Biggs June 26, 2013 Share Biggs GC Alumni June 26, 2013 OK, so 1.6 is coming out this week sometime, and there's been some discussion if we should start a new map. There are many options for how we can do this, so please vote, choosing ALL the options that sounds reasonable to you. The goal is to find the most acceptable option, so please don't just pick your favorite option. 1 Link to comment Share on other sites More sharing options...
chick82 June 26, 2013 Share chick82 Member June 26, 2013 I really hope super flat wins! I mean I'd rather spend time building then having to level out everything, plus of its flat you could build an awesome mountain of your own. Lol 1 Link to comment Share on other sites More sharing options...
Hailfire June 26, 2013 Share Hailfire Member June 26, 2013 An option would be to transfer builds/delete 95% of the chunks so people can wrap up what they want to finish and have a new map (save nothing) in 1.7 (since we all know it takes several months before 1.7 will be released). With 1.7 simply transfer builds to the creative world for people who want to save them. Also, if we do create a new map and transfer old projects over, are we going to place them around spawn or push them way back away? 1 Link to comment Share on other sites More sharing options...
BrohamMC June 27, 2013 Share BrohamMC Member June 27, 2013 i would push them back but wait for people to start moving out first that way we know where to place the builds. Link to comment Share on other sites More sharing options...
chick82 June 27, 2013 Share chick82 Member June 27, 2013 I'm curious on why we are being able to multi-vote on the Flat or Non-Flat Creative world? Unless it's a close vote & we can do both, some people are voting in both polls, so maybe it might not be a bad ideal to do both, A Flat Creative A Normal Creative Generated World 1 Link to comment Share on other sites More sharing options...
Avengers June 27, 2013 Share Avengers Member June 27, 2013 I hope everyone realizes that in a super-flat world you only have 4 levels, 2for dirt, 1 for grass, and lastly bedrock. There will be no forests, water, nothing else literally just miles of grass everywhere. A normal generated world on the other hand, would have all the above and even more...removing and making mountains is just as easy with creative mode enabled. I'm curious on why we are being able to multi-vote on the Flat or Non-Flat Creative world? Unless it's a close vote & we can do both, some people are voting in both polls, so maybe it might not be a bad ideal to do both, A Flat Creative A Normal Creative Generated World We are choosing most acceptable option, not favorable, at least i am! Also 2 creative worlds would just complicate things and most players would prefer to use normal generated world, simply to have access to a scenery of forests, snow, mountains, and oceans in their builds. Link to comment Share on other sites More sharing options...
Biggs June 27, 2013 Author Share Biggs GC Alumni June 27, 2013 I hope everyone realizes that in a super-flat world you only have 4 levels, 2for dirt, 1 for grass, and lastly bedrock. The layers can be changed.. there are custom options for generating super-flat worlds Link to comment Share on other sites More sharing options...
Avengers June 27, 2013 Share Avengers Member June 27, 2013 (edited) I hope everyone realizes that in a super-flat world you only have 4 levels, 2for dirt, 1 for grass, and lastly bedrock. The layers can be changed.. there are custom options for generating super-flat worlds I know, but don't the custom options change the entire layer ? I meant if you keep walking around dirt, changes to forest, then to a sea, desert, etc like in a normal generated world. If you can do that, which setting is that lol i am trying to find it Edited June 27, 2013 by Avengers Link to comment Share on other sites More sharing options...
Biggs June 27, 2013 Author Share Biggs GC Alumni June 27, 2013 Yeah, no way to do that, but it doesn't have to be only 4 layers deep. Link to comment Share on other sites More sharing options...
Avengers June 27, 2013 Share Avengers Member June 27, 2013 Yeah, no way to do that, but it doesn't have to be only 4 layers deep. Oh Lol i spent the past hour just searching for a way to that....you can create as many layers deep you want, but the options are grass world, water world, canyon and other stuff...but nothing with all in one, which kinda sucks! 1 Link to comment Share on other sites More sharing options...
BrohamMC June 27, 2013 Share BrohamMC Member June 27, 2013 (edited) plus you can custom set the world instead of using just a regular preset Edited June 27, 2013 by BrohamMC Link to comment Share on other sites More sharing options...
chick82 June 27, 2013 Share chick82 Member June 27, 2013 You have access to everything in creative so it doesn't matter if its world generated or not, as far as that goes. I'm hoping for super flat but it does mess up my theme park. Oh this sucks, I want both boo! Lol 1 Link to comment Share on other sites More sharing options...
Biggs June 27, 2013 Author Share Biggs GC Alumni June 27, 2013 Don't see the issue... a "superflat" world can be generated with sea level being at the normal Y = 63 1 Link to comment Share on other sites More sharing options...
Leonebluen June 29, 2013 Share Leonebluen Member June 29, 2013 In the event we do transport over builds in progress, how much of the landscape around the build will be transfered as well? I mean, my castle is floating over a lake, and it'd be boring as heck if that was switched into a plain. Link to comment Share on other sites More sharing options...
Avengers June 29, 2013 Share Avengers Member June 29, 2013 In the event we do transport over builds in progress, how much of the landscape around the build will be transfered as well? I mean, my castle is floating over a lake, and it'd be boring as heck if that was switched into a plain. Well since the seed is different, the map terrain will be different aswell. I could suggest exploring the new map and then letting Biggs know the exact XYZ coordinate you want your build placed, which could ensure it is above a lake, etc. 1 Link to comment Share on other sites More sharing options...
Leonebluen June 29, 2013 Share Leonebluen Member June 29, 2013 (edited) Yeah, I was wondering if that would be possible or not. My other question is if we end up doing the multiverse, why not just keep the current world around as its own area? (Or, delete 95% of the chunks and then keep it as its own area). Edited June 29, 2013 by Leonebluen Link to comment Share on other sites More sharing options...
Avengers June 30, 2013 Share Avengers Member June 30, 2013 (edited) Yeah, I was wondering if that would be possible or not. My other question is if we end up doing the multiverse, why not just keep the current world around as its own area? (Or, delete 95% of the chunks and then keep it as its own area). That is definitely a good option, but as i informed Biggs, the old chunks of data will never load any new items such as horses etc. It also creates a cluster of mis-match terrain from a few videos i watched on youtube aswell. I have seen many recommendations of loading the same terrain after 1.6 with the same seed number to ensure all chunks are up to date. But in my opinion it would be better to start over and bring over builds as schematic files to the new map and place them at any XYZ coordinate the players like. Edited June 30, 2013 by Avengers Link to comment Share on other sites More sharing options...
Leonebluen June 30, 2013 Share Leonebluen Member June 30, 2013 (edited) Ahh, gotcha, that's good info Avengers. In that case, unless there's limits to the multiverse I'm unaware of, we could still keep the current world connected, AND bring over any builds in progress for people who want to play on 1.6. Or reload and connect the old world via seed generator. That basically combines two of the options from the first part of the poll. Edited June 30, 2013 by Leonebluen Link to comment Share on other sites More sharing options...
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