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KiraMama

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Everything posted by KiraMama

  1. Fail posted in the wrong thread, which I had also opened... ANYWAY I was under the impression that this one was the main one. http://steamcommunity.com/groups/gc-l4d2 Probably because I haven't bothered to join the servers for the other games. Now someone invite me to the real one so I feel special ;D
  2. WUTTTT. LIke. If anything, could you put the tank in the spawn rotation instead(as in, click to spawn it. someone gets to choose). XDD Just saying. I've had rounds where i bought like 3 tanks. I generally always buy at least one, and i definitely don't want to use it after i just spent points buying it.(and have none left to heal) D; Though I know there are quite a few that would rather control it than watching it go to the same person that just failed with one.
  3. Server stuck on blood harvest again. Messaged the admins online, but they seem to be busy. Needs a fix. Edit: Seems it's reset now.
  4. Aww, poor jackie. But yeah, nightling, massive post. How about this, for when you're back, jackie. Disable all tier 2 upgrades and make it spawn only tier 1 weapons all game. Change tier 2 to 3-5 point buys with no ammo. Just a random thought ;OOOO *leaves for food*
  5. The first one sounds pretty win. As for the rest... What? Not sure how you figure people want to buy boomers though. That's the worst comment I've ever heard in relation to the buy system. In fact. Boomers/smokers are pretty much useless when it comes to the buy system. Since they have to be at specific spots. Or rocket boom in. Universal Fact: Boomers/smokers/jockeys are always available in rotation. Anyway, The point system is fair. Sometimes I buy 9-10 hunters at once, like last night, just to help finish off a team. I'm guessing you never high-pounce, since hunters get more points than spitters generally do.(unless the whole team is in one spot-that's gg either way though) Spitter points have been downgraded a lot since a few months ago. Example: Hunter pounce for 25 = 12 points Spitter-25 damage = MAYBE 4-5 points. /end rant
  6. I'm not sure if the ranking would really help. Rank can be gained by a bunch of time. Heck I think i'm around 5 or 6 atm on the server. My points and stuff are higher now, but the first like 100+ hours or so was literally my first time playing an fps, so i was crappy on kills but high on damage from spitter-especially since i hogged a bit on the first few hours(tanks cost 40 then). Either way, I think a better way for team balance would be one of the Rank stats. basically. ppm. The points per minute or w/e. Or maybe even SI kills average. Though some people get all the kills with the sniper since it's pretty much a 1 hit kill.
  7. Date. 8/13/2011. Time of Log being saved - 2:48pm East Coast (-5) Would have asked an admin that was on, but it seems all i have on my list were gone at this one specific time. Anyway, Requesting a ban on player Nemesis(Doesn't have to be permanent-He really needs a thorough warning). Why? Too many reasons to list. I'll stick with the main fact that he has an unsportsmanlike attitude and is constantly trash talking players, whether they are on his team or not. I've added the text file log showing everything i had during this ONE game, from beginning till the post of this thread. Please take note that this isn't the first time. And you'll also see him arguing with someone else in the log earlier. Anyway, main point. I join game. Nemesis doesn't like team, so he trash talks. Player Kira-mama <STEAM_1:0:35382654> connected from country United States xYoungxMoneyx : !buy Player M&M's NICK _Ghaunter <STEAM_1:0:35710951> connected from country Brazil Join the Server's Steam Group on the MOTD screen for announcements and events! M&M's NICK _Ghaunter was kicked due to spectator slots reservation. Player M&M's NICK _Ghaunter <STEAM_1:0:35710951> has left the game Captain America : !buy Cake : i give you guys cake *SPEC* Kira-mama : bh marathon? swear you guys were just playing this ;o Vegita (DAMN Y ALL) : gg To switch teams, type either !infected or !survivors in chat. If both don't work, both teams are full. Cake : hmm.. shouln'tb e a marathon Nemesis : teamswitchers whores LOL Case and point. Mind you, he stacks teams like nobody's business and switches as soon as his team starts losing, if possible. Assuming logs are kept, just check for games this week with the score and players. Which brings me to my next point. Between a map change, there seems to have been a votescramble that took place. so as soon as the load was completed, teams got switched. Nemesis : start jumping teamswitchers Nemesis : u in the wrong tea, Nemesis : m [GC-EXP] Feenix has reached level 3! Dean Winchester[TW] : who? [GC] Pounced Survivor + 8 points Please read the MOTD for server rules and guidelines. [GC] Incapped Survivor + 3 points You were killed by xYoungxMoneyx (Infected) Feenix : !points Player .obZen. <STEAM_1:1:24016251> connected from country United States Kira-mama : can't switch cause of all the votescrambling going on. kitty : !hat ele .obZen. was kicked due to spectator slots reservation. Player .obZen. <STEAM_1:1:24016251> has left the game [GC-EXP] xYoungxMoneyx has reached level 6! Kira-mama : love how the ones who always stack teams are the first to vote Nemesis : kk u are well know teamswitch whore Play CSS? Join us at retro.gcftw.com Player Fat Boy[Norio] <STEAM_1:1:22282771> connected from country Russian Federation (Infected) Feenix : !points Fat Boy[Norio] was kicked due to spectator slots reservation. Player Fat Boy[Norio] <STEAM_1:1:22282771> has left the game (Infected) Feenix : !buy Kira-mama : think you're the resident team switcher, nemesis. this is a known fact. Nemesis : lol u such a liar POS [GC] Incapped Survivor + 3 points KennyB : !buy Kira-mama : of course. i always lie. Bacon Cheeseburger Apocalypse : !buy Stick together! Rushing and abandoning people may result in a kick/temporary ban. Nemesis : all raggots do Now again, there should be server logs. If you look, you'll see i've lost 90% of the games this week. I unfortunately go down with the team. better yet, look at my versus stats. all of them cept about 5 games are this server. more losses than wins. and those are just games I actually completed. Pretty sure i left on finale on a bunch this week and in the past. Back to the point. I, and I'm sure others do not appreciate this type of attitude when playing on the server. The log file I added has him saying a a bunch more to other people. I'm sure the voice chat logs(if there are any) have a lot more. Either way, this is a constant issue with this player, and a huge turn off when playing on the server. And. FOR THE RECORD. just to prove my comments. Captain America : !buy Nemesis : !votescramble [GC] Killing Spree + 2 points kodybay : !points MaestroPianoGenius has earned the achievement GOT YOUR BACK Leave the racism and ignorant behavior at the door please. (Survivor) MaestroPianoGenius : !buy [GC] Killed Special Infected + 1 points (Survivor) MaestroPianoGenius : !buy Dean Winchester[TW] : !buy Kieta : rah rah Player MajorDick <STEAM_1:1:4748346> has left the game Kieta : like a laggin dragon (Survivor) 八歧大蛇遠呂志 : nice Kieta : rah rah [JBTP] Cake <3s PASTA has been moved to the Infected team. Kieta : like a laggin dragon Nemesis : shut up u kieat teamstitecher My comment about the vote-scrambling was completely warranted. He's first to scramble when losing, last to do anything when stomping the other team. Trigger was done multiple times mind you. And you can see just from these little bits his attitude when playing. FYI. Teams were close up till the raggot comment(score wise the gap wasn't bad-just check). Became a bit unbalanced on the round of the vote-scramble that went through. His were before the raggot comment. Point gap jumped because one team completed the round and the other got annihilated on the stairs. Thus everything up to that point is fair game. Like i mentioned. Posting cause this happens a lot. Just tired of it. Log file- Log.2-48pm Eastern time. GC server.txt
  8. So... Thanks to sky. I pmed him, asking about the loading issue. This message i guess is pretty much for Jackie. I may post this on the allied modders forum for help. My pm: Basically, what I wanted to ask has to do with slot jacking. In the campaign, between loads for new maps, sometimes new people load in. During that time they will take a spot that someone had, and that person that loads slower will get kicked. The reason they can do this is because there are 2 spectator slots for members/admins. Is there a way to disable loading at the end of a map round between checkpoints/Bind people to the slots? Or something along those lines so that people don't get slot jacked? Sky said: ====================================================================== The easiest way would be to grab the steamid's of all the players at the end of the round who are in the game #define PLUGIN_VERSION "blah" new String:SteamID[MAXPLAYERS + 1][64]; new roundEndCount; new clientCount; public OnPluginStart() { // whatever HookEvent("round_end", Event_RoundEnd); } public OnMapStart() { roundEndCount = 0; } public Action:Event_RoundEnd(Handle:event, String:event_name[], bool:dontBroadcast) { roundEndCount++; // Round end occurs twice every time it occurs. If it isn't the third time, it was the first round end. if (roundEndCount < 3) return; for (new i = 1; i <= MaxClients; i++) { if (!IsClientInGame(i) || IsFakeClient(i)) continue; GetClientAuthString(i, SteamID, sizeof(SteamID)); } clientCount = MaxClients; } public OnClientPostAdminCheck(client) { if (clientCount < 1) return; decl String:compareSteamID[64]; GetClientAuthString(client, compareSteamID, sizeof(compareSteamID)); if (!StrEqual(compareSteamID, SteamID[client])) { KickClient(client, ""); } else clientCount--; } That will save the steamids of all the users before the map change. Then, when connecting users enter the server, it will check to see if they are one of the original users. Every time a valid user connects, it decrements the counter. When it hits 0, all users from last round have connected. You'll need to write code to check in case a player disconnects between map rounds, otherwise it'll never let players in, since it'll stay at clientCount + 1 forever. But that should get you started. ====================================================================== Sounds like a good idea, wouldn't you say? Though it still needs something for checking for disconnects. Then maybe a message added to the screen for people in game alerting that everyone has connected? Or an alert for how many are left from the last round? There should already be a similar code on the server, as we all get alerted when someone leaves mid game. So it should be possible to implement, right? Though i wonder if it automatically kicks those that aren't bound to the ID, even if they are members and reserve spots are there. Either way,I think this would really help. Especially when there are games with even teams. Teams generally get unbalanced during those epic matches cause of loads in-between maps. Anyway, just my two cents. Disclaimer: I take no credit for this, etc, as I know jack squat about coding this. Mind you, I doubt I'll care about this code at all after I build a desktop and stop using this laptop.
