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Rust updates


crasx

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2/6

http://playrust.com/6th-feb-update/

 

  • Zombies removed
  • Wildlife improved
    • no longer exploitable by walking backwards
    • fears hostile wildlife
    • reacts to gunshots
    • hostile wildlife retreats if it cannot find a path to you
    • wildlife should not jump up and switch to random angles anymore
    • removed white wolf
  • Resource objects improved
    • added new models for wood & stone resources
    • wood & stone resources change model to indicate their quantity
    • added another stone resource – contains mostly stone
  • fixed bugs with the level (such as rocks intersecting buildings)
  • the ‘oil tank’ area has been modified with cover
  • workbenches make you craft faster when standing next to them
  • added new player animations
  • improved melee attack animations
  • added locked backpacks and lockpicks test ( off by default )
    • when you die your backpack is locked for everyone else but you for a time
    • someone else can use a lockpick tool to bypass this time
    • lockpick tools are a default blueprint
    • you can’t use lockpicks on doors
    • the amount of time the backpack is locked for is per-server and can be set to 0
  • footstep sounds will never play the same sound as the one previously played
  • grass textures have been improved

 

Server was not wiped

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Watch out for resource valley unless you're prepared to fight 100+ red wolves. I'm fairly sure that their spawning is bugged for the moment. Not 100% sure but I think the roads were moved ever so slightly near no stack/tanks area. Also Tanks are now enclosed by a rock face.

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  • 2 weeks later...

17th Feb Update

A small Monday morning update for you guys, getting it out of the way in the hope of bigger things later on this week.

  • fixed unicode not working in name tooltips
  • fixed people using colours in name tooltips
  • removed ‘hatchet to gather’ tooltips
  • added whitelist servers
  • fixed broken explosives
  • fixed being killed by harvesting resources

 

The whitelist system is as simple as we could make it. If a server assigns itself to a Steam Group you need to be in that group to join it. Whitelist servers that you can join will show up in the whitelist tab on the server browser. We won’t ever show servers you can’t join (in both the normal tabs and the whitelist tabs).

Server owners can make their server a whitelist by doing something like this in their config file:

server.steamgroup 103582791429523489

Servers will need to be restarted before you can join them. If you can’t find your favourite server on the server list it’s because it hasn’t updated yet.

 

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A post by Gary in regards to the Feb 23, 34mb patch

 

We added a new branch (called staging).

We were in the situation where if we went a week without releasing an update, and then found a big problem that needs urgently fixing.. we'd have to put that big patch out to fix it.

We're now in a situation where we can patch the live/staging branch at any time.. and when we're ready to release a bigger patch we can just merge everything from the dev branch into it.

Today's patch was just a re-alignment to that system. A few smaller fixes went in (like a freeze bug). You'll probably notice a bunch of anti-cheat files in the root folder too. They're not being used yet.

Edited by Tirtul
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