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  1. Today
  2. @looneypumpkin yea we can definitely go above 10v10. There's some 13v13 servers out there, which if I remember correctly were the ones where chargers have the same hp as tanks basically lol I'm sure the question of performance would come up regarding this, to which I can say the main performance hits result from common infected more than players. i.e. commons spawning, attacking, and dying, seems to drop server update output consistently from what I could see., though it's hard to be 100% sure. There's also ways I've tested a small amount that automatically create a new player when joining. e.g. when it's 4v4 and someone joins, it becomes 5v4, then (I assume) another player joins, it becomes 5v5.
  3. The problem with having 2 servers, even in our hay day of a full server almost nightly, we did not have enough people to fill both. People want to play together. I almost wonder if it's possible to do a server with more than 10v10? I have seen a few of those before, but not many. Maybe it becomes too crazy? I'm open about the addons but am concerned about using them to cheat or get an advantage. I honestly am ignorant about various addons. I think I had a scantily clad Ellis once but that was the extent of what I loaded up many years ago.
  4. Yesterday
  5. New Poll live now!
    Submit your vote πŸ’―

  6. In the past, GC had two L4D2 servers up at a given time for quite a while. Server 1 did not allow client-side workshop addons, and Server 2 did allow them. Given that many L4D2 players enjoy having the option to customize the game visuals and feel to their preference, it's worth exploring enabling that option for GC! Let us know what you think about these questions, and elaborate on your thoughts as much as you'd like, as it's very valuable to hear! 😁 This poll is set to remain open until May 12 @ 12pm (unknown time zone stillπŸ₯΄).
  7. Last week
  8. I updated some styling on the site recently. Please message me if you see anything that looks weird!

    Also added some new icons and banners (very cool)

  9. My rename plugin is live on the L4D2 server now. If working as expected, it should catch many players joining with inappropriate terms in their name and rename them something goofy before they load in. Let me know if anyone sees something broken or unexpected related to it, please and thanks!

  10. New quality of life plugin added to L4D2 server: https://forums.alliedmods.net/showthread.php?t=319988

    Fixes stumble direction on repeated shoves.