  9. Mah badddd. Wasn't suggesting levels, just mentioned something i saw on one of the servers. The temp massacre boost was just a thought, but it goes against the reason most of us even play on the server, so scratch that. Still think there are some issues though that could be dealt with, without messing up the balance. Like rushers.
  10. @crunchy Yeah, the kilter expression is used correctly ;D You're right about it being a balanced server. It's one of the reasons I kept playing in the beginning. Guess the ideas are a bit too out there, and screw with the draw for regulars. I mostly posted cause those issues happen more than say, teamwork. And some point games need a touch of help... >_> @crasx disabled in general might be a bit unfair. Maybe after halfway? Somehow i read over nightling's comment about people wanting to switch to make it fair. Autoscramble in some cases? like when the game is 10 vs 3? I remember playing on this one rpg server when the gc one was full. It had levels for each character and auto-scrambled if there was a huge overall difference. Wasn't a bad idea since level = perks. But something similar could help when half a team rages. anywho, about the balance after dead people...I'd think the most that could be done is increase spawn time. It'd be extremely irritating to not even be able to spawn because they have less people. don't think many would appreciate that. a few extra seconds though people could probably deal with.
  11. Thanks for the response, nightling. If tldr again.... go to bold ;D First part is more so rant. Hmm. The advantage point is fine in very few cases. Teams move around. Unless there's some spot that people are just stuck at, the spitter would need to move. For example, Hard rain elevator area is a perfect spot. Generally, people die, but you do have people that don't from time to time, and it really makes a difference. The real issue I think is this. Recharge time > respawn time. Regardless of where someone is spitting from, they can keep spitting from that same location as long as it isn't spawn blocked, and it keeps the infected in the rotation. Spit and dying takes 10 seconds. Spitting 3 times in one life is like 1.5-2 minutes. It's easy to do if you hide, but that's a killer amount of time. Even a notice like -DIE AND RESPAWN- hitting someone's screen when they use it would be helpful. Literally seen people use it 5 times in one life and still have under 100 damage(day before initial post). It's kinda like the tank. Yeah, you can use it, but it auto switches you if you're not doing damage to the survivors. Anyway, the spitter thing is mostly just a rant on my part. It's really annoying when there's 2-3 people down and people recharging on a roof somewhere. mah tank~~~~ Anywho, as for the team switching. Disabling it completely would just be evil. I more so meant like a temp disable for those that have been playing that campaign since the beginning. So if it's dead center finale, and you've been playing since the first map, then they(specifically the ones that have been playing the whole time) should be blocked from switching. Might be too much of a hassle coding wise though. On a side note... There are a few really epic players on the server. Anyway, some combos of players can really make it a brutal ending for one team. Has anyone ever thought of making an autofunction to counter this. As in. The teams are 10vs10. But say in the case of one-sided massacring the other team, have some ai function kick in to make it more challenging for the winning team. For example. Third map and the score is 300 to 2000. Autodisable two survivors and add 2 infected. ;D Makes it 8 vs 12. And vice versa. for like a map, to get the score more even. Sounds crazy. Or better yet. Have a perk feature for a team that's getting massacred. And i'm leaning towards this more, as to not have people who are switched mad tinkled. Have a notice pop up for all players, saying something like, dunno. -The infected have mutated- come the start of the next area in the campaign. So losing team infected get a boost in power for a round or two, in cases of say a 600-700 point gap(that's enough to warrant it, right?). So say, 1.5 damage? And maybe a touch more life for tank on that round. And possibly another perk when they are survivors. With a -The survivors took steroids- notice. Everyone starts at 150 health, and heal items more potent for that round. This would make it tougher and at least give a bit more of a chance to those with barely any hope of winning. Plus this would make it better for those that have rushers etc, but can't get the other team to scramble. Points would definitely even out at some point. Sounds whack, but... could be fun? ;D Thanks for the read, if you survived it~
