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Primus

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Everything posted by Primus

  1. I just converted that tube to a SM which is a additive and subtractive brush, I was correct as it sealed up the tube. Notice now that the ends are sealed I tried to covert both additive and subtractive brushes to a single brush and it would not allow it. I think the way most of these complex SM are built in the game (Default SM) are built with another type of editor, like 3D max or something that is more robust. Why do you need to convert them to one brush any ways??? Are you trying to replicate the object? Here is the map I am creating now. Notice the hallways go into a big room, the big room was a shape made with the 2D editor, Initally I tried the adding a box, then intersecing the brush into the box, this is similar to what you are doing (combining brushes). I will now have to build the big grey box as a hollow box, them put a lid on it, this way I can intersec the last section of the hallway into the big room making it all connect but using a subtractive brush to connect them. Since my hallway is multiple panels that make up the hallway, it leaves gaps and you can see through the ends.. still trying to figure this out. The last section of this hallway is a brush, if the grey box was a hollow box it would have intersected perfect, but givin the complexity of the shape, I have gaps.... I just confirmed you cannot convert to SM and preserve the 3D. It has to be 2 brushes that intersect (Additive/Subbtractive) To replicate this as a complete SM you would need to build each piece by Brush, then convert to SM, then possibly select all SM and convert again to SM.
  2. I know what your trying to do and I don't think you can. Anytime you make a brush a mesh (lets say its a hollow brush or something you can go into) when converting it to a mesh it will make it all solid. I have been trying this the last few days. On a new map I am making (Comming soon!!!) I had to make static mesh that makes up a hallway and are connected to a big room, the last piece of the hallway has to be a brush (no SM) in order to intersec both brushes (hallway and big room) so you can go into the big room. Example: If you make a box or somthing with a hole through it, converting to a static mesh will fill the hole back in (if I remember correctly) Parts of the object would need to be a brush and joined to a static mesh.. if that makes sense. The way around this is to build a room (box) or what ever, but it can't be a subtractive brush, you actually have to build the walls floor, ceiling all seperate and put them together (Each being a SM). Like building a house, you have to create each peice first (2x4's, plywood, flooring, sheet rock etc..) then build it like legos, in the end you can convert the entire thing to a SM but it will be very complex and could crash the editor. You can create a brush from a SM by righ clicking and --> Convert--> SM. Then you have an exact copy of the SM, but its a brush, which will allow you to intersec with other brushes. You can't intersec brushes and meshes. Quote: Once the brushes (all selected) are converted to the SM, it's as if all brushes are additive, They will be additive since you converted them, they are now like solid lego pieces. (no longer brush) Quote: I dont know how to "intersect the whole thing into one brush". Since you started out with 2 pieces, you can't intersec them, its too complex for the editor. You would have to build the entire thing as one piece. On my room for the UNK Collab map, if you open that you can see how I made the cylinder with the stairs in it, then the horizontal tube that goes through the wall is 2 brushes, a subtractive brush and a addtive brush, this way I can make a hole in a solid wall (Additive) then I had to create a hollow cylindar as an subtractive brush, then I put another cylindar in it as a additive brush. (These are not SM, since if I converted them they would turn into solids) Quote: see if this is what you're thinking: 1. make an additive brush that's a cube. 2. make two separate subtractive brushes that pass through the first cube to make a cube with 2 holes in it. 3. select the outer cube BSP and hold CTRL (or SHIFT or some key to select multiple items) 4. select the 2nd and 3rd subtractive BSP, and then do the "convert to static mesh option." OK, so I don't know if that last "convert" step is the right term, but with all 3 brushes selected, you should able to convert them all to a mesh at once. see if this is what you're thinking: 1. make an additive brush that's a cube. 2. make two separate subtractive brushes that pass through the first cube to make a cube with 2 holes in it. 3. select the outer cube BSP and hold CTRL (or SHIFT or some key to select multiple items) 4. select the 2nd and 3rd subtractive BSP, and then do the "convert to static mesh option." OK, so I don't know if that last "convert" step is the right term, but with all 3 brushes selected, you should able to convert them all to a mesh at once. This is what I was saying where you have to build each peice seperate then assemble it as you would like legos, and convert them to SM, then after everything is built, convert the entire object as a SM again... This will preserve the 3d of your object as a static mesh. I think this is what you are doing... let me know if I am way off!!! I am getting pretty good with these maps now
  3. Ah I thought thats what you might have meant. No these nodes will hopefully be pretty near exact distance apart. I think you guys will find it rather interesting when dragonfly gets it finished. I'm hoping it will be lots of fun. Think of it along the lines of Primevil only without all the walls to get in the way. Oh ya, I'll give you this much, the primary nodes are on opposite sides of the map in retro of the cores. 3 nodes thats it.
