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Sky

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Everything posted by Sky

  1. You can always just run l4d2 in l4d1 mode; Disable the l4d2 SI. It won't be the exact same, but it can get quite similar.
  2. The bug you're referring to is the "Survivors have escaped" from starting the event on swamp fever level 1. That was patched several updates a go. It wasn't actually a bug with swamp fever; It was due to a memory address after a finale had been won not resetting properly. I've played swamp fever since that update and there have never been any issues. Kerry has done a stand up job correcting the problems that exist with the game. So, to answer your question, Swamp fever is fine.
  3. if (!GetEntityFlags(client) & FL_ONGROUND) { // client in the air }
  4. Sky

    PEMeter

    Shortly after swtor first released, I developed a simple combat log parser. It was for solo use only, and just parsed the logs; your logs, to be specific. It was just a dry run to see how parsing worked in swtor. I've since developed a new parser, which runs in real-time. Originally, it had a god-awful texture set. I showed crasx at one point, and I believe he screamed in horror at his monitor. The white skin did the job - it provided readability during prototyping. Now that it's officially reached the alpha stage, I took the time to develop a new, more permanent, easier-on-the-eyes skin. If you play swtor and want to try the meter, let me know. Currently, anyone can download it, but I have to allow their characters access. This is done to keep the testing group under control. Also, when a new version is released, you don't have to worry about anything. When you connect to the server, a version check occurs, and if a new version is available, it'll download it, and close the current version you're running. I'd love to hear feedback on this, as developing new features is definitely a goal but keep in mind that unlike other meters, the new features are added slowly, so that they can all be fully functional. I haven't been happy with the meters that exist because they're either: a. Abandoned and/or out of date b. Provide a lot of features [but none are fully implemented] c. Don't provide the features I was looking for In the upper right corner, personal information for the client is displayed. they are: threat per second damage per second heals per second experience per hour encounter length At any time, you can view the lobby list. It shows who all of the connected players are, their roles, and their current selected targets.
  5. I'm not sure about other servers, but propechy of the five had 60 instances of denova, today, and fleet usually has 10+ , with more around prime time. I was leveling a new mercenary, and at around 4am, dromund kaas had 6 instances. It really just depends, but there's definitely a boat load of players, and while there aren't many PvE raids, people tend to forget that swtor launched with more quest AND raid / pvp content than WoW had in its early days. People tend to either not understand that WoW didn't have all of the player options it has now back in Vanilla, or they just didn't play back when Blizzard was still figuring things out. While it's still lacking, there's enough to do that a lot of people haven't completed all of the raid content, at least on the PvE side. Late last night, my guild achieved the Warstalker title (defeat Nightmare EC in under 2 hours) and we're only the second guild on the server (and fifth in the world) to do it. I'm not complaining, because there's still a lot to do. I don't think it's perfect, but it's not as bad as people are making it out to be. The game is young, and they're making great strides and great progress.
  6. No, Chet has already said that Left 4 Dead 3 is not being developed at this time. He said that it is a possibility that it may happen, some day --- a possibility, because they don't want to say yes or no. Valve has 1 person in the office actively working on Left 4 Dead 2 as far as I know, and even if they are done with Left 4 Dead 2, it doesn't mean that they've moved on to a third instalment, it just means they're not profiting enough off of the game at this time (as it is several years old) or they have newer projects on their plate which are higher up on the priority list. Valve doesn't like trilogies, because trilogies typically end a games cycle; they prefer players to create their own ending - or no ending, and just keep going.
  7. Sky

