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dead_bwoy

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Everything posted by dead_bwoy

  1. Note taken... I may end up doing away with the nade boxes and just setting up trigger_multiple's around the map that you run through without even knowing it. I think this way would work much better! I'll let you guys know in a couple days! - DEAD
  2. More info: http://forums.bots-united.com/showthread.p...33119#post33119 I've uploaded the vmf for this BETA map as I'm sure tons of people will be asking how I did this. Here it is: http://filebase.bots-united.com/index.php?action=file&id=267
  3. Map: he_city_b1 Description: That's right, I've done a quick little nade map! You are probably aware of the bug in fy_ maps that make laid out weapons dissappear soon after a new round starts... Well, I made a custom fgd, which uses a game_weapon_strip, trigger_multiple, and info_player_equip, and used these on these little nade boxes. Just run up to the nade box to get a nade! Lemme know what you guys think, or how I could do this better. Thanks, - DEAD Screenshots: http://forums.bots-united.com/showthread.p...33111#post33111 Download link: http://filebase.bots-united.com/index.php?action=file&id=266
  4. Check it out with a bot for yourself! sv_cheats 1 sv_showhitboxes 2 You should lead your target for sure! The model travels just behind the hitboxes. I just checked this out now (Jan 22nd)
  5. Here's what you're looking for: http://www.turtlerockstudios.com/forums/cs...topic.php?t=692 Goto the TRS forums for all your bot info! http://www.turtlerockstudios.com/forums/csbot/
  6. Bots CAN be used on public servers (Source Dedicated Servers), but that's up to the server admins weather they want to or not...
  7. They did say they would release the bots back in December along with a new map. But this time, they're actually giving us a date! And the author has made a post reguarding the Update in the TRS forums: - DEAD
  8. Let me know when and I'll be there! Thanks a bunch! - DEAD
  9. I've done a quick update of the lighting in the second bombsite. My appologies to anyone who's already downloaded it!
  10. Hello, I'm back with my second BETA version of de_train, de_train_dead_b2! Got some screenies and I'd LOVE to try this thing out with you guys! Here's the download link, hosted by Bots-United: http://filebase.bots-united.com/index.php?action=file&id=241 And the screenies... There might be one more BETA version before the final release, so get your suggestions in! Thanks, - DEAD
  11. Have any of you tried my de_train_b1? It's mostly to test the overall layout/gameplay... DL Link: http://filebase.bots-united.com/index.php?action=file&id=241 Doc Link: http://forums.bots-united.com/showthread.php?t=3300 I'd love to test this out on the server. No need to add to the rotation, it's just a beta... Can we arrange a date/time? - DEAD
  12. OK, not a bad server if you're in gc, you guys sure do like to stack those teams! All us non gc's didn't really have a chance on the other team. At one point it was 9 gc's vs. 6 non gc's. Guess who won? ...GC! You guys should work on evening out the teams to make your server more Pub-friendly! Please don't take this the wrong way! - DEAD
  13. I liked the fact that it was only a 20 person server as my box is quite old and can't deliver playable fps when more than about 16 people are playing on a server. P III - 1GHz / 256 MB RAM / ATI 9100 64 MB clone The other CS server is always full, and being a 25 person server, I can't really play well there... :\ I need a new box, BAAAAD!!!
  14. Have you guys ever messed with the phys_pushscale and phys_timescale commands? You can adjust the two cvars to have the physics simulate various levels of gravity. phys_pushscale 99 phys_timescale .25 (this would simulate extremely low gravity)
  15. have you tried pumping up the phys_pushscale? If the pieces were made to be heavy phys_props they could move with enough force. You can easily make them phys_props with Hammer editor. You guys know the author?
  16. Best place to go: http://collective.valve-erc.com/ Hammer Documentation: http://www.valve-erc.com/srcsdk/ Source Modding forums: http://www.chatbear.com/board.plm?b=390&v=flatold&g=21 It may be a little overwhelming at first, but stick with it and you'll get the hang of it! The hardest part for me at first was judging the right dimensions for things like doorways and ceilings and such. Luckily there are some great example maps included in the sdk! Good Luck! Don't hesitate to ask in here if you run into any problems! - DEAD
  17. I've been working on this fy map ever since the SDK came out via steam: fy_bridgeattack_css I've pretty much dropped this map for the time being, but I'd still like to see it finished! I'm sure I will eventually but If anyone would like to help out and do some work on this map you can download the vmf for it here: http://filebase.bots-united.com/index.php?action=file&id=243 Thanks, - DEAD
  18. Hello everyone! I'd just like to get a feel for how many mappers are in this community. So if you wouldn't mind, post here to introduce yourself! I go by Dead Bwoy, DEAD, and Pepe7373 in the steam forums. Havn't been making maps for too long, but I've really been getting into it. I released a couple maps for CZero but this train beta is my first Source map. I did a he_map for Source but it isn't working now as the nades dissappear. I'll release it as soon as VALVe fixes this! I'm also working on a map for VALVe's HL2DM map making competition, but I'm unsure weather It'll be done by the deadline. I'm also posting the vmf for a map I started on a while ago. I like it, but havn't finished it yet. If anyone wants to get in on the map and do some work, see this thread for more info: http://www.gamrs.co/forums/in...44&t=15481&st=0 See you all 'round the forums! - DEAD
  19. No offense taken, but if you read my post: [qoute=DEAD,Dec 31 2004, 01:26 PM] The second beta will include phys_props and full lighting, as well as some more detail in general.
  20. Hello everyone! And thanks for the invite Xonoxide! I come bearing the first BETA version of my remake of de_train for CSS! I've hosted it at Bots-United.com, you can download it here: http://filebase.bots-united.com/index.php?action=file&id=241 There is also a screenshot on that page. The second beta will include phys_props and full lighting, as well as some more detail in general. Check it out and lemme know what you guys think! I'd love to get in on a test as well! Thanks - DEAD (AKA Pepe7373)
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