TNGHuntard September 21, 2012 Share TNGHuntard Member September 21, 2012 (edited) PATCH FEATURES New System: Monster Power Similar to the "Players 8" command in Diablo II, Monster Power is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different "power levels" and in return they’ll receive scaling bonuses to experience (for heroes levels 1-59) as well as boosts to Magic Find and Gold Find (for heroes in Inferno) which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties. New Event: Infernal Machine The Infernal Machine is a device that will allow level 60 players to battle "uber” versions of some of Sanctuary's most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring GENERAL Resplendent Chests will now operate similarly to Elite packs in Inferno difficulty:When players open a Resplendent Chest, they will receive a reward based on how many Nephalem Valor stacks they have active at the time Opening a Resplendent Chest will grant one stack of Nephalem Valor [*]Major in-game events will now grant one stack of Nephalem Valor when completed by a level 60 character in Inferno difficulty If completed in a multiplayer game, all eligible characters in the party will receive the buff regardless of whether they participated in the event or were close to the event's location[*]Major in-game events in Inferno difficulty that involve a special chest or Unique monster (ex: ) will now also drop additional loot for every stack of Nephalem Valor a player has active at the time of the event’s completion Several events have had Unique monsters added to them for this purpose[*]Experience Shrines can now appear in Inferno difficulty [*]Two new shrines have been added to all difficulty levels: Empowered Shrine – Increased resource regeneration and reduced cooldowns Fleeting Shrine – Increased movement speed and pickup radius [*]Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy [*]The reduction of snare effects against Elite monsters has been reduced (in the player’s favor): Normal: 20% to 0% Nightmare: 30% to 15% Hell: 40% to 25% Inferno: 40% to 25% [*]Crowd control effects will now be affected by diminishing returns. To learn more about how diminishing returns will work in Diablo III (and why these changes are an overall buff to player CC), click here! AUCTION HOUSE Search parameters will now save when switching between the gold and real-money auction house An additional sortable column has been added to the results windowThis column will have a drop-down box populated with each of the Preferred Stats that players indicated for their search (only one Preferred Stat can be selected at a time)[*]The Preferred Stat list is now sorted alphabetically [*]A button has been added to allow players to quickly reset Preferred Stat filters to "None" [*]Players can now search for +Damage on off-hand items [*]When searching for items to purchase, an option to "autofill" stats based on what the player is currently wearing has been added [*]Similarly, when selling an item, a "Find Similar" button has been added to allow players to quickly search for items currently up for auction that have similar stats [*]Bug Fixes When claiming stackable items from the auction house, the claimed items will always attempt to fill out partial stacks completely before falling back to using an open slot in your inventory The color-coding for the "Quality" drop-down menu for Pages & Recipes has been updated to match the color-coding for all other categories Fixed a bug that was causing the minimum value for the Spirit Regen affix to not filter items correctly BATTLE.NET The "Friend of Friend" feature for finding and adding Real ID friends is now available for Diablo III A new item delivery system has been added that will allow Blizzard to send items directly to players (you may see us testing this feature over the course of the PTR) AchievementsAn Achievement button has been added to the in-game hotbar Players can now link Achievements in chat [*]Banners Players can now customize their banner in-game while in town Each banner reward type now has sub-categories organized by the content they were rewarded from (Hardcore, Crafting, Challenges, etc.) New unlocked