  4. I don't mean to sound like a noob but... Meaning?
  5. Try this buddy. see if this is what you're thinking: 1. make an additive brush that's a cube. 2. make two separate subtractive brushes that pass through the first cube to make a cube with 2 holes in it. 3. select the outer cube BSP and hold CTRL (or SHIFT or some key to select multiple items) 4. select the 2nd and 3rd subtractive BSP, and then do the "convert to static mesh option." OK, so I don't know if that last "convert" step is the right term, but with all 3 brushes selected, you should able to convert them all to a mesh at once.
  6. NOW WE'RE TALKIN. However, judging by the size of the raptor, in comparison to the size of the map, we may have to add a manta at each base rather than a scorpion. With the size of the lake and considering where its at we'll have to put the cores in each corner. Thats ok though, it will make it more interesting. LOOKS FANTASTIC!!!! I LIKE IT I LIKE IT I LIKE IT!!!!
  7. I'll have to try it, do you need anything other than UT editor?
  8. Sent a new PM there buddy. I can't wait to see it start developing into something great. Again, thanks so much and great job!!!
  9. Ok dragonfly, I've sent you a PM with the link to the folder that has my map idea. just download it and we can start working with it. I'm kind of excited to what we can both come up with on this. Thanks for giving this a try.
  10. Have you looked at your backup partition. To my understanding you can burn one from there. My son has an HP laptop and it didn't come with a os disk. It cam with instructions on how to burn one from the backup partition. I would check that out just in case.
  11. No problem dude I can wait. Talk to ya soon.
  12. Ut2k4 map. Its kind of outside but more like an arena style. Distance to the nodes would be compared to say Dawn primaries. I think I have a pretty fun idea. Let me know how you want to do this and we can get started. I can scan and e-mail you the floor plan if you want. You'll get the idea if I do that so I guess we can start there. If you want I'll PM you an image of it. I'll do it tonight after work. I left it at work
  13. Ok, I have an idea for what I think would be a pretty cool map. It is ONS but what i'm looking at is your basic battle map. Such as Primevil, and Frostbite. 3 node map but with a twist. I don't know, nor do I even want to try to figure out how to make a map so I'm calling on anyone who would like to give it a try. I have the design on paper and how it will all work, just need someone to build it for me. I'll be happy to talk via Vent or e-mail to get across the look, sounds and feel of the map. Let me know here of PM me or e-mail me---primus@gamersrow.com if you know anyone that is interested. Thanks guys!!
  14. What time is this going to start in cst time please. Thank you And I better see the Wentz there this time!!!!
  15. Sorry a little late on this one dude. CONGRADULATIONS!!!! She is beautiful, I know you must be proud. Taking care of a new born can be a lot of work, but I know you'll do just fine.
  16. I must really be out of the loop --- "dragonfly?" Why does something tell me that use to be Dark. I see some of the old clans popping back in to play, HO--Smiley--USSR- had some fun the other night with HO guys and Jedi i guess I'll have to start jumping in on the first of the month. Good to see some of you guys. Oh ya, I MISS WENTZ!!!! You guys tell him I said hi will ya.
  17. Ok, I have seen some people say it looks like XP but I see Vista. just started using it on a dual boot. I have come across the problem of Punk Buster. From what I have read, not compatible with 7 yet. Understandable at this point. Ergo---COD4 won't let me play multiplayer as of yet. I think I'll keep my games on XP for now anyways. Gonna install all my software and tools on 7 and see how that goes. It does seem to run pretty good for now other than the obvious beta glitches but thats why its a beta.
  18. Just intalled this morning. I have run into the problem of AVG service not starting. Not sure if this is an issue with this yet or not still looking into it. The wife is using AVG 8 on vista and it works fine. Any one else run into software issues of any importance?
  19. has anyone tried a dual boot yet with this. I really don't want to set up another pc for it cause the only other one I have is an old athalon xp cpu I suppose I could try to boot off it and see if I can throw it on the other drive. will try that and let you know. FYI---the MS link from ZD works perfedtly. If you have windows live it will e-mail you a confirmation, lick the link and confirm and at the download page you will receive a product key to use, it was that simple. Thanks ZD.
  20. Ok, I'm getting it for the 4th time from the MS site the ZD posted. we'll see what happens with this one. I'll get back to you on it when its DL'd in about 3 1/2 hours.
  21. I don't know what i am doing wrong but I downloaded this thing 3 times and still can't burn the so called image to a disc. Come up not readable and won't even load it. I got the image from this link that ZD said to get it from and says it 1 gig. tried to burn it and nothing. I think at this point I'm giving up on it. Don't know what I'm doing wrong but it just isn't working for me so, I don't know.
  22. can i dual boot this from XP? emty 80 gig sata hd and would like to know if it will work?
  23. getting it from phaze through rapid share. I hope--lol 13 .rar files might want to use fire fox for here...http://dl.phazeddl.com/1362039/Microsoft_Windows_7_Beta_1/ Each file is 200mb www.mininova.org also has it in the software section---3.5gb
  24. still not getting the entire 4.3 from anywhere. Anyone have the link or are there none working at the moment?
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