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Your Screen Shots! ***Spoiler Shots included***


Guest zerodamage

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Some of these are quite graphic and may spoil the game for you.

 

 

Nasty.

doom1.jpg

 

 

 

Can you say ouch?

doom2.jpg

 

 

 

 

One of those times that you dread. There are no less than 3 zombies coming after me here and you can not use your light at the same time.

These are the freaky parts of the game.

doom3.jpg

 

 

 

 

The first part of the game that really made my skin crawl. You have to play it to appreciate it.

doom4.jpg

 

 

 

 

RUN!!!!!!!!

doom5.jpg

 

 

 

 

 

New face lifts do not look promising.

doom6.jpg

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Hi Tech

doom7.jpg

 

 

 

Painful Face. Excellent detail.

doom8.jpg

 

 

 

Coolness.

doom9.jpg

 

 

 

What a sexy beast!!

doom10.jpg

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lol 2 of those pics are similar to what I did in another thread! You following me?!?!?!

 

AK that pic above is amazing. Pics like that are gonna force me to buy a new video card... :twitch:

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I do not think it is so much the video card there than it is the actual level he is at.

 

AK, what resolution are you playing at and what settings? AA and AF?

 

It may be the JPG files I am using but your shots look 10 times better than mine.

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I really do not know Fatty. Mine look kind of flat compared to his. Then again, I am making my shots smaller.

 

Let me try it in 1280 x 1024 real quick to see how it plays for me and how it looks.

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Ok, just did 1280 x 1024 without any frame rate problems at all. Usually still hitting 60 fps (which Doom3 is supposed to be locked at internally). You want tripple buffering enabled in the control panel.

 

The game looks much nicer at this resolution.

 

Take a look at these shots.

 

Now this one shows 15 fps because I just got hit and I guess it does that. I didn't notice it and I think it only happened for a quick millisecond. Notice the other shot.

doom11.jpg

 

 

 

doom12.jpg

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p.s. i only paid $100 for the monitors, 50 each... :D

Nice.

 

I'd show u a picture of a d00d on the hardforums that had doom 3 running on dual 20" lcd's but i can't find it.

 

Looked coo though.

 

Matrox needs not be dumb and make a good card that could play Doom 3 over 3 monitors like they did for Quake 3.

 

I'd say Nvidia could do a 3 monitor setup with their new dual card SLI setup if they wanted to.

 

I wouldn't mind seeing that. :=

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Here are some cool Pics I found in another forum.

If you compare the characters from Doom1(not these pics necessarily)with those in Doom 3 is awesome to see how they redid the old ones.

 

Doom Collector's Edition w/ JDoom and JDoom Model Pack!

1280 x 768 4XAA, 8XAF

 

doom101.jpg

 

doom102.jpg

 

doom103.jpg

 

Nice to see how far the new Doom has come since the first Doom.

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holy cow, what a difference...

 

since this is the spoilers thread, so here ya go.

 

CTRL + ALT + ` = console

 

aviDemo = Saves a demo of your playing to an AVI movie file

benchmark = Game Benchmark

doomhell = Skip all levels to last

freeze = Freeze all on screen

gfxinfo = Graphicscard infomation

god = God mode

noclip = No Clip

notarget = Invisibility to most enemies

com_drawfps 1 = Show FPS

give all = Full load of weapons and ammo

give doom95 = Load the '95 version of Doom

give keys = Acquire all the keys you'll ever need

give weapon_machinegun = Machinegun

give weapon_shotgun = Shotgun

give weapon_plasmagun = Plasmagun

give weapon_bfg = BFG

give weapon_chainsaw = Chainsaw

give weapon_rocketlauncher = Rocket Launcher

status = Your game status

quit = Quid aka Exit

 

 

 

 