  12. If TLDR pops into your head, SKIP TO BOLD. Thanks <3 So... Just mentioning a few thoughts that have been popping up. Experienced all of the issues mentioned below, today. Felt like typing this up cause my lappie crashed in the finale. ISo, I'm sure regulars will agree there are a few more subtle ways of griefing, thus I wanted to ask a few questions for some server possibilities. First and foremost, a lot of the time on this server the score is mad lopsided. There are epic games here and there, but because of the load issues that happen and people getting switched out with new people that just randomly join, generally a few things happen. Anyway, on to the annoyances, Spitters <- These suckers can make or break a game within a minute, even with everyone at full health. However, some people don't get the spit die concept(and helping the team). Regardless of how many people are playing, it always takes longer to recharge than to respawn. I personally consider this griefing the team, as it really screws up opportunities to wipe out another team, especially if yours is losing and u need to stop the point gaining. Thus 1. Is it possible to have an autokick function enabled on a person when someone has spit after recharging says twice in the same life? That's still screwing up a team, but every once in a while that first recharge isn't all that harmful. Most regulars voice chat this, but a lot of the time, people don't listen. Next. Team switching. Not going to point any fingers(several regulars do this), but it's really ridiculous to play a game to the finale and see your teammates switch because the other team has a few more points(and they want the win record, etc), or the last round was pretty bad. What's worse is when it was someone that was griefing the last round, etc. So, brings me to my next question. Is it possible to disable switching + possibly kick those that have been in the game since the beginning after a certain point. Or idk, any other ideas? Generally makes me want to kickban someone permanently when I see this. It's definitely not helpful and the wrong attitude when playing. There's plenty of epic comebacks that happen on this server. Not possible when you have people that know how to play switching all over for points or cause their buddy just joined the other team. Next err... Blatant griefinggg. So, a few of the newish regulars it seems have mentioned this was on other servers, and frankly i think it's an epic idea. If anything out of this post gets considered, this should probably be it. Rushing. there seems to be a feature on some where if someone is rushing way ahead and their team is behind, it automoves them behind the last person in the group. Is this possible to implement on this server? Though, with possibly a few clauses in there, where it let's it happen say if everyone is down, etc. It's just ridiculous for some random to join, rush, gives the other team 26+ points. A minute later u get a tank or two attacking you, the end. Then they quit game cause no one saved them. Kthx. Feel my post was just a rant/slightly incoherent. Kinda brain-dead atm. Thanks for your time ;o Any input appreciated. Just feel there's a few blatant issues with some of the games. Rawr~
  13. So, I totally failed on the due comment section. Used a site for my steam id. It said STEAM_0:0:35382654 The gc l4d server(and another) said something different when i logged on though. It had a 1:0. STEAM_1:0:35382654 <- Not sure if that makes a difference. Also, Didn't realize till after sending that my forum name doesn't have a hyphen, so the forum name wasn't Kira-mama, But KiraMama. Though i'm the only Kira here it seems... Random info as a just in case - Payment Sent (Unique Transaction ID # 4EP47359FW250753B) Sorry for the hassle. Thanks for your time~
  14. Hi, just joined, even though I tend to dislike forums. I just wanted to ask about an issue with the server. Out of the modded servers I've played on, this one would have to be my favorite, because of the balance of the buy system. One of, or the only issue that I've had a problem with and thought was strange was the slot reserveration system. It creates quite a headache to play a game from the beginning of the first round and then get kicked on the third of forth checkpoint because slots being reservered for admins only. Which makes no sense. My only guess is that for some reason, when people load while the game is full, if during the start of a new area on the map and someone hasn't loaded yet, they get kicked in replace of the new person. My first question is: Is it possible to make it like normal verses games in terms of team slots, so that people who are playing aren't kicked while loading after a checkpoint. And second: If it's a matter of an issue with admin slots, is that possible to make invisible, thus making the game "full" and unjoinable unless someone is actually not there. Seen it happen with other people a lot. Of course it's happened like 3-4 times for me today also, which is why I actually decided to post. Anyway, thanks for your time, regardless of the answer.
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