stutters November 21, 2005 Share stutters GC Alumni November 21, 2005 never, ever call fatty fat: 28 bullets for 3 head shots. ph34r mah aim: for you strangers to west, we likes to shank. two of my favorite targets, one stone: Link to comment Share on other sites More sharing options...
mrX November 21, 2005 Share mrX GC Alumni November 21, 2005 My first, and only: Link to comment Share on other sites More sharing options...
Magruter November 21, 2005 Share Magruter Member November 21, 2005 My name must have been photoshopped in there... I don't die from nades... Link to comment Share on other sites More sharing options...
mookie November 21, 2005 Share mookie GC Alumni November 21, 2005 Something to make everyone who shoots teammates in the face feel better (and a teaser, just to see if SJ is paying attention): Link to comment Share on other sites More sharing options...
stutters November 21, 2005 Author Share stutters GC Alumni November 21, 2005 street date? Link to comment Share on other sites More sharing options...
mookie November 22, 2005 Share mookie GC Alumni November 22, 2005 (edited) No idea on when. Geometry is all done, and I've got the bombsites set. Originally was going to do 3 sites (A, B, C; you can actually label an area "Bombsite C" and the bots even call it out) but the way I had it laid out it was too easy for the Ts (CTs would have to control 4 completely separate choke points). Seems to play well with 2 sites now, on either side of the enormous pillars in the big room (with the cathedral ceiling open at the top). So all that's left is to do the lighting, which is time-consuming but not all that difficult. Also, hooked up the N64 and played for a little while, just walking around and looking. My thought was initially that I'd be able to bang out the geometry for Facility in a day or two, but I discovered that the size of floor tiles is inconsistent between some areas and others. Also, I'm torn between doing the multiplayer version, or going all-out and doing Facility + Runway (My brother used a Game Shark a while back and made a 007 file with all the cheats, so I'll be able to just leave the game on and not worry about enemies. Yay!). Obviously the larger level might be cooler in terms of objective-based play, but at the same time it's very linear once you get out of the multiplayer-only area, so not only would it take a long time to move through, but the defender would have it very easy. Edited November 22, 2005 by mookie Link to comment Share on other sites More sharing options...
discom November 22, 2005 Share discom Member November 22, 2005 (edited) I always take screenshots of the scores when i am owning the whole server That way, when i am old, I can show my grandkids and they will stand in awe in my presence... Edited November 22, 2005 by discombobulated Link to comment Share on other sites More sharing options...
tWc|WhiteyFord November 22, 2005 Share tWc|WhiteyFord Member November 22, 2005 i be meatwad the knife king got owned by john. Link to comment Share on other sites More sharing options...
stutters November 28, 2005 Author Share stutters GC Alumni November 28, 2005 No idea on when. Geometry is all done, and I've got the bombsites set. Originally was going to do 3 sites (A, B, C; you can actually label an area "Bombsite C" and the bots even call it out) but the way I had it laid out it was too easy for the Ts (CTs would have to control 4 completely separate choke points). Seems to play well with 2 sites now, on either side of the enormous pillars in the big room (with the cathedral ceiling open at the top). So all that's left is to do the lighting, which is time-consuming but not all that difficult. Also, hooked up the N64 and played for a little while, just walking around and looking. My thought was initially that I'd be able to bang out the geometry for Facility in a day or two, but I discovered that the size of floor tiles is inconsistent between some areas and others. Also, I'm torn between doing the multiplayer version, or going all-out and doing Facility + Runway (My brother used a Game Shark a while back and made a 007 file with all the cheats, so I'll be able to just leave the game on and not worry about enemies. Yay!). Obviously the larger level might be cooler in terms of objective-based play, but at the same time it's very linear once you get out of the multiplayer-only area, so not only would it take a long time to move through, but the defender would have it very easy. <{POST_SNAPBACK}> sooooo....how's she looking? Link to comment Share on other sites More sharing options...
mookie November 28, 2005 Share mookie GC Alumni November 28, 2005 (edited) It's coming together. Mainly working on trying to reproduce a few of the trickier lighting effects in the level, e.g. the columns of light coming through some of the moving doors. I might just give up on that though. Managed to get the light coming through the open ceiling looking good, although apparently I don't have a screen of it on hand. EDIT: Edited November 28, 2005 by mookie Link to comment Share on other sites More sharing options...
mookie November 28, 2005 Share mookie GC Alumni November 28, 2005 Oh, and a few screens for the masses. All from #2 where wild nade-kills reign supreme, from yesterday and today. Link to comment Share on other sites More sharing options...
stutters November 28, 2005 Author Share stutters GC Alumni November 28, 2005 heh, that last on with preacher / major is priceless. Link to comment Share on other sites More sharing options...
bulletmagnet December 12, 2005 Share bulletmagnet Member December 12, 2005 Link to comment Share on other sites More sharing options...
bulletmagnet December 18, 2005 Share bulletmagnet Member December 18, 2005 found a way to take out 1/3 of the enemy team without even killing them ... Link to comment Share on other sites More sharing options...
bulletmagnet December 18, 2005 Share bulletmagnet Member December 18, 2005 wish i had a screenshot of all of them getting struck by lightning at the same time ... Link to comment Share on other sites More sharing options...
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