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Bukkit 1.8 Build Changes


Flitterkill

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Just fyi, we are running with constantly updated builds now. Here's the change log. Running 1137 as I post this.

 

Remember that they can only bug fix stuff on the Bukkit side. MC 1.8 bugs are all still present and accounted for.

 

 

 

Changes

 

#1137 (Sep 17, 2011 6:36:39 AM)

 

Removed extra addEntity call in SpawnerCreature. (commit: 9e14269e08a7fb6d3554e24e7e85fa1bb6d4c699) — EvilSeph / githubweb

 

 

#1136 (Sep 17, 2011 2:28:37 AM)

 

Added toString overrides to new Craft entities. (commit: 0773626c3dbb90d47966574d6b1cc4685c10ec7e) — EvilSeph / githubweb

Implemented configurable ping packet limit. (commit: 6643ab112f483189ae3b41c7fe198240c25efb5e) — EvilSeph / githubweb

 

 

#1135 (Sep 17, 2011 12:28:38 AM)

 

Added new entity mappings to CreatureSpawnEvent factory. (commit: fa2bdb32f83c50852281edff16f34640cada6ec7) — EvilSeph / githubweb

 

 

#1134 (Sep 16, 2011 8:27:39 PM)

 

passive fix for chests (add an active fix later) (commit: dfa9c9bccb7feac44824c146d2dc11874b50b19d) — Tahg / githubweb

 

 

#1132 (Sep 16, 2011 8:09:37 PM)

 

Fixed not being able to move properly around doors or trapdoors (commit: daeca660770924f59b823181434bb4e48dab2058) — Dinnerbone / githubweb

 

 

#1131 (Sep 16, 2011 7:11:47 PM)

 

Bunchafixes which may or may not have any end result (commit: ced0d1727943013a3203cb4ce8abc377b59037a7) — Dinnerbone / githubweb

 

 

#1130 (Sep 16, 2011 12:57:38 PM)

 

Fix for doors breaking themselves in certain situations (commit: 5cd469cab59124b4219d316aad0bed5070e92a69) — Dinnerbone / githubweb

 

 

#1129 (Sep 16, 2011 11:23:37 AM)

 

Fixed bow drawback not affecting arrow damage. (commit: 3ed1ee6c3598f4e02ef15c158611e20b42175197) — EvilSeph / githubweb

 

 

#1127 (Sep 16, 2011 10:31:38 AM)

 

Fixed NPE when a client queries a server that is unable to handle it. (commit: 8e8c73fcf5bab9ddb86fcbf93a39d6491238db08) — EvilSeph / githubweb

Fixed fall distance accumulating while being in Creative mode. (commit: eaa7c4d9b092c7bdd93f281ab7be0d6fe45a685c) — EvilSeph / githubweb

More latency handling fixes. (commit: 7528d2893e3320b9602b46d65307dcccdf985bc6) — Rigby / githubweb

 

 

#1125 (Sep 16, 2011 9:23:39 AM)

 

Fixed latency update issues. (commit: 5ad36b1830411deafe73d3dba030e0c83a97799b) — EvilSeph / githubweb

Fixed food data not persisting appropriately. (commit: 1edc51eb9aede5d4f868eb785bf86d85a3dc4eb6) — EvilSeph / githubweb

Fixed the client having an incorrect world seed on respawn/teleporting across worlds. (commit: 36095fda700f27fd7c50e246007280b413da1490) — EvilSeph / githubweb

 

 

#1124 (Sep 15, 2011 9:30:39 PM)

 

Removed some unneeded code, possibly fixed animal spawning (commit: b412283d498898f626610a8e420d498bd563636b) — Dinnerbone / githubweb

 

 

#1123 (Sep 15, 2011 7:20:41 PM)

 

Fixed a couple of minor obf translations (commit: ee052f1a3d8641c70aaf9b99419e91f6374ed57e) — Dinnerbone / githubweb

 

 

#1122 (Sep 15, 2011 6:25:37 PM)

 

Fixed missing PlayerInteractEvent call in creative mode (commit: 9828545801fe81fc34b35dd4dbb7ed39c6ef626c) — sunkid / githubweb

 

 

#1120 (Sep 15, 2011 5:02:38 PM)

 

Update for Minecraft 1.8.1 (commit: e1af446aad268a2f6a820a3a0f8cc8c452dbb567) — Dinnerbone / githubweb

 

 

#1119 (Sep 15, 2011 4:40:39 PM)

 

Rename revision 2 (commit: 90f7b0e12e79f9466c377ffef66b8cd0032f1fb0) — Dinnerbone / githubweb

 

 

#1118 (Sep 15, 2011 8:25:38 AM)

 

Fixed Creative not having infinite items. (commit: 56fa8f0ef5fdcaf446887ceabeb1e14912c55350) — EvilSeph / githubweb

 

 

#1117 (Sep 15, 2011 5:36:15 AM)

 

Fixed minecarts forgetting their purpose in life (commit: e8f37f24300dfc728bb35086fbcad5ab9169ef5b) — Dinnerbone / githubweb

 

 

#1115 (Sep 15, 2011 5:28:50 AM)

 

Setting exp shouldn't add, it should set (commit: dd3ef3366ffddf4139d7affd84d1ecc6d8fae78f) — Dinnerbone / githubweb