  11. Oh and also - those kills and headshots on bots and players are also split into each Special Infected class, so yea πŸ˜ƒ Not sure how that'll work for shotguns... I'll probably figure something out lmao
  12. I decided I'll build it to track stats per weapon. That means kills per weapon, headshots per weapon, and also for bots and players separately. Not gonna lie, this is going to be a LOT of stats. Lowkey might be cool tho πŸ€‘
  13. yea didn't everyone get unbanned? We starting fresh. Trying to reform people. It's been pretty chill.
  14. Pretty sure I saw General in the 'banned' users on the site back end.. Maybe I'm buggin, but iirc I saw that and unbanned him. I like playing with that dude
  15. hopefully soon. Maybe I'll celebrate once I finish getting my pilot license. For now, I have to get ready to head to Vegas in a couple hours. Quick question: Does General still play and headshot hunters from the sky?
  16. Yep! This is a major W, Soda. This feature gives me shades of the golden period of GC in 2014-2017 (at least from my experience). Plus, it was a LOT easier seeing how many players are in the server(s) with this stats page being at the forefront of the forum site. Yea, feel free to keep adding as much unique stats as you can possibly think of here. I think it's pretty cool seeing our strengths, and keeping track of any weaknesses that we could improve on as Survivors or as Infected.
  17. Hey everyone! I'm currently developing a stats system for use in GC, and am interested to hear what kind of stats and functionality you would like to see. My current plan is: Link all stats to Steam ID. Track player names used to connect to the server(s), allowing for search-ability by player name. Could also possible track number of times a name has been used for each player, allowing for a 'most common' name per Steam ID. Track total kills of SI real players and bots individually, same for headshots. Track total common kills. Track total points earned as survivor and infected individually. Track total play time, total total time as survivor and infected. Track active round play time as survivor and infected. This would exclude time spent waiting for the round to start, or time spent in spectate. Track total incaps and kills of survivor real players and bots all individually. The stats will be viewable via in-game menu, and ideally I'd like to integrate a platform right here in the website to browse statistics. Considering tracking unique stats per SI class such as: Time spent alive, total deaths to survivors, damage dealt, number of abilities used on survivor (e.g. players charged, boomed, pounced, etc.), points earned. Considering also tracking per-weapon stats like total shots fired, shots landed, headshots landed, kills by headshot vs non-headshot. Considering also tracking records like 'highest kill count', or 'highest point count' in a single round for each player. Considering also tracking achievements earned, the time it took you to earn them (fastest time, average time). That's all I can think of right now... Let me know what you guys think might be nice to have! 😁
  18. Earlier
  19. Pistol, sniper, and magnum bonuses now require the weapon to actually kill the common. This means that you don't get these bonuses if fireworks, etc. do the killing while you have the weapon equipped. Hunter pounces now accurately report the correct damage in the top-left message (vanilla game), and also now the chat message for the pounce will tell you the damage you landed, as well as the specific survivor name. Common heads will now gib properly upon receiving damage. Jockey DPS has been increased to around 8/s. Smoker recharge delays have been adjusted and damage values have been slightly reduced.
  20. Howdy, I get the following error when connecting to the server. Any thought? ] connect 74.91.115.164:27016 Connecting to public(74.91.115.164:27016) Sending UDP connect to public IP 74.91.115.164:27016 Server using '<none>' lobbies, requiring pw no, lobby id 0 RememberIPAddressForLobby: lobby 0 from address 74.91.115.164:27016 CSteam3Client::InitiateConnection: 74.91.115.164:27016 Connected to 74.91.115.164:27016 Left 4 Dead 2 Map: dw_complex Players: 2 (0 bots) / 22 humans Build: 9215 Server Number: 7 CAsyncWavDataCache: 2 .wavs total 0 bytes, 0.00 % of capacity Host_Error: CMapLoadHelper::Init, unable to open maps/dw_complex.bsp CAsyncWavDataCache: 2 .wavs total 0 bytes, 0.00 % of capacity BinkOpen( e:\steam\steamapps\common\left 4 dead 2\left4dead2\media\l4d2_background03.bik )
  21. My mistake, turns out the 'miss recharge' value is normally 15 seconds, but in versus it's 3 seconds by default. I set it to 9 seconds, thinking that was a buff, but obviously a 200% nerf. Will be fixed shortly!
  22. Let's get this 'unhijacked' FENIX welcome back
  23. lol let me continue to hijack... adding back stats (and more) is on Soda's to-do list. It's a lot to do. I'll see where he is with getting to it this weekend. I too miss stats.
  24. "Speaking of good old days, is there a way that...." That's called hijacking a post.
  25. Welcome back, OP! Hopefully, we see your presence in the GC server sooner rather than later! πŸ˜ŽπŸ‘ Speaking of good old days, is there a way that we can re-add the daily GC stats back on this website or something? We used to have that stats feature a decade ago, but it eventually disappeared years ago. It’s unfortunate too because it is 2024, and I feel like there was more detail on here a decade ago. It was cool seeing all of our strengths & weaknesses (like a weakness of mine is getting a 10+ second Joyride as a Jockey nowadays). I’d like to see neat stats like headshot ratio, number of teammates revived (percentage per round), & number of Tanks killed as Survivors, AND number of high pounces landed, number of successful rock hits as a Tank (listing the top snipers too), and number of scattering rams as a Charger as Infected. We got more technical experts on here nowadays, so I think this is realistic. It’d be one of the many ways that we can bring back more forum activity/traffic on this site again, such as the OP here finally making his long-awaited return!
  26. I'm still around, just not playing many PC games lately. A few updates about myself: -I'm currently training to get my private pilot license. I may take it further and get my commercial license but that will take a lot of time. -I quit my job a few months ago (after 8 years with the company) for a couple reasons. I had applied for 8 other positions within the company and even though I was interviewed for them all, I receieved no offers. I was considered the subject matter expert in my field so my assumption is that my manager did not want to lose me to another department. In fact during one of my interviews I was told that I have a bad reputation at corporate because I hindered a lot of processes (I was a QC parts inspector and the folks at corporate try and buy shoddy/old parts that I quarantine due to many issues). So eventually I put in my two weeks and they weren't happy. The other reason is that both my parents passed away within months of each other and I needed time to rethink my life and career choices. I had to spend a lot of time getting their estate in order and selling their property. -Now that I sold the property I have been investing in the market and planning on starting my own business. I'm leaning towards opening a flight school. My time spent at the school I go to has opened my eyes to the fact that flight schools are overbooked and there are just not enough instructors or planes available to support everyone who wants to learn. Personally I have only been able to fly a couple times a week which is not what I wanted. I wanted to fly daily but it's just not possible. -My wife almost divorced me in 2021/22...but we resolved (most of) our issues and are still married. -Spending a lot of money on house projects. As I'm typing we are having an 8x12 storage shed being built in the side yard. Anyways, hopefully one day I come back and play but when that happens, I'll be rusty as ever!
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