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Asphyxiator

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Everything posted by Asphyxiator

  1. linksys routers dont like turning off their layer3 functions. Even after setting a static ip they tend not to want to talk to each other. higher end routers are more managable and easier to control.
  2. Its not quite that easy nofx 192.168.1.* and 192.168.2.* are still on the same subnet or "network". To put them on separate subnets, you would have to assign one a 255.255.0.0 mask and the other a 255.255.128.0 mask. your ip range would be 192.168.1-127.* on the first subnet and all ips on the second subnet would have to be 192.168.128-255.*. However in doing all this, you arent setting up a traditional lan. You wont be able to see the computers on the opposite network you are on. I think what ZD was trying to do is allow one router to act as a dummy switch and just performing layer2 functions, while the other acts on layer3, and does things like port fowarding, dhcp, firewall...ect. It makes it easier when you have multiple routers and want one to act as a switch. Thanks for the read. I had been wondering about that, and was having troubles doing this.
  3. My isp blocked the ports that are causing the problems until the dust settles.
  4. What version of Directx do you have. 3dmark2001se requires directx 8, but wont run on 9... at least not on mine.
  5. haha you have spyware, homers right, adaware will fix ya up.
  6. Where do you guys play? Ive been playing DC for a long time and would love to play with you guys.
  7. Say hi to Stephen King for me.
  8. Wow, i do it once a month. Its fast and easy when you have a good ghost image.
  9. What kind of equipment do you have? Vidcard? Processor? Ram? OS? vsync would only increase your fps if you were getting 60 or 85fps in the first place. i leave vsync on because it makes it easier to awp and your movements are smoother. Check to make sure your Anti-Aliasing and Anistropic-Filtering are both off by selecting your opengl tab in your display menu in windows. I know people with really old stuff getting 60 fps with no problem. Assuming those are new parts, i would reinstall my videocard drivers if they werent up to date.
  10. AMD 2800+ barton Epox 8rda3+ 512 pc3200 40gb hd DVD/CD-RW Radeon 9800
  11. I know someone who could design a site for you. He wont host but im sure if you ask him nicely and proove that you are a legitimate clan that wont dissolve in 2 weeks, he would help you out. He is very professional and has done work for xtremeradio and therush. Here's some of his work. www.intensegaming.net Sry im getting an error everytime i try to create a link so you're just going to have to copy and paste. www.intensegaming.net <3, Fatty PS. I clicked it, and got an error from the site itself?
  12. Is that an oil leak i see under the car?
  13. I cant wait to see the 20 million person class action lawsuit. All its gonna take is some grandma or some outstanding public citizen getting a subpeona and getting a huge fine and there will be heck to pay against the RIAA. Sad thing is the RIAA gives enormous campaign contributions, so odds are they'll win.
  14. yeah i put iostream.h in the gl directory and ran #include <gl/iostream.h> with no problems. I know that it sees these libraries because i get a different error when i delete the libraries. Its doing something with them... i just dont know what. Its just when i try running this that i get the wingdiapi error: #include <GL/gl.h> #include <GL/glu.h> #include <GL/glaux.h> White Knight, my aim is toomchber. I think talking there at your leisure would be better than me flooding the forums with my nonsense.
  15. lol... no hack, its a winamp visualization im working on. Yes they are in my boolean path. I dont think Borland is very opengl friendly. Ive even tried compiling others source code and verifying paths and it still doesnt work. I get a wingdiapi looping error.
  16. Im running borland c++ andmtrying to compile an opengl cpp file. gl/gl.h and gl/glu.h are in the header #include statement. The opengl32.lib and glu32.lib are also in their proper locations. When i compile i get an error saying that it couldnt load gl/glu.h and gl/gl.h. Are there any borland experts out there, ill just have to turn to ms visual studio if i cant figure this out. I am a somewhat novice in loading api's and linking libraries. Help would be appreciated. Thanks in advance.
  17. Supposedly faster because there is less physical copper for data to travel on.
  18. Good article. I read the whole thing, the day it came out. Surprising results on the Nvidia side.
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