paroxysm May 24, 2012 Share paroxysm Member May 24, 2012 (edited) Rather than buy a tank and have no control who it goes to, how about a succeeding menu following the tank purchase confirmation menu to select which team member you want the tank to go to? Might prevent the very frustrating situation where a newb gets control of the tank and ..., everyone knows what follows. More homework for Jackie once he figures out how to control who gets a tank Edited May 24, 2012 by paroxysm Link to comment Share on other sites More sharing options...
Jerkoff May 24, 2012 Share Jerkoff Member May 24, 2012 I like it random even though it can be frustrating at times. Your method is far to bias as it will alienate others if they are never chosen. Rather than choosing, have something like a random tank checklist. Say 10 infected players all number 1-10. A tank is being spawn and a random number will be chosen, let that be number 5. Number 5 died as a tank but another tank is about to spawn. So now it checks the list of whoever just had control of a tank and see Number 5 already been one. Now he can't be chosen anymore and the random tank goes to Number 3. This way everyone can be a tank and get experience on how to use one. Link to comment Share on other sites More sharing options...
specialk May 24, 2012 Share specialk Member May 24, 2012 Both ideas are great , main #1 shouldnt get like 5 tanks specially when hes a total newb. 1 Link to comment Share on other sites More sharing options...
ValenAlvern May 24, 2012 Share ValenAlvern Member May 24, 2012 (edited) Jerkoff gots it right. The game does a roulette on who gets tank, the higher your points on infected the more chances you get in the roulette (A good spit can do this easily or even punching a survivor as a tank), so having that checklist would be good.. Just because someone is new doesnt mean they shouldnt be given a chance. Edited May 24, 2012 by ValenAlvern Link to comment Share on other sites More sharing options...
JackieChan May 24, 2012 Share JackieChan GC Alumni May 24, 2012 Jerkoff gots it right. The game does a roulette on who gets tank, the higher your points on infected the more chances you get in the roulette (A good spit can do this easily or even punching a survivor as a tank), so having that checklist would be good.. Just because someone is new doesnt mean they shouldnt be given a chance. Those are only for director spawned Tanks, not Tanks bought through the menu. Link to comment Share on other sites More sharing options...
paroxysm May 25, 2012 Author Share paroxysm Member May 25, 2012 (edited) Yes, the director spawned tanks work fine, bought tanks always go to the players with the lowest connection numbers in that team. As long said players are not spawned, they will always get a bought tank. The problem comes when there are newbs holding those low connection numbers meaning that every bought tank will go to them if they aren't spawned. This is a real problem and is discouraging to players who put in hard work to be able to buy those tanks only to watch them get wasted. Edited May 25, 2012 by paroxysm Link to comment Share on other sites More sharing options...
MrBojangles May 25, 2012 Share MrBojangles Member May 25, 2012 As a player who has often been a victim of continuous tank spawn phenomenon, (on the recieving end, and I know that you've been personally frustrated with me Paro, and I apologize profusely for my newbish tank skills) I would like to see some fix to this implemented as well. If we can't necessarily control who the tank goes to, could we perhaps implement a command that would allow you to pass the tank and reset your spawn timer? I know that you can pseudo pass the tank by going !afk then rejoining the team, but it only allows you to do that two or three times before you're locked out from transfering teams for that round...happened to me last night as a matter of fact. Unless the current system is just a cruel way of making it easier on survivor teams that are having multiple tanks spawned on them.... Link to comment Share on other sites More sharing options...
Soap May 25, 2012 Share Soap Member May 25, 2012 Perhaps have the system setup for whoever is buying a tank, gets control of the tank? :/ Link to comment Share on other sites More sharing options...
JackieChan May 25, 2012 Share JackieChan GC Alumni May 25, 2012 I'll link a video shortly. Link to comment Share on other sites More sharing options...
paroxysm May 25, 2012 Author Share paroxysm Member May 25, 2012 Perhaps have the system setup for whoever is buying a tank, gets control of the tank? :/ The problem with this approach is most of the time, if you buy the tank, you won't have enough points left to heal when you need to. In fact, that is one of the advantages of being able to pick who gets the tank, you can hand it to someone who you have more confidence in their skills or to a friend or to one who can heal maybe multiple times. The idea of being able to control this hulk is what makes this idea attractive. Link to comment Share on other sites More sharing options...
