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JackieChan

GC Alumni
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Everything posted by JackieChan

  1. I don't really like that idea, it's nice to get the 2 points you need to buy up when you're lying incapped after taking a car to the face > Mechanics that spread points out over the whole team instead of having them all go to the few 'good' people are a nice way to ease new players into the mod. Well, you'd just have to "tag" the Tank to get the points. Doesn't depend on damage or anything like that.
  2. I'm thinking of changing it so you have to damage the tank to get points for when it dies.
  3. I didn't think that corner/second story was used that much by infected. I always felt that corner/second story were "cheese spots" where infected had a harder time attacking.
  4. The new Swamp would probably be too brutal with VIP mode... Also: I blocked off a route I didn't know was there in map 3 (house of death spot) and added 4 hittable logs to the map.
  5. It was a permaban by Johnny. Don't know why it was a permaban, but Johnny will have to chime in and shed some light on this.
  6. Could you screenshot that spot Merc?
  7. Things can be adjusted, but I've gotten complaints about the M60 being too OP.
  8. Update: -Made balance changes (nerfs) to the M60: --Refilling ammo for the M60/Grenade Launcher is now 12 points, up from 9. Ammo refilling for these weapons is also controlled by a convar --Buying Incendiary/Explosive ammo now costs twice as much as it would if you were to buy it without the M60 - yes, more than buying a pack for the team (does not affect the Grenade Launcher) --Buying Laser Sights now costs 2.5x as much as it would if you were to buy it without the M60 (does not affect the Grenade Launcher) -Fixed a bug where buying a laser sight through the menu would still deduct points even if you had a weapon that already had laser sights -Cost of ammo for the M60/Grenade Launcher through the selection menu (not confirmation menu) now shows the correct price
  9. Finished the finale. Didn't add much to it. Added a couple visability/LOS blockers and 4 hittable logs for the Tank, all before you reach the ladder. Also added 1 tall hedge in the hedge yard as well because why not. Maybe this evening we can finally take it for a test drive. The campaign switcher plugin will also display "Jackie's Swamp Fever" because it's better than what it was before.
  10. Going to add a couple things here and there to the finale level and call it a day. Maybe it'll go on the server today (7/29). A word of warning: You may get turned around at a couple points in the campaign.
  11. Did what I could with Map 3. I don't know if I should do anything with the finale level or not since making to the end doesn't happen a lot anyway.
  12. Finished Map 2 last night as well. I was on a roll that day.
  13. Map 1 is done. I'm not sharing any more of the campaign, but if you've experienced Jackie Pathing, you'll know what to expect...
  14. Here is showing off the next swamp area:
  15. This'll give you a hint on what can be done with them.
  16. Hmm... wonder what these rocks are for...
  17. ...Just thought of an evil idea for that part... but I'll leave that up for you guys to find out...or for me to make screenshots with. And, no, you can't jump over that wooden fence. I threw 2 fences inside each other to prevent that. I know a few of you cheeky ****s who would do that.
  18. Here are some screenshots. Trailer at the end of Charger Alley Another trailer in front of a house down the road Fence and trailer blocking the road before the store area. You go around small gap to the left, or crawl under it. Second story stair door is blocked by boxes Ladder blocked so you can't get up to the second floor either. Infected can still spawn in that room up there so they can use that to their advantage. Area at the switch is narrower so there isn't a place to really hide behind there.
  19. Little update: Trying to "fix" this campaign is hard. Also, trying to think of practical line-of-sight blockers is also hard. Simply adding trees won't help much with spawning. I got up until the crescendo event in the first map. The campy corner is blocked off a bit so there isn't much to run back and hide behind once you start the event, so there is a bigger chance for a death charge to take place. The second floor of the store is also blocked off as well as it's a very campy spot.
  20. You have a short amount of time to get The Elder Scrolls Online for 15 bucks at Green Man Gaming http://www.greenmangaming.com/s/us/en/pc/games/mmos/elder-scrolls-online-tamriel-unlimited/

    1. turnbullTeRRoR

      turnbullTeRRoR

      We have about 6-7 players now would love 4-5 more for a GC guild

  21. It's been about a year. I'll unban you, but just please don't let anything like this happen again.
  22. RIP in peace my fps, why so many? D: It's been like that for years. It's either that, or play in an open field-like campaign.
  23. I'll tell you guys what. I'll try and see if I can "fix" Swamp Fever. By that, making it so the Infected team has places to spawn in instead of just adding nothing but extra trees everywhere... although I think I added like 100+ trees to the campaign, it apparently still isn't enough. I already started working on something already, albeit, very little. Turned over Semi-Trailer Fence covers for the gas station so Infected have something to spawn behind. And a potential "Charger Alley"
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