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Johnny

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Everything posted by Johnny

  1. Death Charge III Part VI - Dead Air Roof Shenanigans
  2. Death Charge III Part V - The Hotel Motel of Elias Fails
  3. Death Charge III Part IV - Snackrifice Dock I
  4. Death Charge III Part III - Hard Rain Elevator
  5. Johnny

    Bacon?!?

    BAAAAAAAAAAAAACON
  6. Johnny

    Bacon?!?

    Does anyone remember me?
  7. May the 4th be with you!

  8. Here is Zero dying to a JOCKEY ahahahaha. Are you guys still discussing this?
  9. Welcome to the forums, Quinther. We do not tolerate racism here. I'll remove the ban since you apologized and it's your only ban. Just a warning though, you won't get a second chance if this happens again. Please read rules here: http://gamrs.co/forums/index.php?/topic/34619-gc-rulescode/?p=421793 http://gamrs.co/forums/index.php?/topic/45111-l4d2-warning-to-all-regarding-servergc-rules/?p=542507 http://gamrs.co/forums/index.php?/topic/43069-gc-l4d2-stuff-that-gets-you-kickedbanned/?p=518168
  10. When a handful of players are playing a class that allows them to buy > 50% of the tanks, and end matches early > 50% of the time, something is definitely imbalanced. I don't have access to the raw analytics, but some numbers would be interesting to see... Someone pull up the numbers and see who gets skydivers, when they get it, and the outcome of the rounds when those players get skydivers + tanks. Now compare that to rounds without those same players. Guarantee you there is a Huge difference. So what is a fair compromise? Nerf hunter points by 25% while buff all other classes points by 25%? I think that's a good start. The hunters still get a large chunk of points and we can see how the numbers affect the rest of the classes.
  11. Both sides have valid points, but the hunters are seriously OP by this point. I was against nerfing hunters up until about a year ago and I still kept my mouth shut because I have tried hunters, and I saw how much work it was and how hard it is to get good. I never wanted to devote the time to get good, because I don't have that kind of time plus the class was never interesting to me from the start. But guess what, that argument doesn't fly anymore - the how hard it is and how much work it is argument, implying people should be rewarded for their efforts for their skill and dedication. And so you guys have rewarded, very generously, in fact. However, the community's overall skill has not matched the overall skill of the hunters. You guys have gotten very good at hunters by this point, but the community stays alive through the influx of new, and generally not-as-good players/members. Additionally, this is not a competitive server so many regulars also seem locked at some mediocre skill plateau and never seem to improve, even after a few thousand hours, and even though they have potential. So it's VERY EASY to get Sky Diver for a handful of players, i.e. tanks; 5 -6 hp's and you have a tank and a heal. You know what that means... Forget the tanks for a second and remember it can take ONE not-so-good player to wipe the team on our servers. So if you have 3+ "not-so-good" on one team versus 1+ elite hunter(s) = stacked teams all day. An elite survivor can only carry the team so far each round, but an elite hunter can make or break an entire game. In fact, admins balance teams by various criteria, including a huge one: how many hunters are on each team and how can I separate them. That really about sums up the hunter argument, when admins balance a STACKED team by separating the HUNTERS. Speaking from personal experience, I have never seen an admin say, " Oh teams are stacked. Too many jockies on the other team and we have Carlos; it will be a bloodbath." Now as far as the points redistribution for hunters, I think reducing by half would still be considered fair. "But think about how much effort and skill it takes to play hunter" Please read above. There's no other classes where one can do 3 attacks on a survivor and get a tank. There's no other classes where you do TEN attacks on survivors and get a tank, except maybe boomers, but they are way easier to shoot than hunters. There's no classes where you do FIFTEEN attacks on survivors and get a tank. Ok, maybe 15. But you get the point. You don't need a revamp of the entire points structure for each class, too much balance issues and stuff I don't have time to get into here. Just cut the hunter points by 1/2 - 1/3, so it takes 6-7 max dp to get a tank. If you complain that's too much, how many smokes you think it generally takes to get a tank, or jockies, or charges, etc. Like zero said, now you have the chance to play hunters more.
  12. ooooooooh shots fired
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