    How do I join

    Member donations is how GC helps pay for the servers provided, so members take a priority. It's sort of like a "demo" of a game. You get to play for a little bit, and then you have to stop. You can keep doing that, but if you love the server, donate, help keep it online, and don't get kicked anymore. Hope to see you in-game!
  8. I actually updated the photo to show how it calculates with more players. Granted, my statistics are from playing coop. In versus, you're probably going to have better averages.
  9. Survivor Rescues is the accrued total of reviving/saving/healing teammates. Left 4 Dead automatically considers healing/reviving/saving teammates as a rescue, and when that fires, it's added to the total.
  10. Yep. Open source is great for learning.
  11. The good news is the bugs making swamp fever unplayable weren't really swamp fever bugs. It was an engine bug that Kerry was kind enough to fix once the root of the problem had been discovered, so that campaign can be safely added back into the rotation. The problem with custom campaigns is it is still too much of a hassle to have players go download them. 99.99% of them aren't going to bother, so it's unlikely you'll see custom campaigns added until valve allows people to download them directly in the game. Hopefully steamworks will allow this, but it's still not likely since a lot of custom campaigns (such as absolute zero) can be close to 1gb to download.
  12. When I wrote Team Manager, I wrote another plugin called Ready Up that the plugins I write require, because Ready Up provides some global forwards that this game really needs on modded servers: RoundIsOver() ReadyUpStart() ReadyUpEnd() CheckpointDoorOpened() FirstClientLoaded() AllClientsLoaded() Essentially, team manager will scramble the teams on the first map of each campaign. However, it will only do so once all clients have loaded, and on the first map of campaigns, ready up freezes all players (because there's no safe room door preventing players from just rolling out before other players have loaded) but on every map with a safe room door, the door is simply locked, so players can move about the safe room. A counter shows on screen, and everyone knows how many players are still loading, the time left to allow them to load, and if they all load in while that counter is ticking, a new timer will display how long until the ready up period ends. Essentially, team manager will never scramble prior to all players loading unless you set the wait time on loading clients extremely low, or someone loads in so slow that they don't make it to the load time. You could set the load time to require all clients to have loaded, but that might upset people, when someone takes 5 minutes to load in, and you're all stuck waiting on them. Team manager defaults to scrambling on maps other than the first map if the winning team score is greater than the losing team score by a certain amount. At default, it's 400, and smart scramble is enabled by default, but you can always disable it. It can only happen when all clients have loaded and before ready up ends, so you won't be scrambled during a round, or on the second half of a map. The hardest part about developing a scramble system is that Left 4 Dead doesn't play like standard games. Unlike other versus games, players have to deal with non-human opposition as well as the team they are competing against. This is why I chose to use the variables that I am using. And since one player could effectively play all the time and get the values sky high, and no one would ever be able to pass them, statistical averages are calculated. When you play as a survivor or infected, a round counter is added to your data score, to determine averages. I understand why someone might want to see buy menu usage calculated in, but there are too many ways to break that kind of statistical coverage, so it would only hurt to collect that data. I have found these categories of data to be extremely effective. ProdigySim was actually present for testing one day where the teams were at a perfect standstill, that we even tied scores 3 maps in a row. I'm not saying that would happen every single time but it's amazing that once enough data is collected, that statistical analysis can perform match-making of that quality. There are some other features team manager provides, though: An AFK system: One that people definitely can't cheat by popping back onto a team to reset the counter. If a player is AFK a set amount of time, donators/admins get thrown to spectator, everyone else gets dropped from the server with a notification of why. Reserve Slots: If your server is 10vs10 and you want 2 reserve slots, just set the totalslots to 22, reserve slots to 2, and automatedslots to 1. It'll do Each Team Slots = (TotalSlots - Reserve Slots) / 2. The way reserve slots work is if a client connects and has the reserve or admin tag (if you're using sourcebans, you're set much easier, otherwise it's flag a (reserve) or b (admin) or z (root)) will be checked against the server (if the server is full) to see if there are any non reserve non admin players. If they are, it will RANDOMLY grab one of those players and remove them from the server so you can enter. You can always set it to send them to spectator instead of removing them, though. Why would that work? Well, when a player goes spectator, it automatically adjusts the server slots to make sure that it doesn't affect how many players can be on a team. So, effectively, slottage works like this: Slots = TotalSlots + Spectators, but reserve slot count and teamslot count won't change. This means admins can spectate without taking a reserve slot. Members will always be able to get in the server, unless the server has 20 members connected. Infected Rotation Fix: A problem that seems to occur on big game servers is getting a hunter, or a boomer, or what not, over and over. This just corrects that to make sure you always get a new class. It's not a big deal for you guys, since you have a plugin to change special infected; you would just disable this. Campaign Rotation: This will also manage rotation to a random campaign each time a campaign is complete (but not the current campaign). This can be disabled if you use a different plugin to accomplish this task. Ghost Fly: This lets you effectively press your reload key to fly in ghost mode. None of that unpredictable ghost jump, that everyone sees. Turn ghost fly on, and use your movement keys to travel wherever you want. Press again to disable. Custom Configs: It has support to allow you to load up to 3 custom config files through a command. I use it to let people vote between coop, survival, and versus. This can be disabled, as well, though. It also provides a !teams panel that shows statistics on all players. Next to the name of a player, you would see things like: (a)(m) Jackiechan (This means jackie is an (a)dmin and is (m)obile) (i) Tirtul.gc (This means Tirtul is incapacitated) (d) Nightling.gc (This means Nightling is dead) (g) Master Talpa (This means Talpa is in ghost mode) ® TheDude (This means TheDude is a donator)
