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Architect

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Everything posted by Architect

  1. Not gonna happen. If I was going to do something like that, do you know how LONG that would take? A death charge is a kill. You get awarded 5 points for killing Survivors. This has never been different ever and I feel should stay that way. Don't really see the skill behind death charging someone obliviously walking front of you or charging a Smoker's victim off a pier. Because Hunters get points proportional to the amount of damage they deal in that attack. It would make no sense to me to give Hunters 1 point no matter how much of a damage pounce they do. No other SI has an ability like that...which makes them special. If they all had something like that, I don't think this thread would exist. So, you don't think that chargers don't take much skill in doing a death charge? First you have to find a place to do a death charge. Hope you don't hit some random invisible or small barrier. Then you have to compensate for lag and moving players. Let's see, hunters get to do a high pounce from any where they want, using the invisible wall exploit. Hunters have to watch out for barriers, and also compensate for lag and moving players. "compensating for lag and moving players" is much harder for hunters. Finding a place to actually do it is harder for a charger. They cannot just pick any old place they want like hunters. However, Hunters are compensated for this by getting larger points. Chargers get 5 points. Seems fair. But hey, death charges don't take much skill.
  2. I want to just say this. This whole conversation is going no where, and just annoying both sides of the spat. Something was done to adjust the hunter, though obviously you don't agree with it Jackie. Just lock this conversation and let's see what the adjustments do to game play.
  3. I was with until you did the spec for that steam Id. Auto ban is more appropriate.
  4. I don't know about you, but I enjoy a good game where it is carried by great team work. I actually don't prefer games carried by the few that get the early tanks. That I guess raises another difference in people. Some prefer the quick kill off the survivors and others prefer a good evenly matched game that is more of a nail biter. I have very fond memories of games where we make an awesome last minute push to kill the survivors as they are entering the safe room. So in my opinion, I think it is boring watching a very talented few who get the quick tanks end a round early.
  5. Nerfing the hunter in terms of points allocated for a given action does not render a hunter useless. The amount of damage done by the pounce should remain the same. Sometimes you play a class, not for the points it generates, but how it helps the overall team. I charge a person healing to stop the healing knowing that I will get killed in a sec and not get many points. I smoke a person just to set them up for the death charge. Points are not the end all be all of this game. I think people lose perspective because of the almighty points.
  6. You can see the hunter most of the time though I will admit that in areas you can climb beyond the sight rendering distance. Smokers under the map can not been seen, and it is impossible to tell the distance from the tongue to the actual smoker itself. Do I have a problem with it? No. It is actual quite funny to me honestly. I never meant smokers under a map. That is an exploit. I was referring to new opportunities that would be open to a smoke with a longer reach. I can hide, but in some places I cannot reach the survivors because they don't go near the area. That is all I meant.
  7. maybe give them more hp and speed? faster reloading for the smoker too. plz no, when aiming at a group there would be a greater chance of picking up the people in front instead of the last one.also, depending on the lenthg of the tounge it could be abused in areas where the smoker has to be sneaky to drag down survivors. Smoker has to be sneaky like the hunter has to find good pounce points without relying on invisible walls?
  8. Cut the points in half, people will still get pounced regardless of how many points you lower it. Basically you want to remove the hunter altogether because of your inability to look up for hunters, yeah its the hunters fault for survivors not sticking to the basic and most simple of things, look up and dodge. At least that's the feeling I get from this thread. No one is talking about taking the hunter away. No one wants to reduce the amount of damage a hunter does. The only thing that is being discussed is reducing the amount of points that a hunter produces. Think of it in a Warcraft frame of mind I guess. DPS. A hunter, in many peoples opinion has a higher DPI than any other infected class. Agreed there is a skill to being able to regularly get those types of pounces. However, in many people's opinions, it throws the balance of the game off. If you get a team with one or two good pouncers vs a team with good jockeys and boomers, it is no contest, the hunter team will have the tank first. I have made my views on this apparent prior to this thread. I think the combination of being able to "jump off of nothing but sky" and the big points provided by the pounce is out of balance. Since no one wants to upset anyone and say that pouncing off of invisible walls is an exploit, then we are left with talking about the points.
  9. The problem is that as an admin, I don't know who logged in last. That is unless I am keeping track of log in messages myself. We don't have a command for that. And if that said person does not want to give up the slot, then I am sorry, but you have to wait to get back in. It has happened to me many times.
  10. That has always been my policy. Personally and for other players. If you crash, have to step away, etc... and the game is full, you have to wait. If someone is nice enough to let you in, then more the better. However, I have never forcibly moved someone when the server is full.
  11. Running as admin was my issue, once i did that, it worked just fine.
  12. If you go to the widget on the home page, there is a button that says connect, click that.
  13. Yeah. So I'm an idiot. Got so far ran out of ammo reakky early on. Got frustrated and quit. So months later, I decide to try again, and discover that you can target enemies with precise shots.
  14. Just glad my name didn't make that last
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