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MurderinClony

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Everything posted by MurderinClony

  1. There will always be stacks no matter how many scrambles are done. Someone has to Win. Someone has to Lose. Even if the score is 560 survivors and 561 infected. It is stacked towards the infected, however minuscule it may seem.
  2. I don't think the spawn timers should be decreased like this. Basically you are saying, if you can't beat the good players with skills, overwhelm them until they die. This seems a little too unfair. It also seems like people are being punished for playing better than the other team. It would cause a team to actually try NOT to win, and keep it a close game the whole way, when it is still clearly stacked, and then just blow it all on the finale. Also based on this, this would allow the infected to accumulate points faster, spawn tanks faster, and ultimately lead to a down in the saferoom, not because of skill but because they physically cannot get out the door because so many common infected are in the way and specials are pushing them back in. For example, take 100 troops vs 1000 troops. There has to be a amazing general guiding those 100 and a complete idiot guiding the 1000 for you to have a minuscule chance at winning. The 100 troops may out rank and out gear the 1000 but regardless how much more they are geared, they run out of stamina and eventually are overwhelmed. This general guiding the 100 would have to be more than a genius to win the battle.
  3. I believe it works if you have pills before you go down, but not if you buy them after you go down, becasue i picked myself up yesterday with adrenaline, but I had it before i went down, but before if I bought it when i was down I couldn't
  4. Just to bump it up and make sure those who signed up might not miss it, or forget. 8 PM CST tonight
  5. Zero if you mean that only mains can startle her then yes, that is a bug. Regardless of who startles the which, regardless of which clone startles her, the main is the one who gets attacked. However, the witch CAN attack another target than the one that startled her. Some people have the idea of standing in front of the witch to block her advance to the one who startled her, which in turn actually causes the witch to attack said person. If you block the witch too much, or get in her way for long enough, she gets "fed up" I guess and attacks you instead, that has been happening since L4D1 and I've seen it happen outside the gc server on L4D2. However, the one above this, where she attacks only mains regardless of which clone startles her, IS a bug, the other is valve's problem.
  6. http://steamcommunity.com/sharedfiles/filedetails/?id=205364539 http://steamcommunity.com/sharedfiles/filedetails/?id=205364547 Need I say more? Edit: But sadly I didn't get his steam ID before he left. I will also say, Nephilim in the screenshots was also being very disrepectful, more so than shadow, but one of the members present there said he was recording a demo and so I just took a few screens to back up that demo, however, he wasn't ACTUALLY taking a demo, so i couldn't check back in the console and see what he said. Maybe you admins can look through the chat logs, or something but I know that is a lot of trouble...
  7. Yes, I believe I was too lazy in the decision of times, the name was kinda stupid, I didn't take into account time zones by putting down what timezone I was in, nor did I really give people much time to see the post. So here is try #2: Day: Saturday 21st Time: 8:00 P.M. Central Standard Time Location: GCFTW Test Server (gcl4d22.nfoservers.com) Concepts covered: 1. Wall Pouncing 2. Vertical Kai Pouncing 3. Multi Wall Pouncing 4. Curve Pouncing 5. Kai Pouncing
  8. Well I guess I should post the final time here then, we shall meet at 8 pm CST to give people enough time to read the message and see where to go. As for the server info I don't know if I am to put it on the forums so I shall just say its on Sourcebans.
  9. We need no special map, the only map we need is No Mercy 3, it has all the necessary areas to teach a hunter to pounces, or at least, all of the concepts we will be covering. Edit: Since I can't get input on times, how would later in the evening work? Maybe start anywhere from 6-9 pm CST?
  10. Well Peanut what time would work for you? No one else has specified times yet so have at it.
  11. C'mon Maestro, it was an accident, I felt safe in the fact that if I fell off the rails I would hang on and someone could pick me up. Of course it was stupid and I got "cocky" I guess and accidentally fell off, not watching what I was doing. But I didn't expect not to hang on and actually fall in the water...
  12. Those are the concepts covered, this will be done off of "textured" walls, I will not be showing people where I pounce from nor where the invisible walls are. And I can't help but think Maestro you are trying to start a flame war.