banner rewards are now highlighted so they can be found more easily [*]Chat Players can now change font color (per channel) and size Clicking on items linked in chat will now provide a comparison tooltip based on what you are currently wearing Several additional improvements have been made to in-game chat to increase usability BOSSES AzmodanBug FixesAzmodan should no longer be able to cast Flame Meteors or continue channeling his Laser attack while stunned CLASSES GeneralDefensive bonuses provided by certain class skills have been reduced. To learn more about these changes and why they were made, click here![*]Barbarian Active Skills Battle RageDuration increased from 30 seconds to 120 seconds[*]Hammer of the Ancients Increased Critical Hit chance is now based on the amount of Fury the player has when Hammer of the Ancients is activated: For every 5 Fury a player has, Hammer of the Ancients has a 1% increased Critical Hit chance Skill Rune – SmashThe radius of Smash has been slightly increased to help resolve an issue that caused Hammer of the Ancients to occasionally miss targets immediately in front of the player[*]Skill Rune – The Devil's Anvil Movement speed reduction increased from 60% to 80% [*]Leap Skill Rune – Iron ImpactNow grants 100% bonus armor per enemy hit for 3 seconds [*]Overpower Cooldown reduced from 15 seconds to 12 seconds[*]Rend Rend should now more reliably hit enemies that are running away Skill Rune – MutilateMutilate has been redesigned to slow enemies by 60% for the duration of Rend [*]Sprint Skill Rune – Run Like the WindProc coefficient reduced from 0.2 to 0.08 [*]Threatening Shout Cooldown reduced from 15 seconds to 10 second Skill Rune – Grim HarvestNow also has a chance to drop a health globe [*]War Cry Cooldown reduced from 30 seconds to 20 seconds Fury generated reduced from 30 to 20 Skill Rune – Charge!Fury generated reduced from 60 to 40[*]Skill Rune – Impunity Bonus resistance reduced from 50% to 20% [*]Whirlwind Fury cost from 16 to 9 Skill Rune – Blood FunnelHealing increased from 1% to 2% of Maximum Life per Critical Hit [*]Passive Skills AnimosityBonus Fury regeneration increased from 10% to 20%[*]Inspiring Presence Healing increased from 1% to 2% Maximum Life per second[*]Unforgiving Fury regeneration has been quadrupled, increased to 2 Fury every 1 second (up from 1 Fury every 2 seconds) [*]Demon Hunter Active Skills Bola ShotExplosion radius increased from 7 yards to 17 yards Skill Rune – Volatile ExplosivesExplosion radius increased from 14 yards to 20 yards [*]Chakram Chakram will now always fire a projectile, regardless of distance or if an enemy is targeted[*]Companion Added a 30-second cooldown Reduced each Companion's attack cooldown from 1.5/2 seconds to 1 second Weapon damage increased from 30% to 38%, but they can no longer critically hit Companion's damage now scales with attack speed Skill Rune – Wolf CompanionWolf Companion has been redesigned to be a more durable pet: Now has comparable durability to one Zombie Dog New attack: 120-degree Cleave with a 10-yard radius that hits for 94% weapon damage [*]Skill Rune – Spider Companion Spider Companion has been redesigned to be a more durable pet: Has slightly more durability than the Wolf Companion New attack: 120-degree Cleave with a 10-yard radius that hits for 38% weapon damage and Slows every enemy it hits by 60% for 2 seconds [*]Skill Rune – Boar Companion Boar Companion has been redesigned to be a more durable pet: Has more durability than the Spider Companion New attack: Single-target attack that hits for 38% weapon damage Provides (155 @ 60) Life per second and a 15% bonus to all resistances for the Demon Hunter [*]Evasive Fire Skill Rune – Shrapnel has been replaced with a new rune: "Hardened"Hardened increases your Armor by 50% for 3 seconds and replaces the backflip[*]Skill Rune – Parting Gift Weapon damage increased from 45% to 55% Poison bomb delay reduced from 1.2 seconds to 0.6 seconds [*]Sentry Cost changed from 10 Discipline to 30 Hatred Increased from weapon damage from 55% to 88% Players can now have two turrets active at once, but an 8-second cooldown has been added to compensate Sentry can no