of a respawn door.

-Respawn doors open slightly faster.

-Some detail props along walls have been made nonsolid

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