  13. Still, the idea behind an effective scramble is to scramble based on effective skill. It wouldn't be an effective use to scramble based on who does or doesn't use the menu, when it's generally expected of players to be using the menu. The players who don't use the menu are going to die off a lot faster than the players who do, so their statistics are going to reflect that.
  14. All of those statistics above, as well as their averages, for a total of 14 different statistics are considered, and weighed evenly. No, buy menu use and send point use can't be considered, but I think even if it could, doing so may be a bad idea, since the goal is to calculate effective skill, and those two options would be too easy to cheat into the system; You could spam !sp ctrlfrk 1, or spam the !buy command.
  15. So, we can all admit that totally random scrambles suck, but scrambles based on PPM aren't really better, since you just have to play a lot to be a high ranked player, and PPM isn't really an accurate way to determine where a player should be ranked. It really sucks when a scramble occurs and it makes things worse than they already were. I've created a solution. In the photo below, you'll notice a rankings for several different categories. On each line, the first number in paranthesis is the average of that statistics value. That's total value / rounds played on the pertaining team. Then you'll see a second number in paranthesis, and that's your average rank for that category. When I say average, I mean your average rank for the entire server, everyone who has ever played there. Take the rank at the bottom, for instance; 2 out of 6, and there were only 3 of us currently connected for the testing. When I say the smart way of scrambling... What I'm talking about is it grabs everyones server rank and then scrambles the teams based on them. It'll randomly grab the best ranked player it can find and drop them into team A, and then the worst player it can find to team A, then the next best to team B, then the next worst to team B, and so on. However, like any system, there's a downside. This one being that it takes some time to properly accrue enough data for the rankings to reflect the actual player, but it's still more accurate than the scrambles that currently exist. This is just my two twizzlers on the subject, because I've seen how scrambles are still an issue.
  16. No, the scream is just irritating. It's even worse when someone spams it. Well, go ahead and get started on those translations, sir...
  17. No, you don't choose a language if you're using server translations. The translation file automatically selects whatever language your client is running in. However, since the version you guys are using is a heavily modified version of the usepoints plugin on Alliedmods, and that version doesnt support translations, so I very highly doubt that this version does, either. He could do it, but it would take a pretty high amount of time and work to add it in. Also, he'd need to find people who can actually speak those languages fluently - that means not using google translate, since google translate doesn't perform the translations needed to make anything readable. So it's possible, but that's going to be a TON of work.
  18. Be aware everyone, that the update that just launched is causing an issue with sourcemod: When a player attempts connection to a sourcemod-enhanced server, the server will crash. This is sourcemod only, as Official servers are still working. I'm sure the devs at Alliedmods will have a patch out shortly.
  19. screw mains... have it average the distance traveled of all players instead of just the mains, and then no one will talk about mains anymore.
  20. Clans on xbox? Puhlease. I remember when clanning was real; back in 1996 when we all played quakeworld. =p Now it's... a joke. lol.
  21. I know a lot of people are upset about activision hosting the servers and keeping everything in-house, but I think that direction with some games is due to the high amount of cheaters. Then again, it totally kills clanning, and game longevity. It has its ups and downs. I personally didn't have trouble running gta4, but I also have a beast machine. In regards to GTA games, they've been poorly developed since GTA3, in general, though, running sluggish even on consoles. My feelings about BO2 are mixed. Maybe when it's less than 20$. I was gifted the first one, and played some of the story, and some of the multiplayer, and was not impressed. And the flame thrower was just a bad idea. lol
  22. gta4 wasn't that bad, and it provided a lot of modability, which is what keeps pc games thriving. Look at left 4 dead; if it wasn't modable, the second game would have died a few months after it was released. No, torrenting isn't sound advice, but if anyone actually gets malware, spyware, or viruses on their system, they weren't doing a solid enough job of protecting themselves against it. Jackie, I think I have one of the NBA2K games from steam... And by god, it was so awful, that I quit playing before I was passed the main menu, since it wanted me to use my keyboard like a ps3 controller. I was like "screw this" and promptly closed it. Thankfully, it was only 1.99, but imagine those poor saps who paid full price for it! Now, what we need is a game that will push the boundaries of my sweet, sweet, triple crossfire setup, so that I will be encouraged to buy a third card. Hopefully, the new crysis game doesn't throw in the chips and send their graphics, physics, and game play department back in time, since crysis 2 was a slap in the face to everything that made crysis crysis. I suppose the one perk to pc gamers is we get those oh-so-beautiful mmo's like guild wars 2.
  23. Stick with games created by Valve. They always have PC owners in mind, as they're the only developer that still allows their games to be modded so openly. Black Ops 1 was a terrible PC port. Black Ops 2 is a terrible PC port. Not that I'm a fan of stealing or anything, but when a company throws the middle finger at the PC playerbase, especially since PC users were the first playerbase, PC users should throw the middle finger back, and just torrent the game.
  24. Remember, though, previously, it wasn't who was the good survivor that was earning all the points; It was whoever landed the killing blow. Jackie has fixed that, though, since you earn based on your contribution, so it would be interesting to see what would happen.
  25. Hey, everyone. For those of you who are interested in trying Guild Wars 2, but haven't, keep in mind that anyone who has Guild Wars 2 can invite up to 3 friends to try the game from Nov. 15 - 18. If you own the game and you are willing to share your guest passes, just list the amount you're willing to share / have available. If you do not own the game, but would like to try it, please list your name, so we can build a list on this post of who is still looking to try the game.
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