longer critically hit Skill Rune – Spitfire TurretWeapon damage increased from 8% to 15%[*]Skill Rune – Vigilant Watcher Vigilant Watcher has been redesigned and now reduces the cooldown of Sentry by 2 seconds instead of increasing the duration[*]Skill Rune – Chain of Torment Weapon damage increased from 80% to 100% [*]Shadow Power Base spell changed from 20% Life Steal for 3 seconds to 15% Life Steal for 5 seconds Skill Rune – Night BaneChanged from 4 Hatred per second for 3 seconds to 3 Hatred per second for 5 seconds[*]Skill Rune – Blood Moon Changed from 30% Life Steal for 3 seconds to 25% Life Steal for 5 seconds[*]Skill Rune – Gloom Changed from 65% damage reduction for 3 seconds to 35% damage reduction for 5 seconds[*]Skill Rune – Shadow Glide Changed from 40% movement speed increase for 3 seconds to 30% movement speed increase for 5 seconds [*]Spike Trap Skill Rune – Sticky TrapExplosion radius increased from 8 yards to 16 yards[*]Skill Rune – Bandolier has been replaced with a new rune: "Echoing Blast" Echoing Blast gives your Spike Traps three charges with a minimum delay of 1 second between each explosion, and deals damage as Poison [*]Strafe Movement speed increased from 65% to 75% Hatred cost reduced from 16 to 12 Skill Rune – Equilibrium has been replaced with a new rune: "Emberstrafe"Emberstrafe leaves behind fire trail that deals 65% weapon damage per second for 2 seconds[*]All rune variants now allow you to walk through enemies while active [*]Vault Can now be used while under the effect of roots, including Jailer (and will break the effect) Skill Rune – Trail of CindersReduced damage from 1500% to 300% weapon damage over 3 seconds Trail can now stack [*]Skill Rune – Acrobatics Cooldown reduced from 15 seconds to 10 seconds [*]Passive Skills Custom EngineeringAdds the ability to have a third Sentry turret out a time Now also increases the maximum number of Spike Traps you can have out to 6 [*]Numbing Traps Damage reduction reduced from 25% to 20%, but now also works with Grenades and Sentry[*]Perfectionist Now also increases Life, Armor, and Resistances by 10%[*]Thrill of the Hunt Thrill of the Hunt has been redesigned: Every 7 seconds, your next Hatred spender roots all targets hit by it for 2 seconds. Enemies can only be rooted once every 7 seconds. This does not affect Sentry. Now displays a buff icon when ready to use [*]Monk Active Skills Breath of HeavenSkill Rune – Infused with LightBonus Spirit regeneration increased from 6 to 8 additional Spirit per hit for 5 seconds [*]Dashing Strike The strike animation after dashing now scales with attack speed[*]Mantra of Evasion Skill Rune – Wind Through the ReedsRun speed bonus increased from 5% to 8% [*]Passive Skills Beacon of YtarCooldown reduction increased from 15% to 20%[*]Near Death Experience Cooldown reduced from 90 seconds to 60 seconds[*]Pacifism Now also works on Freeze and Immobilize effects (note: the tooltip will not say Freeze, because Freezes are classified as a Stun)[*]Resolve Damage reduction reduced from 25% to 20%[*]Seize the Initiative Conversion of Dexterity to Armor reduced from 100% to 50% [*]Witch Doctor Active Skills Spirit BarrageSkill Rune – Well of SoulsWill now seek out targets up to 40 yards (up from 25 yards) [*]Wall of Zombies Cooldown reduced from 25 seconds to 20 seconds Skill Rune – Pile OnChanged from 745% weapon damage with a 25-second cooldown to 500% weapon damage with a 10-second cooldown and the radius has been slightly increased [*]Passive Skills Gruesome FeastNow shows a buff icon when you have active stacks[*]Fetish Sycophants Proc chance increased from 3% to 5%[*]Jungle Fortitude Damage reduction reduced from 20% to 15% [*]Wizard Active Skills Archon: Slow TimeSlow increased from 30% to 60%[*]Blizzard Arcane Power cost reduced from 45 to 40 (Snowbound cost will remain the same at 20 Arcane Power)[*]Energy Armor Armor bonus reduced from 65% to 35% Skill Rune – Prismatic ArmorResistance bonus reduced from 40% to 25% [*]Familiar Skill Rune – Ancient GuardianHealth threshold increased from 35% to 50%[*]Skill Rune – Dartling has been replaced with a new rune: "Vigoron" Vigoron regenerates Life every second for