_use

_moveRight

_moveLeft

_moveDown

_forward

_back

_right

_left

_lookDown

_lookUp

_attack

_moveUp

_speed

_strafe

_button7

_button6

_button5

_button4

_button3

_button2

_button1

_button0

aasStats

addarrow

addline

blinkline

bindlist

bind

centerview

compressDemo

connect

clearlights

conDump

clear

cvar_restart

cvarlist

combineCubeImages

crash

collisionModelInfo

dirtyfeet

dir

demoShot

disconnect

dmap

echo

envshot

exec

exportmodels

editSounds

editLight

editor

error

fillrate

flashlight

focusSoundsEditor

give

game_memory

in_restart

kill

killRagdolls

killMoveables

killMonsters

keepTestModel

listModels

listSkins

listMaterials

listImages

listModes

listLightDefs

listEntityDefs

listMonsters

listEntities

listThreads

listSounds

listAnims

listCollisionModels

listlines

listVertexCache

map

modulateLights

noclip

notarget

nextanim

overlayGUI

path

poplight

parsewait

printShader

printMode

playDemo

playCmdDemo

playerModel

prevanim

reload

reloadSounds

reloadSoundShaders

reloadFx

reloadanims

reexportmodels

removeline

runReach

runAAS

recordCmdDemo

recordDemo

recordCmdDemo

recordDemo

renderbumpFlat

renderbump

roq

reloadGuis

reset

regenerateWorld

reloadImages

reloadShaders

reloadModels

script

reloadEntityDefs

s_musictrack

s_cacheInvalidate

s_cacheInfo

s_restart

seta

set

spawn

setviewpos

setStepGamma

setu

sets

sizeDown

sizeUp

screenshot

spawnServer

stopRecording

say

testTrace

testImage

testShader

testBump

testLight

touchFx

touchGui

touchFile

toggle

testSIMD

touchMaterial

testFx

touchSound

listSoundShaders

touchParticle

testDamage

testblend

testanim

testParticle

testModel

testWipe

testGUI

timeDemo

testmap

touchSkin

touchModel

unbind

unbindall

vid_restart

vstr

writeConfig

writePrecache

weapon

weapnext

where

weapprev

weaponSplat

 

I haven't verified that any of these work, i just found this and will not be using the cheats until after i beat it once legit.

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AK, that's what it is then. You're using AA which makes it look a lot nicer.

 

Not sure of your system specs. I am thinking you are using the 6800 Ultra to be playing at that resolution and those settings and still be able to play.

 

I may try the game at my current resolution of 1280 x 1024 and turn on temporal AA and see how that looks when I get home today.

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I am thinking you are using the 6800 Ultra to be playing at that resolution and those settings and still be able to play.

Nah i think it's a x800pro.

 

Which is what u have i believe :unsure: .

Mine is a pro with all 16- pipes and it is OC a little to 500 core and 500 (effective 1000 mhz) RAM.

 

Not sure how he is running that high unless he has it water cooled to death and is running 2 Gig of RAM and etc. AND also has the 16-pipes enabled. I know the 6800 Ultra / GT can do that easy.

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12 pipes, unmoddable card. i got it when they were first released, before the VIVO discovery...

 

i play with anywhere from 3ghz to 3.65ghz, 1:1 2-2-2

i know my bios, have performance options enabled.

im not scared of volts.

x800 is stock, hasn't seen an overclock in its lifetime. yet.

ram depends on my mood. ive played with 512mb up to 1.5gigs on Doom3. the difference from 512 - gig - 1.5gig are noticable steps. I'm going to 2gigs shortly.

 

all air cooled, lots of copper, lots of fans.

 

got an ATI tool pic showing you 16 pipes without flashing bios ?

 

doom11.jpg

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(edited)
got an ATI tool pic showing you 16 pipes without flashing bios ?

I do not have a pic here at work but it is the same as yours above but with 16 pipes showing. The Gigabyte X800 Pro Vivo comes with all 16 enabled out of the box. I love it.

 

 

I think your ability to run that high is your ability to tolerate a lower fps of like 30 or so and your faster cpu. On Anandtech's list, I am near the bottom of the list with my cpu. WIth a faster CPU I would be able to run 1600 x 1200. I am going to enable 2x AA tonight with Temporal and see how it looks.

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30FPS at these settings looks better and smoother hten 60fps in 1024x800.

 

yea i wanna see that shot later. I haven't heard of them coming with 16pipe enabled out of the box like that. Neat.

I will post it tonight.

 

You could probably sell your x800 pro for around 400 and spend a bit for for that GIGABYTE x800 pro Vivo. Comes with 16 pipes and the HSF covers the GDD3 modules as well where the reference design doesn't. It is the best buy for the x800 pro out there.

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I am going to enable 2x AA tonight with Temporal and see how it looks.

I don't think temporal works when u get FPS less than the Refresh rate of the monitor>? :unsure:

 

Or something like that.

I'd have to look it up to be sure.

 

I know u can't tell the difference in screenshots beacuse of the way it works.

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