turnbullTeRRoR October 11, 2012 Share turnbullTeRRoR GC Alumni October 11, 2012 Working on Canyon. I want to make this one good so It'll be a while I'm not going to rush. Here is how she looks so far though I'm not sure everything will stay as it is in these screen shots but you get the idea. Lighting and skybox will not the be same in fact Its gonna have a 3d skybox. Some textures will change and I will focus on sectioning off the map so there won't be sooo many open spaces to render at 1 time 1 Link to comment Share on other sites More sharing options...
Biggs October 11, 2012 Share Biggs GC Alumni October 11, 2012 Wow this looks so much more polished up since your cs:s version!! I'm excited for this. But you're right, don't rush it. Link to comment Share on other sites More sharing options...
amertrash October 11, 2012 Share amertrash Member October 11, 2012 Lookin' good man, please have radar on this one Link to comment Share on other sites More sharing options...
turnbullTeRRoR October 11, 2012 Author Share turnbullTeRRoR GC Alumni October 11, 2012 It'll have radar even if I have to beg someone to make it for me Link to comment Share on other sites More sharing options...
onyxdragoon October 11, 2012 Share onyxdragoon Member October 11, 2012 Any map changes or is it going to be the same as the source version? Link to comment Share on other sites More sharing options...
turnbullTeRRoR October 11, 2012 Author Share turnbullTeRRoR GC Alumni October 11, 2012 Original routes will remain though more seperated than the CSS version. New Route added in the middle canyon where you can go under the dam as you can see in Screen shot 1 and 2 . This should help CTS ability to roll over to site A (Crack in Dam wall) something that was a struggle in CSS version. Site B- complex roof and Window access will change. FIrst off instead of 3 windows there is only 1 open. Window will no be accessible from tower any more since the tower top is covered. I'm considering cutting out roof access entirely. CT' Spawn has moved a little closer to bombsites and the Complex is not as high up as it was in CSS. Link to comment Share on other sites More sharing options...
3vil October 12, 2012 Share 3vil Member October 12, 2012 wow,good job,can't wait to play it Link to comment Share on other sites More sharing options...
turnbullTeRRoR October 13, 2012 Author Share turnbullTeRRoR GC Alumni October 13, 2012 (edited) I've decided roof top access via boost only. Also thinking roof top access will only be good for protecting bomb and entry into site. So rest of map will not be viewable from roof top...maybe not sure about that yet. Now for some GC input do you like the sandy bottomed floor(in first post) or the aztec swamp texture here- Edited October 13, 2012 by turnbullTeRRoR Link to comment Share on other sites More sharing options...
Biggs October 13, 2012 Share Biggs GC Alumni October 13, 2012 I like the swampy texture, but I think I'd like it even more as a 'muddy' bottom, if that's an option at all.. Link to comment Share on other sites More sharing options...
turnbullTeRRoR October 13, 2012 Author Share turnbullTeRRoR GC Alumni October 13, 2012 yeah well the aztec is a blend texture I"m not sure if you can tell but I blended along the water line more muddy and higher up its more green. Now that I look at it you can't really tell because your viewpoint is mostly in the shadowed portion. The main Valley floor in picture 3 has the same swamp texture but its not got the mud blended yet so we will see. I will be smoothing the floor in the first picture in my last post so it wont be that much taller than the water flow. I envisioned this as a lock and dam so I may go back and make the actual gate/ ways between dams much larger like for ships to pass through heh that may be a lot of work. I don't know if I'll ever get a map good enough to go viral on CSGO servers but I"m shooting for it! I just want to produce a uniquely laid out map that its functional, fun, and looks pretty good. I've never made a 3d skybox but its pretty much a must for this map and I gotta figure out my problem making radars. I'll keep this updated and I'm open for suggestions. Thanks for you input! Link to comment Share on other sites More sharing options...
turnbullTeRRoR October 13, 2012 Author Share turnbullTeRRoR GC Alumni October 13, 2012 Site A beginning to develop Modified rooftop 1 Link to comment Share on other sites More sharing options...