the wizard [*]Hydra All runes now properly benefit from Arcane Dynamo's five-stack damage buff Fixed an issue that could sometimes cause the heads of the Hydra to become separated from the base when cast near a wall [*]Ice Armor Now reduces damage from melee attacks by 8%[*]Magic Missile Base weapon damage increased from 110% to 125% Skill Rune – Charged BlastWeapon damage increased from 143% to 162%[*]Skill Rune – Split Weapon damage increased from 50% to 56% Angle of damage reduced from 30 degrees to 20 degrees [*]Skill Rune – Seeker Weapon damage increased from 121% to 138%[*]Skill Rune – Penetrating Blast Pierce chance increased from 70% to 100% [*]Meteor Delay between cast and impact reduced from 2 seconds to 1.25 seconds Arcane Power cost reduced from 60 to 50 [*]Ray of Frost Movement speed reduction increased from 30% to 60% Duration of slow increased from 3 seconds to 4 seconds Arcane Power cost reduced from 20 to 16 per period Skill Rune – NumbMovement speed reduction increased from 60% to 80%[*]Skill Rune – Cold Blood Arcane Power cost reduced from 12 to 10 per period[*]Skill Rune – Sleet Storm Weapon damage increased from 215% to 333% Proc scalar reduced from 0.25 to 0.1875 [*]Skill Rune – Black Ice Weapon damage increased from 193% to 387% over 3 seconds [*]Slow Time Cooldown reduced from 20 seconds to 15 seconds Movement speed reduction increased from 30% to 60% Skill Rune – Time ShellNo longer reduces the size of Slow Time[*]Skill Rune – Perpetuity Now reduces cooldown to 12 seconds (from 16 seconds) [*]Spectral Blade Weapon damage increased from 135% to 165% Angle of damage increased from 60 degrees to 90 degrees Range increased from 10 yards to 15 yards (range of Thrown Blades will remain at 20 yards) Skill Rune – Deep CutsWeapon damage from Bleed increased from 35% to 45% over 3 seconds[*]Skill Rune – Healing Blades Removed Critical Hit requirement [*]Storm Armor Ability has been redesigned to periodically deal 100% weapon damage as Lightning to nearby enemies Skill Rune – Reactive ArmorRedesigned to deal 70% weapon damage as Lightning to ranged and melee attackers[*]Skill Rune – Strike Back has been renamed "Thunder Storm" All other runes remain unchanged [*]Teleport Now breaks roots Skill Rune – ReversalNow ignores line of sight when returning to the casting location [*]Wave of Force Cooldown reduced from 15 seconds to 12 seconds Skill Rune – Force AffinityCooldown from 12 seconds to 9 seconds [*]Passive Skills Unstable AnomalyIncreased health threshold from 20% to 30% Now heals the player to 45% of Maximum Life and slow targets that are knocked back by 60% for 3 seconds CRAFTING Crafting materials can now stack to 500 Jeweler Designs that drop in the world will now show up as Rare quality (yellow) to make them more visible on the ground Salvage now uses the required equip-level of the item instead of the base item level to determine what components the item will be salvaged intoExample: If an item is an iLevel 60 and has a reduced level requirement of 52, the item will salvage into Hell crafting materials instead of Inferno crafting materials This is being done to accommodate the change of item affixes rolling at the monster’s level rather than the item's level (detailed further in the Items section below) [*]Crafting reagents can now be converted up to the next highest level at the Blacksmith at a ratio of 10:1 [*]Tomes of Training can be converted up to the next highest level at the Blacksmith and Jeweler at a ratio of 10:1 FOLLOWERS TemplarSkills HealNow heals both the Templar and the player when cast Can now be cast when the player is below 75% health (up from 50%) [*]Inspire Mana regeneration bonus increased from 2 to 4 Mana per second[*]Intervene Cooldown reduced from 60 seconds to 30 seconds Affected radius increased from 6 yards to 10 yards Removed the health threshold for when Intervene can be castSpell will now cast whenever the player is hit and off cooldown, regardless of the player's currently health % [*]Intimidate Now also reduces the movement speed of enemies that the Templar hits by 60% for 3 seconds [*]Scoundrel Basic ranged attack weapon damage increased from 25% to 40% Skills