  13. No problem at all, this doesnt have to be a one time thing and Tirtul or the next admin, could you erase the repost I made, I clicked twice and made two by accident xD
  14. Hello folks, some people have asked me to teach them how to hunter and Zero has asked the admins and board members and said it was fine if we use the private server for such a thing. I would like to see how many people would like to join in 5 main concepts will be covered. 1. Wall pouncing 2. Curving 3. Vert Kai 4. Multi wall pouncing 5. Kai pouncing It will be on Sunday sometime between 1:00 to 11:00 pm. CST A time will be finalized when it gets closer to Sunday, or the best time for the people signed up. Reply if you would like to join, I believe Zero will be along soon to comment, since he organized it. Edit: added my timezone into the mix, for you all to calculate your time
  15. Hello! I would like to share something with you fellows. Something rather strange happened on The Parish level 1. So I was a survivor and walking on the rails at the beginning of the saferoom and I fell off, however, I did not hang on. I seemed to have found a spot where you don't hang on and actually fall straight into the water. Anyhow, I died, straight out of the saferoom, I thought it was rather annoying, but what was to come later made be die out laughing. Three minutes into the match and out of nowhere, I heard a ding while I am spectating and flying around, I turn around and it was an achievement popping up for me, I looked down a the chat and bam, I had untouchable. I couldn't help but laugh like crazy when it happened. Here are some screenshots. http://steamcommunity.com/sharedfiles/filedetails/?id=203596878 http://steamcommunity.com/sharedfiles/filedetails/?id=203596911 I did this to point out that if you straight up die, you dont lose your untouchable, and you may actually get it later on. Not a very big glitch but eh, maybe something to fix when there is free time.
  16. A couple of rushers on No Mercy 1 http://steamcommunity.com/sharedfiles/filedetails/?id=196842514 http://steamcommunity.com/sharedfiles/filedetails/?id=196842528 And here are their steam ID's http://steamcommunity.com/sharedfiles/filedetails/?id=196842536 I also have a bunch of demo files of rushers and major language sprees, if any admin wants to take the time to sift through it all....
  17. I agree with Maestro on this one, two points is fair enough for killing a tank, since 10 survivors shooting at it will kill it fast, but I was thinking of maybe doing something else for the tank points. Maybe the guy who gets the killing blow gets +2 and everyone else gets "Tank Assist" Points depending on how much they did? Kinda like the other special infected? Because he is considered a special infected as well, just like the others, he is just bigger. I don't know, just a thought, because some people will just kite the tank and let their teammates kill it and get two points for doing nothing. It doesn't seem right to me but, eh oh well.
  18. If you do allow something of the sort like healing other players with !heal you would have to have some sort of cooldown for it, because if three people all type !heal <soandso> without noticing the others typed it, all three would lose points for just one heal, no?
  19. Is it possible you can somehow make it where when a player crashes and rejoins the server before the round ends, can he/she get their points back that they had before?
  20. If we are talking about "good, clean, competitive, and fun game play." and if we take any of our rules from the actual competitive of L4D2, where they strive for the same thing, Then those hunters are in no wrong. Because the competitive saw no wrong in it. Edit: And just a note, this was already discussed quite a lot int he topic "10v10 Hunter Video" I wouldn't doubt that this thread gets closed sooner than that other one though.
  21. I like Fish's idea, to have a bounty on someones head, if they are doing really good. Haven't been hurt in quite a while, is killing a lot of infected fast. The bounty would be something like, twice the points for the next attack he sustains.
  22. I'm down for the idea of naming achievements after people, that seems like it would bring up hilarious memories when you get them.
  23. So, what would you say if this hunter was bouncing off walls that we can see, textured, because he is able to do such a thing? Would that be exploiting? Because the hunter can reach areas of the map that other infected can't? The hunter has the ability to jump like a madman, evidently valve must have intended something like this. And even in one of the tips they give you at the loading screen. "A hunter can jump off walls, quickly turn and hit the jump button again."
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