turnbullTeRRoR October 18, 2012 Author Share turnbullTeRRoR GC Alumni October 18, 2012 (edited) I am tweaking for site A "dam repair area" First off most maps have fairly closed in bomb sites where as canyons site A is open so I"m thinking about cutting down on the visable areas that you have a line of fire into site. #1 CT spawn- tunnel/cave to A #2 Site B to A stairs and Middle dam to A #3 Over look- ( thinking about closing this off like its shuttered or something) #4 This middle dam upper ( allows a lot of sniping opts really considering walling this off) #5 middle dam under pass #6 T spawn to A As you can see the site is open and I think this is just way to much shooting angles so I'm thinking about closing out 3 and 4. Also rush times have not changed from the CSS version CTs and Ts reach the A floor at the same time(#1 and #6). Also site B outer yard are at the same time. Would you rather CT's get a second or two more to pre-occupy A? Opinions wanted! Edited October 18, 2012 by turnbullTeRRoR Link to comment Share on other sites More sharing options...
Biggs October 18, 2012 Share Biggs GC Alumni October 18, 2012 (edited) Reminds me of site A on de_piranesi... except on piranesi there is that large box to plant behind. Maybe you can have some cover in the site for whoever is in there? Edited October 18, 2012 by Biggs Link to comment Share on other sites More sharing options...
turnbullTeRRoR November 3, 2012 Author Share turnbullTeRRoR GC Alumni November 3, 2012 (edited) Play testing last night ended like this- Bot Shots Me in A site- my team flanked from way of T-spawn shoots Bill in the back from across the small plank bridge Edited November 3, 2012 by turnbullTeRRoR Link to comment Share on other sites More sharing options...
turnbullTeRRoR November 13, 2012 Author Share turnbullTeRRoR GC Alumni November 13, 2012 (edited) CT Spawn Side yard of B Outside of B cat walk/ mid area from Tspawn to B window T Spawn Overview of T spawn path to A site from T spawn A site T side A site from CT side Upper mid exit/ CT spawn to a/ Tower Overlook Overview Dramatic view *swoons* Edited November 13, 2012 by turnbullTeRRoR Link to comment Share on other sites More sharing options...
walkingCat November 27, 2012 Share walkingCat Member November 27, 2012 This is so awesome, dude! When when when?!! Link to comment Share on other sites More sharing options...
turnbullTeRRoR November 27, 2012 Author Share turnbullTeRRoR GC Alumni November 27, 2012 I gotta tidy up some more, Do FULL compile (takes a looooong time), customize navigation file, and Figure out making a working Radar... no rush no rush Link to comment Share on other sites More sharing options...
lousiest November 27, 2012 Share lousiest Member November 27, 2012 you need to go to FFO and make a map of next year's venue Link to comment Share on other sites More sharing options...
shaftiel November 27, 2012 Share shaftiel Member November 27, 2012 Lousiest.... sigh. Why would anyone want a map of the FFO venue? The map looks good Turn, hope to be around to play it on one of these Saturdays. Shaftiel Link to comment Share on other sites More sharing options...
Biggs November 28, 2012 Share Biggs GC Alumni November 28, 2012 you need to go to FFO and make a map of next year's venue Lousiest.... sigh. Why would anyone want a map of the FFO venue? 1 Link to comment Share on other sites More sharing options...
turnbullTeRRoR November 28, 2012 Author Share turnbullTeRRoR GC Alumni November 28, 2012 Finacially doubt I will make it out to Ohio lol heck I'm too tight right now to even buy a GC membership. I've got a good job, my wife however is waitressing and and I have 2 small children and all the bills. If fact I only have internet now because I make OT from the house that pays for it. Yes alot times when I'm dead between rounds I'm doing paper work lol. Gaming and getting paid! Link to comment Share on other sites More sharing options...
Girlzilla December 27, 2012 Share Girlzilla Member December 27, 2012 I like what you did so far turnbull. Really cool. Link to comment Share on other sites More sharing options...
turnbullTeRRoR January 15, 2013 Author Share turnbullTeRRoR GC Alumni January 15, 2013 (edited) Canyon is gonna still be a little while in the making. I've done more play testing and its just gonna be to laggy/ resource hogging the way its set up now. I'm going to have to make some compromises/cuts to the map/ less Mountainous Terrain (displacements) Cuz no matter how I've sectioned them off the large areas they contain have huge FPS drops. Don't worry my good peoples I have a plan! Edited January 15, 2013 by turnbullTeRRoR Link to comment Share on other sites More sharing options...
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