HysteriaCooldown reduced from 6 seconds to 5 seconds[*]Poison Bolts Weapon damage of initial hit increased from 40% to 100% Poison now deals 40% weapon damage over 2 seconds (instead of over 3 seconds) [*]Enchantress Skills DisorientAffected radius increased from 4 yards to 6 yards Cooldown reduced from 45 seconds to 25 seconds [*]Mass Control Cooldown reduced from 60 seconds to 30 seconds[*]Powered Armor Armor bonus reduced from 15% to 5%[*]Reflect Missiles Reflect Missiles has been replaced with Missile WardMissile Ward reduces incoming damage from ranged attacks by 6% [*]Bug Fixes Magic Find and Gold Find values inherited from Followers should now respect the 300% cap Followers will no longer run in place or run slowly when players perform abilities that augment their movement (ex: Leap, Teleport, Vault, etc.) ITEMS The cast time for identifying Rare items has been reduced to 1 second The cast time for identifying Legendary items has been increased to 4 seconds The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been added Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level) Class-specific items will now drop more often Items below iLevel 58 no longer drop in Inferno difficulty Square-quality gems no longer drop in Inferno difficulty Monk class Skill bonuses can now roll on shields MONSTERS Additional health per monster in multiplayer games has been reduced from 75% to 70% Damage and health of monsters levels 50-63 have been reduced to coincide with the addition of Monster Power Sand Shark AI has been improved:Sand Sharks can now use an "Under Sand Attack" while burrowed. The "Under Sand Attack" causes the Sand Shark to charge to the player and do a 10-yard radius earthquake-like attack for low damage. Sand Sharks can now walk toward you while above ground, which gives players more time to DPS them. [*]Skeleton Fire Mage fire pools, Wood Wraith spore clouds, and Opressor fire breath attacks should now do reduced damages to pets and followers [*]Two-handed skeleton executioners have had their escape radius reduced [*]The "coolup" has been increased on the Fallen Lunatic’s suicide power from 1-3 seconds to 2-5 seconds, giving players a more predictable time to kill them (or run away) before they explode [*]Bug Fixes Damage caused by the Reflects Damage affix can no longer be dodged Fire Chains monsters should no longer link with burrowed monsters (if a monster burrows while linked with Fire Chains, the link will be removed) The explosion effect of a dying Molten monster and the damage done by the effect should now always occur at the same time Damage done by the Arcane Sentry beam attack should now properly sync with the beam graphic Heralds of Pestilence will now abort their ranged attack if the player uses a power to make themselves un-targetable while the attack is casting (or "winding up") BUG FIXES Shrines will now buff all players that are within the shrine’s radius or in the same level area Nephalem Valor stacks are now restored whenever a player rejoins the last multiplayer game he/she was disconnected from The damage stat in the Hero page should now display the appropriate values when switching main and off-hand weapons with a shield Fixed a bug where buffs on other players weren’t displaying correctly in the party UI Fixed a bug that was causing players to not be able to rejoin a multiplayer game if they switched to a character that was saved to a difficulty level not yet unlocked by the other party members Fixed a crash that could sometimes occur when mousing over the tooltip for crafting materials Removed the initial tick of damage from fire trenches in Keep Depths and slightly reduced the radius From: http://www.diablofan...atch-105-notes/ Items (?) BugWings - Grants a regal and imposing pair of wings. Key_Destruction - Can be combined with other keys to create a machine of infernal power. Key_Hate - Can be combined with other keys to create a machine of infernal power. Key_Terror - Can be combined with other keys to create a machine of infernal power. RedPortalDevice - Can be used inside a tainted abode to open portals to realms of pure evil. DemonOrgan_SpineCord - Can be combined with other