 

 

#1114 (Sep 15, 2011 5:25:37 AM)

 

Implemented food methods + fixed dying resetting food (commit: b409071fc3c479a274c1ff088567fa5c16d805d9) — Dinnerbone / githubweb

 

 

#1113 (Sep 15, 2011 4:54:37 AM)

 

Fixed spawning the new entities (commit: bef8d44098755fc644b9f6571eb27b771c972d8a) — Dinnerbone / githubweb

 

 

#1111 (Sep 15, 2011 4:49:39 AM)

 

Implemented Exp Orb methods (commit: 55c9981fa66930e8491cb297030c636ad37ebcb2) — Dinnerbone / githubweb

 

 

#1110 (Sep 15, 2011 4:39:37 AM)

 

Fixed logging in to the wrong game mode (commit: b64721d5630f143975cddfc31a1567968517fd7f) — Dinnerbone / githubweb

 

 

#1109 (Sep 15, 2011 4:23:39 AM)

 

Fix for ItemDoor crash (commit: 2b3e3b4cdd5097a375da10fbe8ad92f8c0177249) — Dinnerbone / githubweb

 

 

#1107 (Sep 15, 2011 4:14:37 AM)

 

Implemented player experience methods (commit: b766eaff457c29f38aba24543c1feb216875051e) — Dinnerbone / githubweb

 

 

#1106 (Sep 15, 2011 3:45:37 AM)

 

1.8 rename fixes (commit: c3346ee24fcabdf1ed6b9b395455c6b9a9f5239d) — Dinnerbone / githubweb

 

 

#1103 (Sep 15, 2011 2:41:38 AM)

 

Possible fix for flying. (commit: 949324f4abe5fbc2d5ed9d1206190a7b85818cc8) — EvilSeph / githubweb

Fixed item drop protection. (commit: 4d7aa863b6fee0bbe1e17651ddc18c73a9e36020) — EvilSeph / githubweb

 

 

#1099 (Sep 15, 2011 1:34:37 AM)

 

Implemented new entities (commit: 10fcccd4d4ca51488b478603078d8fb7cebb3e2f) — Dinnerbone / githubweb

 

 

#1098 (Sep 15, 2011 1:23:38 AM)

 

Implemented gamemode methods (commit: 1f86f712f80d8b59e1fa26cb8cdb0d2690202312) — Dinnerbone / githubweb

 

 

#1093 (Sep 15, 2011 12:25:15 AM)

 

Update for Minecraft 1.8 (commit: 5e63fa2189d538357435d1a31c98303df7bdb8ca) — Dinnerbone / githubweb

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  • 3 weeks later...

Between Hunger and not knowing if the map is going to be reset with 1.9 release no one is really playing that much. Personally I don't care to put to much time into something if we know we are going to make a new world.

 

Thanks Flitterkill, great job on the server and keeping everyone apprised of whats going on.

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As Flitter said in another thread :

 

Also a note from Bukkit:

 

"Please note: for those of you who are considering generating a new world for Minecraft 1.8, please remember that you will likely have to do the same for Minecraft 1.9."

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GC Board Member

Yeah it really comes down to either a whole new 1.9 world or all the new terrain/towns/whatever is coming with 1.9 append onto what is there now.

 

I've no real horse in this race but you all should come to a consensus of what ya want.

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Seeing as how I have already given up on minecraft until 1.9 I personally vote for a map reset. Sucks all the work I've put into my sky-bridge thing but 1.9 adds a whole lot of new stuff and I think it would be worth it.

 

11/11/11 is the official release date of minecraft, whole month away but should not need a new world for a long time after it is released and will be much less buggy.

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Same here. I love this game, but I dont want to waste time on something that is going to be removed anyway. Plus some of the current features are bugged. Hope 1.9 fixes everything so I can start playing again.

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With the official release it should be mostly bug free, and likely won't have much added in the way for biomes/npc for some time after. when 1.9 is release it should include all the features of 1.0 but with bugs. So if they release 1.9(short of unknown bugs) we should be fine for a long time after.

 

 

If we do create a new world I'll help you remake your trap amertrash, in fact I think it would be cool if we had 3-4 people working on it and make it massive. We all gotta start mining somewhere so might as well put it to good use.

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1.9PR3 is out, lots of new stuff - some of which won't be finished for the official 1.9 release. Jeb has posted pics of the skill system, and Notch just posted a pic of a dragon of which neither will be in 1.9. I also doubt that the "official" release will make 11/11/11 and the game will still continue to evolve -

It's a bit tricky to really do a release for Minecraft as we keep updating it all the time. For one, the version we deem as the “full version†won’t be very different at all from what the game was like a week ago, and we’ll keep adding features after the release as well, so it’s really more of a milestone when we finally get rid of the Beta label, and some kind of goal for us to work towards

 

If we do do another new world I'm switching servers. Part of the fun of Minecraft is the longevity and I see no real reason in starting another new world.

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If we spawn a new world I am not touching Minecraft until the official game is released and even then it may be a while.... just getting sick of having to rebuild all the time.

 

-Too bad we can't take the current world as a world seed so the newly spawned world would have the things we already built.

Edited by Madvillain
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