JackieChan May 25, 2012 Share JackieChan GC Alumni May 25, 2012 Perhaps have the system setup for whoever is buying a tank, gets control of the tank? :/ The problem with this approach is most of the time, if you buy the tank, you won't have enough points left to heal when you need to. In fact, that is one of the advantages of being able to pick who gets the tank, you can hand it to someone who you have more confidence in their skills or to a friend or to one who can heal maybe multiple times. The idea of being able to control this hulk is what makes this idea attractive. You don't need to buy the Tank as soon as you get 50 points. It could also avoid Tanks living forever too...plus it alleviates the problem of a newb getting a pro's Tank. I like this better: http://www.youtube.com/watch?v=OBFAQ1rOBDk Link to comment Share on other sites More sharing options...
paroxysm May 26, 2012 Author Share paroxysm Member May 26, 2012 Well, I guess you can't get everything you ask for, but this solves the most important problem. Link to comment Share on other sites More sharing options...
Lookback May 26, 2012 Share Lookback Member May 26, 2012 Random good, always main number 1 bad. Spawn in tank - alternate option? Link to comment Share on other sites More sharing options...
JackieChan May 26, 2012 Share JackieChan GC Alumni May 26, 2012 How about you guys write something that chooses a random person then. I don't want to do it. Link to comment Share on other sites More sharing options...
paroxysm May 26, 2012 Author Share paroxysm Member May 26, 2012 (edited) Passing tanks to random players is virtually zero control over it which is not what the purpose of this suggestion was. What jackie has is acceptable. I might get into sourcepawn later on this summer. Edited May 26, 2012 by paroxysm Link to comment Share on other sites More sharing options...
TheDude May 26, 2012 Share TheDude Member May 26, 2012 I like the new system, great work Jackie!! (encountered some bugs in the server since implementation though) 2 Questions: 1. what happens if you buy a tank, spawn, but then die before you change into the tank? 2. Does this mean we can rocket a tank in now? (God that would be awesome ) Link to comment Share on other sites More sharing options...
JackieChan May 26, 2012 Share JackieChan GC Alumni May 26, 2012 1. Try not to. The system will simply wait for you to spawn again. 2. Yes. You will have to time it properly though. (Watch the video I posted a few posts up) Link to comment Share on other sites More sharing options...
Lookback May 26, 2012 Share Lookback Member May 26, 2012 I think there may be a glitch, we had 7 tanks sitting in queue at the end of No Mercy level 3, everyone had spawned and died at least one - but not a single tank spawned. Link to comment Share on other sites More sharing options...
JackieChan May 26, 2012 Share JackieChan GC Alumni May 26, 2012 I ended up updating it fixing some bugs here and there so we'll see now. Link to comment Share on other sites More sharing options...
TheDude May 26, 2012 Share TheDude Member May 26, 2012 1. Try not to. The system will simply wait for you to spawn again. 2. Yes. You will have to time it properly though. (Watch the video I posted a few posts up) Oh i see, i hadn't stuck around for the end of the video. Really anxious to see what kind of crazy plays this new gimmick brings up! Link to comment Share on other sites More sharing options...
Lookback May 26, 2012 Share Lookback Member May 26, 2012 Have seen a couple of tank glitches since your update Jackie: - Tank spawns in immobile - Tanks comes in with that weird, very rigid graphic, still operates normally, but looks strange Link to comment Share on other sites More sharing options...
JackieChan May 26, 2012 Share JackieChan GC Alumni May 26, 2012 - Tank spawns in immobile You sure it's happening to player spawned tanks, or director tanks? Director tanks during the lottery time are frozen. Link to comment Share on other sites More sharing options...
paroxysm May 26, 2012 Author Share paroxysm Member May 26, 2012 heh, civilian tanks, hilaaarious Link to comment Share on other sites More sharing options...
Lookback May 26, 2012 Share Lookback Member May 26, 2012 - Tank spawns in immobile You sure it's happening to player spawned tanks, or director tanks? Director tanks during the lottery time are frozen. I am definitely not sure. Link to comment Share on other sites More sharing options...
Nemo May 26, 2012 Share Nemo Member May 26, 2012 Oh i see, i hadn't stuck around for the end of the video. Really anxious to see what kind of crazy plays this new gimmick brings up! Hulk Smash? Link to comment Share on other sites More sharing options...
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