demonic body parts to create a ring of incredible power. DemonOrgan_Tooth - Can be combined with other demonic body parts to create a ring of incredible power. DemonOrgan_Eye - Can be combined with other demonic body parts to create a ring of incredible power. CraftingPlan_Smith_Smith_RedPortalDevice - Teaches the blacksmith how to craft an Infernal Machine, an item that can open portals to realms of pure evil. CraftingPlan_Jeweler_ShardRing - Teaches the Jeweler how to combine three demonic body parts into a Hellfire Ring. New Ring Proc ItemPassive_Unique_Ring_024 - Chance to launch an explosive ball of Hellfire when you attack Info Text BugWings - Your mind expands, as though you are connecting with millions of over other minds across the distant stars. Key_Destruction - The metal used to forge this warped and twisted key bears the mark of Baal’s realm, but its contours suggest it is not complete. Key_Hate - Simply touching this key fills one with a venomous hatred for all things. What power would be unleashed were this key to be combined with its brothers? Key_Terror - Could this key really allow its bearer access to a plane of unholy terror? Perhaps if its missing counterparts were found... RedPortalDevice - Clashing gears and foul magic grind away within this cursed construct. Its malevolent passage can only be unleashed inside a house of the damned. DemonOrgan_SpineCord - This mass of bone and nerve constantly twists and moves, grasping for muscle and sinews that are no longer there. DemonOrgan_Tooth - This jagged tooth originally served to rend flesh from bones, but now appears to have been modified for some unknown purpose. DemonOrgan_Eye - The baleful gaze of this viscous orb is quite unsettling. It waits for... something. CraftingPlan_Smith_Smith_RedPortalDevice - This stained, yellowing parchment is covered with bizarre schematics of some fiendish device. CraftingPlan_Jeweler_ShardRing - Unholy drawings depict the use of demonic body parts to create an item of unbelievable power. Unique_Ring_024_104 - Crafted of trophies ripped from vanquished foes, none can deny the bravery of a hero who wears a Hellfire Ring. From: http://www.diablofan...okens-and-more/ PVP (?) PvP_LevelEqualizerBuff_0 - Arena Combat PvP_LevelEqualizerBuff_0_desc - Some of your attributes have been increased to help you combat higher level players. TIP008 - To the victor go the spoils! Earn gold, experience, and PvP tokens from Team Deathmatch games. TIP015 - Visit Gryffith the Warmaster at New Tristram’s Slaughtered Calf Inn to redeem PvP tokens for items. PVP - Redeem PvP Tokens PVPTokenLabel - Available PvP Tokens: RedeemPVPTokens - Redeem 100 PvP Tokens PVPRedeemButtonLabel - Redeem %d PvP Tokens for items! PVPVendorDescript - Spend tokens to get fat loots! Spend tokens to get fat loots! Spend tokens to get fat loots! Spend tokens to get fat loots! Spend tokens to get fat loots! Spend tokens to get fat loots! Spend tokens to get fat loots! Spend tokens to get fat loots! TIP004 - Death is never permanent in PvP, so bring your hardcore characters! PvPButton - PvPPvPDialogTitle - Deathmatch!PvPDialogMessage - Queue for DeathMatch? Two teams of four fight in a 10-minute, arena style battle. Parties of less than 4 will be matched into a full team.PvPDialogMessageParty - Queue for DeathMatch? Two teams of four fight in a 10-minute, arena style battle. Invited by {s1} Remaining Time: {s2} Queue Queue This is the verb. It will appear on a confirmation button in response to the question "Do you want to queue for PvP?" PvPDialogCountdown {s1}:{s2} This is a time string displaying a countdown in minutes:seconds PvPCheckCanceled string1: Queueing for DeathMatch was canceled by {s1}. PvP Arenas PvP_Cald_Swr_Arena - The Fetid Pools PvP_caOut_Arena - Pit of the Condemned PvP_Keep_Arena - [temp] Bastion's Forge PvP_Neph_Arena - Altar of Courage PvP Titles Title_00 - Scout Title_01 - Grunt Title_02 - Sergeant Title_03 - Senior Sergeant Title_04 - First Sergeant Title_05 - Stone Guard From: http://www.diablofan...okens-and-more/ New Monsters (?) Uber BossesMay not be a full list just yett Uber_SkeletonKingRed - Mockery of Life Uber_SkeletonKingBlue - King