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Birdman

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Everything posted by Birdman

  1. Here's one of the many good quotes i found in the article. I can't believe how good Doom 3 looks @ low quality. This game looks pretty sweet. You guys ready to buy another gig of ram?
  2. True True. But anyone that buys a 128MB 9800pro(not saying they are)after they found out Doom 3 can use a 256MB and a 512MB cards is kinda silly. [H] to the rescue again for your Doom lovin'. [H]ardOverclockersComparisonPage
  3. Birdman

    Sick

    Hope you get better man.
  4. Oh. I see. There are some colleges around here that are gonna start requiring laptops for incoming freshmen. How's it work up there>? You have to buy the thing from the school or is it included with tuition or what?
  5. A Nvidia 5950 is not a low end card. It was the best card Nvidia offered until the new line of 6800's, and can be directly compared to the ATI 9800XT. A Radeon X300 shouldn't be considered in the same sentance as a 5950. 5950 is a much, much better card.
  6. True that. Dang I just got bit by a huge ANT!!! biggest one I've ever seen. Thought it was a spider, but no it was an ANT!!!!
  7. Low profile PCI Video card If you look at the pics in that link then you will notice that there is a bracket for a low profile setup. You would just take off the larger bracket and use the smaller one. If a low profile capable card didn't come with a bracket you could go out on a limb and just not use one.
  8. Rumors aside, it's hard to discount the fact that there is a path designed for the Geforce 2 based cores and not the direct x 7 ATI equivalent card(Radeon 7500). Oh well. At least the R200 and NV20 paths seem to favor the R200 since it's using a higher level pixel shader verison and uses single pass per light in most cases.
  9. Nice. Is that thing running a Hitachi hard drive?
  10. ahah awesome. I'll give u a hint. In the kitchen somewhere.
  11. that's a sexy picture also jaks. what kinda laptop u gots btw? I can see it's an IBM, but what kind>? Looks purty sweet.
  12. ahah, that a boy and so true. what are the other specs on it>? You got dual channel ram>?
  13. ahahah. True, and fixed.
  14. Hehe. I was playing around cutting the VI heads outta the picture and check out FF if aliens abducted VI. VI missing!?!!?!??!
  15. Is it the Dell XPS? If so you could upgrade to the 9800.
  16. I thought it was a pet. Be idk either. lol
  17. Yes they should. CryTek seems to be the smartest bunch out of all the big name game developers. They supported Nvidia's PS 3.0 stuffs and are gonna support ATI's 3dc soon. ATI Strikes Back. I can't seem to find out why Doom 3 supports a Geforce 4MX card(a direct x 7 rebadged Geforce 2) and only supports ATI's 8500 level of cards and not their 7200-7500 series of cards. I thought that doom 3 would require at least a card capable of direct x 8 features(Geforce 3 and Radeon 8500 or higher), but if id is supporting a Geforce 4MX then that doesnt seem to be the case. If id is gonna support the Geforce 4MX(a direct x 7 card), and not the Radeon 7500(also a direct x 7 card) then something is up. Given neither a 7500 or Geforce 4MX are gonna run Doom 3 like it should be run, but to just flat out not support a comparable ATI card makes it seem like id is playing favorites and doesnt care what everyone thinks.
  18. I think so too. Anyone else see the fact that a 512MB video card is required for the Ultra mode in Doom 3? That's sick nasty. "In Ultra quality, we load each texture; diffuse, specular, normal map at full resolution with no compression. In a typical DOOM 3 level, this can hover around a whopping 500MB of texture data. This will run on current hardware but obviously we cannot fit 500MB of texture data onto a 256MB card and the amount of texture data referenced in a give scene per frame ( 60 times a second ) can easily be 50MB+. This can cause some choppiness as a lot of memory bandwidth is being consumed. It does however look fantastic :-) and it is certainly playable on high end systems but due to the hitching that can occur we chose to require a 512MB Video card before setting this automatically. High quality uses compression ( DXT1,3,5 ) for specular and diffuse and no compression for normal maps. This looks very very close to Ultra quality but the compression does cause some loss. This is the quality that for instance the PC Gamer review was played in. Medium quality uses compression for specular, diffuse, and normal maps. This still looks really really good but compressing the normal maps can produce a few artifacts especially on hard angled or round edges. This level gets us comfortably onto 128MB video cards. Low quality does everything medium quality does but it also downsizes textures over 512x512 and we downsize specular maps to 64x64 in this mode as well. This fits us onto a 64MB video card. "
  19. Nice werk man. Coulda used a lil' touch more of [VI] here and there though.
  20. If the above is correct then it still won't account for the fact that you won't be able to upload @ 256Kbps all the time. So I'd say it'll take about a week or so to upload. Course if you aren't using some sort of auto resuming software then it's gonna be important that you don't loose your internet connection as a result of power lose or other circumstances. The following website is great for unit conversions btw. http://www.digitaldutch.com/unitconverter/
  21. Ok Ima try to give you an answer. May be wrong but I'll try. 13 Gigabytes = 109,051,904 Kilobits. 86,400 seconds in a day. Your connection allows for 256 Kilo bits per second of upload. So 86,400 seconds * 256Kbps = 22,118,400 Then 109,051,904/22,118,400 = 4.9304 Days ?
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