Blutarch Uber_Maghda - Soulless Heathen Uber_Gluttony - Gaping Maw of Hell Uber_Despair - Vicious Blademaster Uber_SiegebreakerDemon - Unrelenting Devastator Uber_ZoltunKulle - Depraved Zealot Other Ubers DuneDervish_B_Unique_Uber - Wielder of the Restless Wind GoatMutant_Ranged_A_Unique_Uber - Evasive Khazra Brute MorluSpellcaster_A_Unique_Uber - Tormentor of the Damned TerrorDemon_A_Unique_Uber - Seething Chaos Others creepMob_A_MedicalCamp_Unique - Demon of Frozen Horrors demonTrooper_A_Reinforcements_Unique - Eater of Manflesh FallenChampion_B_PrisonersEvent_Unique - Unmerciful Slavemaster FallenGrunt_A_Rakanishu_Unique - Fallen Demigod FallenGrunt_C_RescueEscort_Unique - The Bonechewer FleshPitFlyer_B_FarmhouseAmbush_Unique - Scourge of the Harvest Ghoul_A_NephMonument_Unique - Nephalem Traitor Ghoul_E_BlazeOfGlory_Unique - Molten Defiler Scavenger_B_MinerEvent_Unique - Fortune Hoarder Shield_Skeleton_A_NephChamp - Ancient Hero Skeleton_D_Fire_BlacksmithEvent_Unique - Horror of the Flame Triune_Berserker_B_RestlessSands_Unique - Brute of the Coven TriuneCultist_A_VendorRescue_Unique - Vizier of the Coven From: http://www.diablofans.com/news/1357-ptr-patch-105-unofficial-changes-pvp-tokens-and-more/ Infernal Machine (?) Uber Boss Worlds Uber_BossWorld1 - Realm of Discord Uber_BossWorld2 - Realm of Chaos Uber_BossWorld3 - Realm of Turmoil Uber_PortalWorld - Heretic's Abode Other Info Uber_Portal0_Info_Text - Your party will teleport in when everyone has accepted Uber_Portal0_Join_Instruction - Triggered by {s1} Uber_Portal1_Join_Instruction - Triggered by {s1} Uber_Portal1_Info_Text - Your party will teleport in when everyone has accepted Uber_Portal2_Join_Instruction - Triggered by {s1} Uber_Portal2_Info_Text - Your party will teleport in when everyone has accepted Uber_Portal0_Encounter_Name - Boss: The Realm of Discord Uber_Portal0_Taunt_Text - Defeat the King of the Dead and the Merciless Witch! Uber_Portal1_Encounter_Name - Boss: The Realm of Chaos Uber_Portal1_Taunt_Text -Defeat the Foul Desecrator and the Vile Executioner! Uber_Portal2_Encounter_Name - Boss: The Realm of Turmoil Uber_Portal2_Taunt_Text - Defeat the Savage Behemoth and the Undying One! From: http://www.diablofan...okens-and-more/ Edited September 21, 2012 by TNGHuntard Link to comment Share on other sites More sharing options...
Flitterkill September 21, 2012 Share Flitterkill GC Board Member September 21, 2012 Energy Armor nerfed The rest of it sounds alright. Link to comment Share on other sites More sharing options...
Biggs September 21, 2012 Share Biggs GC Alumni September 21, 2012 Oo that change to energy armor is going to get me killed... Link to comment Share on other sites More sharing options...
TNGHuntard September 22, 2012 Author Share TNGHuntard Member September 22, 2012 Apparently Inferno Monster Level 10 Diablo has 257 million health. D: Your NV stacks will probably wear off before you even kill him. XDDDDDDDDDDD Link to comment Share on other sites More sharing options...
samurai nightling September 22, 2012 Share samurai nightling Member September 22, 2012 Yeah so Wizards are being nerfed to death, literally. How exactly again are we supposed to survive Inferno with that large of a reduction in armor and resistances? Link to comment Share on other sites More sharing options...
Sky September 22, 2012 Share Sky Member September 22, 2012 Sigh, as if Inferno wasn't easy enough... Being the hardest difficulty, they shouldn't have caved to the less-than-stellar players demands who couldn't keep up with the difficulty. Now, they seriously need a new mode called "Impossible." Just "Impossible." When people complain , they can simply reference the title of the difficulty. I'm serious. Link to comment Share on other sites More sharing options...
TNGHuntard September 28, 2012 Author Share TNGHuntard Member September 28, 2012 (edited) Sell your rings and amulets before patch. The rings & amulets in 1.0.5 can roll ilvl63 affixes. Edit: Good items probably going to double in price. ;( Edited September 28, 2012 by TNGHuntard Link to comment Share on other sites More sharing options...
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